mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
72 lines
2.4 KiB
Plaintext
72 lines
2.4 KiB
Plaintext
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function Node_Interlaced(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Interlace";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 1;
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inputs[| 2] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 3] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 4] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
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.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(2); // inputs 5, 6
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inputs[| 7] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "X", "Y" ]);
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inputs[| 8] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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inputs[| 9] = nodeValue("Invert", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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temp_surface = [ ];
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input_display_list = [ 1,
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["Surface", false], 0, 2, 3, 4,
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["Effects", false], 7, 8, 9,
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];
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attribute_surface_depth();
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static step = function() { #region
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__step_mask_modifier();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _surf = _data[0];
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var _axis = _data[7];
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var _size = _data[8];
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var _invt = _data[9];
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var _dim = surface_get_dimension(_surf);
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surface_set_shader(_outSurf, sh_interlaced);
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shader_set_i("useSurf", CURRENT_FRAME > 1);
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shader_set_surface("prevFrame", array_safe_get(temp_surface, _array_index));
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shader_set_2("dimension", _dim);
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shader_set_i("axis", _axis);
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shader_set_i("invert", _invt);
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shader_set_f("size", _size);
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draw_surface_safe(_surf);
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surface_reset_shader();
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temp_surface[_array_index] = surface_verify(array_safe_get(temp_surface, _array_index), _dim[0], _dim[1]);
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surface_set_shader(temp_surface[_array_index], noone);
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draw_surface_safe(_surf);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[2], _data[3]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[4]);
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return _outSurf;
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} #endregion
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}
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