Pixel-Composer/scripts/node_PCX_condition/node_PCX_condition.gml

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function Node_PCX_Condition(_x, _y, _group = noone) : Node_PCX(_x, _y, _group) constructor {
name = "Condition";
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newInput(0, nodeValue("Condition", self, CONNECT_TYPE.input, VALUE_TYPE.PCXnode, noone));
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newInput(1, nodeValue("True", self, CONNECT_TYPE.input, VALUE_TYPE.PCXnode, noone));
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newInput(2, nodeValue("False", self, CONNECT_TYPE.input, VALUE_TYPE.PCXnode, noone));
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outputs[0] = nodeValue_Output("PCX", self, VALUE_TYPE.PCXnode, noone);
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static update = function() {
var _cond = getInputData(0);
var _true = getInputData(1);
var _fals = getInputData(2);
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var _fn = new __funcIf();
_fn.condition = _cond;
_fn.if_true = _true;
_fn.if_false = _fals;
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outputs[0].setValue(_fn);
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}
}