Pixel-Composer/scripts/node_texture_remap/node_texture_remap.gml

45 lines
1.5 KiB
Text
Raw Normal View History

2023-02-28 09:43:01 +01:00
function Node_Texture_Remap(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
2023-01-25 06:49:00 +01:00
name = "Texture Remap";
2022-01-13 05:24:03 +01:00
2022-12-21 02:30:23 +01:00
shader = sh_texture_remap;
uniform_map = shader_get_sampler_index(shader, "map");
2022-01-13 05:24:03 +01:00
2024-08-18 06:16:20 +02:00
newInput(0, nodeValue_Surface("Surface in", self));
2023-01-25 06:49:00 +01:00
2024-08-18 06:16:20 +02:00
newInput(1, nodeValue_Surface("RG Map", self, "Displacement map where red retermine the X position, and green determine the Y position."));
2022-01-13 05:24:03 +01:00
2024-08-18 06:16:20 +02:00
newInput(2, nodeValue_Bool("Active", self, true));
2023-02-14 05:32:32 +01:00
active_index = 2;
2024-08-18 06:16:20 +02:00
newInput(3, nodeValue_Enum_Button("Dimension Source", self, 0, [ "Surface", "RG Map" ]));
2024-08-08 06:57:51 +02:00
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
2023-02-14 05:32:32 +01:00
input_display_list = [ 2,
["Surfaces", false], 0, 1, 3,
2023-02-14 05:32:32 +01:00
]
2022-01-13 05:24:03 +01:00
2023-03-19 09:17:39 +01:00
attribute_surface_depth();
2023-03-21 03:01:53 +01:00
attribute_interpolation();
2023-03-19 09:17:39 +01:00
2023-10-03 11:27:36 +02:00
static processData_prebatch = function() { shader_preset_interpolation(shader); }
static processData_postbatch = function() { shader_postset_interpolation(); }
2023-09-14 16:29:39 +02:00
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
2022-12-27 04:00:50 +01:00
if(!is_surface(_data[1])) return _outSurf;
var _dim = _data[3];
var _sw = surface_get_width(_data[_dim]);
var _sh = surface_get_height(_data[_dim]);
_outSurf = surface_verify(_outSurf, _sw, _sh);
2023-03-21 03:01:53 +01:00
surface_set_shader(_outSurf, shader);
2023-11-26 13:16:38 +01:00
shader_set_interpolation(_data[0]);
2022-12-27 04:00:50 +01:00
texture_set_stage(uniform_map, surface_get_texture(_data[1]));
draw_surface_stretched_safe(_data[0], 0, 0, _sw, _sh);
2023-03-21 03:01:53 +01:00
surface_reset_shader();
2022-01-13 05:24:03 +01:00
return _outSurf;
2023-09-14 16:29:39 +02:00
} #endregion
2022-01-13 05:24:03 +01:00
}