Pixel-Composer/shaders/sh_svg_fill/sh_svg_fill.fsh

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2024-06-08 06:31:21 +02:00
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform sampler2D bg, fg;
void main() {
vec4 _bc = texture2D(bg, v_vTexcoord);
vec4 _fc = texture2D(fg, v_vTexcoord);
// gl_FragColor = _fc; return;
gl_FragColor = _bc;
if(_fc.a == 0.) return;
gl_FragColor = _bc.a == 0.? v_vColour : vec4(0.);
}