Pixel-Composer/scripts/node_armature/node_armature.gml

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function Node_Armature(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Armature Create";
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setDimension(96, 72);
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bone_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) {
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var _b = bones;
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if(_b == noone) return 0;
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var amo = _b.childCount();
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var _hh = ui(28);
var bh = ui(32 + 16) + amo * _hh;
var ty = _y;
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draw_set_text(f_p2, fa_left, fa_top, COLORS._main_text_sub);
draw_text_add(_x + ui(16), ty + ui(4), __txt("Bones"));
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ty += ui(28);
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draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, ty, _w, bh - ui(32), COLORS.node_composite_bg_blend, 1);
ty += ui(8);
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var hovering = noone;
var _bst = ds_stack_create();
ds_stack_push(_bst, [ _b, _x, _w ]);
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var bone_remove = noone;
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while(!ds_stack_empty(_bst)) {
var _st = ds_stack_pop(_bst);
var bone = _st[0];
var __x = _st[1];
var __w = _st[2];
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for( var i = 0, n = array_length(bone.childs); i < n; i++ )
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ds_stack_push(_bst, [ bone.childs[i], __x + 16, __w - 16 ]);
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if(bone.is_main) continue;
if(bone.parent_anchor)
draw_sprite_ui(THEME.bone, 1, __x + 12, ty + 14,,,, COLORS._main_icon);
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else if(bone.IKlength)
draw_sprite_ui(THEME.bone, 2, __x + 12, ty + 14,,,, COLORS._main_icon);
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else {
if(_hover && point_in_circle(_m[0], _m[1], __x + 12, ty + 12, 12)) {
draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon_light);
if(mouse_press(mb_left, _focus))
bone_dragging = bone;
} else
draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon);
}
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if(point_in_rectangle(_m[0], _m[1], __x + 24, ty + 3, __x + __w, ty + _hh - 3))
anchor_selecting = [ bone, 2 ];
var bx = __x + __w - 24;
var by = ty + _hh / 2;
if(point_in_circle(_m[0], _m[1], bx, by, 16)) {
draw_sprite_ui_uniform(THEME.icon_delete, 3, bx, by, 1, COLORS._main_value_negative);
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if(mouse_press(mb_left, _focus))
bone_remove = bone;
} else
draw_sprite_ui_uniform(THEME.icon_delete, 3, bx, by, 1, COLORS._main_icon);
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draw_set_font(f_p2);
var ww = string_width(bone.name);
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bone.tb_name.setFocusHover(_focus, _hover);
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bone.tb_name.draw(__x + 24, ty + 3, ww + 16, _hh - 6, bone.name, _m);
var _x0 = __x + 24 + ww + 32;
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var _y0 = ty + 14;
var cc = bone.apply_scale? COLORS._main_icon : COLORS._main_value_negative;
if(point_in_circle(_m[0], _m[1], _x0, _y0, 16)) {
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TOOLTIP = "Apply scale";
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draw_sprite_ui(THEME.bone, 3, _x0, _y0,,,, cc, 0.75);
if(mouse_press(mb_left, _focus))
bone.apply_scale = !bone.apply_scale;
} else
draw_sprite_ui(THEME.bone, 3, _x0, _y0,,,, cc, 0.5);
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_x0 += 20;
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var cc = bone.apply_rotation? COLORS._main_icon : COLORS._main_value_negative;
if(point_in_circle(_m[0], _m[1], _x0, _y0, 16)) {
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TOOLTIP = "Apply rotation";
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draw_sprite_ui(THEME.bone, 4, _x0, _y0,,,, cc, 0.75);
if(mouse_press(mb_left, _focus))
bone.apply_rotation = !bone.apply_rotation;
} else
draw_sprite_ui(THEME.bone, 4, _x0, _y0,,,, cc, 0.5);
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ty += _hh;
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if(!ds_stack_empty(_bst)) {
draw_set_color(COLORS.node_composite_separator);
draw_line(_x + 16, ty, _x + _w - 16, ty);
}
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}
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ds_stack_destroy(_bst);
if(bone_dragging && mouse_release(mb_left))
bone_dragging = noone;
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if(bone_remove != noone) {
var _par = bone_remove.parent;
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recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize());
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array_remove(_par.childs, bone_remove);
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for( var i = 0, n = array_length(bone_remove.childs); i < n; i++ ) {
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var _ch = bone_remove.childs[i];
_par.addChild(_ch);
_ch.parent_anchor = bone_remove.parent_anchor;
}
}
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return bh;
});
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input_display_list = [
bone_renderer,
];
static createBone = function(parent, distance, direction) {
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recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize());
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var bone = new __Bone(parent, distance, direction, 0, 0, self);
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parent.addChild(bone);
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if(parent == bones)
bone.parent_anchor = false;
bone.distance = distance;
bone.direction = direction;
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return bone;
}
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newOutput(0, nodeValue_Output("Armature", self, VALUE_TYPE.armature, noone));
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#region ++++ attributes ++++
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bones = new __Bone(,,,,, self);
bones.name = "Main";
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bones.is_main = true;
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bones.node = self;
attributes.display_name = true;
attributes.display_bone = 0;
array_push(attributeEditors, "Display");
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array_push(attributeEditors, ["Display name", function() /*=>*/ {return attributes.display_name}, new checkBox(function() /*=>*/ { attributes.display_name = !attributes.display_name; })]);
array_push(attributeEditors, ["Display bone", function() /*=>*/ {return attributes.display_bone}, new scrollBox(["Octahedral", "Stick"], function(ind) /*=>*/ { attributes.display_bone = ind; })]);
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#endregion
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tools = [
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new NodeTool( "Transform", THEME.bone_tool_move ),
new NodeTool( [ "Add bones", "Mirror bones"], [ THEME.bone_tool_add, THEME.bone_tool_mirror ]),
new NodeTool( "Remove bones", THEME.bone_tool_remove ),
new NodeTool( "Detach bones", THEME.bone_tool_detach ),
new NodeTool( "IK", THEME.bone_tool_IK ),
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];
anchor_selecting = noone;
builder_bone = noone;
builder_type = 0;
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builder_sv = 0;
builder_sx = 0;
builder_sy = 0;
builder_mx = 0;
builder_my = 0;
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bone_dragging = noone;
ik_dragging = noone;
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moving = false;
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scaling = false;
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bone_arr = [];
bone_point_maps = [];
bone_point_mape = [];
bone_transform_bbox = -1;
bone_transform_type = -1;
mirroring_bone = noone;
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, _panel) {
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var mx = (_mx - _x) / _s;
var my = (_my - _y) / _s;
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var smx = value_snap(mx, _snx);
var smy = value_snap(my, _sny);
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var _b = bones;
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if(builder_bone != noone) {
gpu_set_texfilter(true);
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anchor_selecting = _b.draw(attributes, false, _x, _y, _s, _mx, _my, anchor_selecting, builder_bone);
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_b.drawControl(attributes);
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var dir = point_direction(builder_sx, builder_sy, smx, smy);
var dis = point_distance(builder_sx, builder_sy, smx, smy);
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if(builder_type == 2) {
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var an = point_direction(builder_sx, builder_sy, mx, my);
builder_bone.angle += angle_difference(an, builder_sv);
builder_sv = an;
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var _rx = _x + _s * builder_sx;
var _ry = _y + _s * builder_sy;
draw_sprite_ext(s_bone_rotate, 0, _rx, _ry, 1, 1, builder_bone.angle, COLORS._main_value_positive, 1);
} else if(builder_type == 3) {
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builder_bone.length = point_distance(builder_sx, builder_sy, mx, my) / builder_sv;
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orig = builder_bone.getPoint(0.8);
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var _rx = _x + _s * orig.x;
var _ry = _y + _s * orig.y;
draw_sprite_ext(s_bone_scale, 0, _rx, _ry, 1, 1, builder_bone.angle, COLORS._main_value_positive, 1);
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} else if(key_mod_press(ALT)) {
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if(builder_type == 0) {
var bo = builder_bone.getTail();
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builder_bone.direction = dir;
builder_bone.distance = dis;
var bn = builder_bone.getHead();
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builder_bone.angle = point_direction(bn.x, bn.y, bo.x, bo.y);
builder_bone.length = point_distance( bn.x, bn.y, bo.x, bo.y);
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} else if(builder_type == 1) {
var chs = [];
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for( var i = 0, n = array_length(builder_bone.childs); i < n; i++ ) {
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var ch = builder_bone.childs[i];
chs[i] = ch.getTail();
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}
builder_bone.angle = dir;
builder_bone.length = dis;
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for( var i = 0, n = array_length(builder_bone.childs); i < n; i++ ) {
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var ch = builder_bone.childs[i];
var c0 = ch.getHead();
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ch.angle = point_direction(c0.x, c0.y, chs[i].x, chs[i].y);
ch.length = point_distance( c0.x, c0.y, chs[i].x, chs[i].y);
}
}
} else {
if(builder_type == 0) {
builder_bone.direction = dir;
builder_bone.distance = dis;
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if(builder_bone.parent) {
var par_anc = builder_bone.parent.getTail();
var par_ancx = _x + par_anc.x * _s;
var par_ancy = _y + par_anc.y * _s;
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var inRange = point_in_circle(_mx, _my, par_ancx, par_ancy, 16) && mouse_release(mb_left);
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if(!builder_bone.parent.is_main && builder_bone.IKlength > 0 && inRange)
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builder_bone.parent_anchor = true;
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}
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orig = builder_bone.getHead();
var _rx = _x + _s * orig.x;
var _ry = _y + _s * orig.y;
draw_sprite_ext(s_bone_move, 0, _rx, _ry, 1, 1, 0, COLORS._main_value_positive, 1);
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} else if(builder_type == 1) {
builder_bone.angle = dir;
builder_bone.length = dis;
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orig = builder_bone.getTail();
var _rx = _x + _s * orig.x;
var _ry = _y + _s * orig.y;
draw_sprite_ext(s_bone_move, 0, _rx, _ry, 1, 1, 0, COLORS._main_value_positive, 1);
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}
}
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if(mouse_release(mb_left)) {
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builder_bone = noone;
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UNDO_HOLDING = false;
}
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gpu_set_texfilter(false);
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triggerRender();
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} else if(ik_dragging != noone) {
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anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting, ik_dragging);
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_b.drawControl(attributes);
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var _bone = ik_dragging;
var p1 = ik_dragging.getTail();
var p1x = _x + p1.x * _s;
var p1y = _y + p1.y * _s;
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if(anchor_selecting != noone && anchor_selecting[1] == 2) {
var anc = anchor_selecting[0];
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var bne = anc;
var _reach = false;
var _blen = 0;
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while(_bone != noone) {
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_blen++;
_bone = _bone.parent;
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if(_bone == anc.parent) {
_reach = true;
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bne = anc;
anc = anc.parent;
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break;
}
}
if(_reach) {
var p0 = anc.getHead();
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var p0t = bne.getHead();
var _px = _x + p0t.x * _s;
var _py = _y + p0t.y * _s;
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draw_line_dashed(_px, _py, p1x, p1y, 2, 8);
draw_sprite_ui(THEME.preview_bone_IK, 1, _px, _py, 1, 1, 0, COLORS._main_accent, 1);
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if(mouse_release(mb_left)) {
var _len = point_distance(p0.x, p0.y, p1.x, p1.y);
var _ang = point_direction(p0.x, p0.y, p1.x, p1.y);
recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize());
var IKbone = new __Bone(anc, _len, _ang, ik_dragging.angle + 90, 0, self);
anc.addChild(IKbone);
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IKbone.direction = _ang;
IKbone.distance = _len;
IKbone.IKlength = _blen;
IKbone.IKTargetID = ik_dragging.ID;
IKbone.name = "IK handle";
IKbone.parent_anchor = false;
bones.setPosition();
}
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}
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draw_sprite_ui(THEME.preview_bone_IK, 0, p1x, p1y, 1, 1, 0, _reach? COLORS._main_value_positive : COLORS._main_accent, 1);
} else
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draw_sprite_ui(THEME.preview_bone_IK, 0, p1x, p1y, 1, 1, 0, COLORS._main_accent, 0.5);
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if(mouse_release(mb_left)) {
ik_dragging = noone;
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UNDO_HOLDING = false;
bones.setPosition();
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}
triggerRender();
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}
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if(isUsingTool("Transform")) {
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_b.draw(attributes, false, _x, _y, _s, _mx, _my);
var bbox = _b.bbox();
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if(!is_array(bbox)) return;
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var x0 = _x + bbox[0] * _s;
var y0 = _y + bbox[1] * _s;
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var x1 = _x + bbox[2] * _s;
var y1 = _y + bbox[3] * _s;
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if(bone_transform_type >= 0) {
var dx = mx - builder_mx;
var dy = my - builder_my;
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var ox0 = bone_transform_bbox[0], oy0 = bone_transform_bbox[1];
var ox1 = bone_transform_bbox[2], oy1 = bone_transform_bbox[3];
var ow = ox1 - ox0;
var oh = oy1 - oy0;
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var nx0 = ox0, ny0 = oy0;
var nx1 = ox1, ny1 = oy1;
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switch(bone_transform_type) { // transform
case 0 :
nx0 = ox0 + dx;
ny0 = oy0 + dy;
break;
case 1 :
nx1 = ox1 + dx;
ny0 = oy0 + dy;
break;
case 2 :
nx0 = ox0 + dx;
ny1 = oy1 + dy;
break;
case 3 :
nx1 = ox1 + dx;
ny1 = oy1 + dy;
break;
case 4 :
nx0 = ox0 + dx;
ny0 = oy0 + dy;
nx1 = ox1 + dx;
ny1 = oy1 + dy;
break;
}
var nw = nx1 - nx0;
var nh = ny1 - ny0;
for( var i = 0, n = array_length(bone_point_maps); i < n; i++ ) {
var _bmap = bone_point_maps[i];
var _emap = bone_point_mape[i];
_emap[0].x = (_bmap[0].x - ox0) / ow * nw + nx0;
_emap[0].y = (_bmap[0].y - oy0) / oh * nh + ny0;
_emap[1].x = (_bmap[1].x - ox0) / ow * nw + nx0;
_emap[1].y = (_bmap[1].y - oy0) / oh * nh + ny0;
}
for( var i = 0, n = array_length(bone_arr); i < n; i++ ) {
var _bone = bone_arr[i];
var _emap = bone_point_mape[i];
var _h = _emap[0];
var _t = _emap[1];
if(!_bone.parent_anchor) {
var _ox = 0;
var _oy = 0;
if(_bone.parent) {
var _ph = _bone.parent.getHead();
_ox = _ph.x;
_oy = _ph.y;
}
_bone.distance = point_distance( _ox, _oy, _h.x, _h.y );
_bone.direction = point_direction( _ox, _oy, _h.x, _h.y );
}
_bone.length = point_distance(_h.x, _h.y, _t.x, _t.y);
_bone.angle = point_direction(_h.x, _h.y, _t.x, _t.y);
_bone.__setPosition();
}
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if(mouse_release(mb_left)) {
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bone_transform_type = -1;
UNDO_HOLDING = false;
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}
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triggerRender();
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draw_set_color(COLORS._main_accent);
draw_rectangle(x0, y0, x1, y1, true);
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} else {
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var _hov_type = -1;
var _r = 8;
if(point_in_circle(_mx, _my, x0, y0, _r + 2)) _hov_type = 0;
else if(point_in_circle(_mx, _my, x1, y0, _r + 2)) _hov_type = 1;
else if(point_in_circle(_mx, _my, x0, y1, _r + 2)) _hov_type = 2;
else if(point_in_circle(_mx, _my, x1, y1, _r + 2)) _hov_type = 3;
else if(point_in_rectangle(_mx, _my, x0, y0, x1, y1)) _hov_type = 4;
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draw_set_color(_hov_type == 4? COLORS._main_accent : c_white);
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draw_set_alpha(0.5);
draw_rectangle(x0, y0, x1, y1, true);
draw_set_alpha(1);
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draw_anchor(_hov_type == 0, x0, y0, _r);
draw_anchor(_hov_type == 1, x1, y0, _r);
draw_anchor(_hov_type == 2, x0, y1, _r);
draw_anchor(_hov_type == 3, x1, y1, _r);
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if(_hov_type >= -1 && mouse_press(mb_left, active)) {
bone_arr = _b.toArray();
for( var i = 0, n = array_length(bone_arr); i < n; i++ ) {
var _h = bone_arr[i].getHead();
var _t = bone_arr[i].getTail();
bone_point_maps[i] = [ _h, _t ];
bone_point_mape[i] = [ _h.clone(), _t.clone() ];
}
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bone_transform_type = _hov_type;
bone_transform_bbox = _b.bbox();
builder_mx = mx;
builder_my = my;
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recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize());
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}
}
} else if(isUsingTool("Add bones")) { // builder
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if(builder_bone == noone) {
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anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting);
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_b.drawControl(attributes);
}
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if(mouse_press(mb_left, active)) {
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if(anchor_selecting == noone) {
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builder_bone = createBone(bones, point_distance(0, 0, smx, smy), point_direction(0, 0, smx, smy));
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builder_type = 1;
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builder_sx = smx;
builder_sy = smy;
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UNDO_HOLDING = true;
bones.setPosition();
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} else if(anchor_selecting[1] == 1) {
builder_bone = createBone(anchor_selecting[0], 0, 0);
builder_type = 1;
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builder_sx = smx;
builder_sy = smy;
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UNDO_HOLDING = true;
bones.setPosition();
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} else if(anchor_selecting[1] == 2) {
var _pr = anchor_selecting[0];
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recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize());
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var _md = new __Bone(noone, 0, 0, _pr.angle, _pr.length / 2, self);
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_pr.length = _md.length;
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for( var i = 0, n = array_length(_pr.childs); i < n; i++ )
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_md.addChild(_pr.childs[i]);
_pr.childs = [];
_pr.addChild(_md);
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UNDO_HOLDING = true;
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triggerRender();
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}
}
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if(anchor_selecting == noone)
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draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 16, _my + 16, 1, 1, 0, c_white, 1);
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else if(anchor_selecting[1] == 1) {
draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1);
draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1);
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} else if(anchor_selecting[1] == 2)
draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1);
} else if(isUsingTool("Remove bones")) { //remover
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anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting);
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if(anchor_selecting != noone && anchor_selecting[1] == 2 && anchor_selecting[0].parent != noone && mouse_press(mb_left, active)) {
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var _bone = anchor_selecting[0];
var _par = _bone.parent;
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array_remove(_par.childs, _bone);
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for( var i = 0, n = array_length(_bone.childs); i < n; i++ ) {
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var _ch = _bone.childs[i];
_par.addChild(_ch);
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_ch.parent_anchor = _bone.parent_anchor;
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}
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triggerRender();
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}
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if(anchor_selecting != noone)
draw_sprite_ext(THEME.bone_tool_remove, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1);
} else if(isUsingTool("Detach bones")) { //detach
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if(builder_bone == noone)
anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting);
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if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active)) {
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var detach_bone = anchor_selecting[0];
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var par = detach_bone.parent;
if(detach_bone.parent_anchor) {
detach_bone.distance = par.length;
detach_bone.direction = par.angle;
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}
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detach_bone.parent_anchor = false;
builder_bone = detach_bone;
builder_type = 0;
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var head = par.getHead();
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builder_sx = head.x;
builder_sy = head.y;
builder_mx = mx;
builder_my = my;
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UNDO_HOLDING = true;
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}
} else if(isUsingTool("IK")) { //IK
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if(ik_dragging == noone)
anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting);
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if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active))
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ik_dragging = anchor_selecting[0];
} else if(isUsingTool("Mirror bones")) {
if(builder_bone == noone)
anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting);
if(mirroring_bone != noone) {
var _maxis = anchor_selecting == noone || anchor_selecting[0] == mirroring_bone? mirroring_bone.parent.angle : anchor_selecting[0].angle;
var _ori = mirroring_bone.getHead();
var _ox = _x + _ori.x * _s;
var _oy = _y + _ori.y * _s;
var _x0 = _ox + lengthdir_x(64, _maxis);
var _y0 = _oy + lengthdir_y(64, _maxis);
var _x1 = _ox - lengthdir_x(64, _maxis);
var _y1 = _oy - lengthdir_y(64, _maxis);
BLEND_ADD
draw_set_color(COLORS._main_accent);
draw_line_dashed(_x0, _y0, _x1, _y1, 3);
BLEND_NORMAL
if(mouse_release(mb_left)) {
var _mirrored = mirroring_bone.clone();
var _mirArr = _mirrored.toArray();
for( var i = 0, n = array_length(_mirArr); i < n; i++ ) {
var _bm = _mirArr[i];
_bm.ID = UUID_generate();
if(string_pos(" L", _bm.name)) _bm.name = string_replace(_bm.name, " L", " R");
else if(string_pos(" R", _bm.name)) _bm.name = string_replace(_bm.name, " R", " L");
_bm.angle = _maxis + angle_difference(_maxis, _bm.angle);
}
mirroring_bone.parent.addChild(_mirrored);
mirroring_bone = noone;
triggerRender();
}
} else if(anchor_selecting != noone) {
var _bne = anchor_selecting[0];
var _typ = anchor_selecting[1];
if(_bne.parent && mouse_press(mb_left, active))
mirroring_bone = _bne;
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}
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} else { // move tools
if(builder_bone == noone) {
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anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting);
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_b.drawControl(attributes);
}
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if(anchor_selecting != noone) {
var _bne = anchor_selecting[0];
var _typ = anchor_selecting[1];
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if(_bne.IKlength) _typ = 0;
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gpu_set_texfilter(true);
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if(_typ == 0) { // free move
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var orig = _bne.getHead();
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draw_sprite_ext(s_bone_move, 0, _x + _s * orig.x, _y + _s * orig.y, 1, 1, 0, COLORS._main_accent, 1);
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} else if(_typ == 1) { // bone move
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var orig = _bne.getTail();
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draw_sprite_ext(s_bone_move, 0, _x + _s * orig.x, _y + _s * orig.y, 1, 1, 0, COLORS._main_accent, 1);
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} else if(_typ == 2) { // bone rotate
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var orig = _bne.getHead();
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var _rx = _x + _s * orig.x;
var _ry = _y + _s * orig.y;
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var orig = _bne.getPoint(0.8);
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var _sx = _x + _s * orig.x;
var _sy = _y + _s * orig.y;
if(point_in_circle(_mx, _my, _sx, _sy, 12)) {
draw_sprite_ext(s_bone_scale, 0, _sx, _sy, 1, 1, _bne.angle, COLORS._main_accent, 1);
draw_sprite_ext(s_bone_rotate, 0, _rx, _ry, 1, 1, _bne.angle, c_white, 1);
_typ = 3;
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} else {
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draw_sprite_ext(s_bone_scale, 0, _sx, _sy, 1, 1, _bne.angle, c_white, 1);
draw_sprite_ext(s_bone_rotate, 0, _rx, _ry, 1, 1, _bne.angle, COLORS._main_accent, 1);
_typ = 2;
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}
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}
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gpu_set_texfilter(false);
if(mouse_press(mb_left, active)) {
builder_bone = _bne;
builder_type = _typ;
recordAction(ACTION_TYPE.struct_modify, bones, bones.serialize());
if(_typ == 0) {
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var orig = _bne.parent.getHead();
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builder_sx = orig.x;
builder_sy = orig.y;
} else if(_typ == 1) {
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var orig = _bne.getHead();
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builder_sx = orig.x;
builder_sy = orig.y;
} else if(_typ == 2) {
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var orig = _bne.getHead();
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builder_sv = point_direction(orig.x, orig.y, mx, my);
builder_sx = orig.x;
builder_sy = orig.y;
builder_mx = mx;
builder_my = my;
} else if(_typ == 3) {
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var orig = _bne.getHead();
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builder_sv = point_distance(orig.x, orig.y, mx, my) / _bne.length;
builder_sx = orig.x;
builder_sy = orig.y;
}
UNDO_HOLDING = true;
}
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}
}
}
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static step = function() {}
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static update = function(frame = CURRENT_FRAME) {
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bones.resetPose()
.setPosition();
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outputs[0].setValue(bones);
}
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static getPreviewBoundingBox = function() {
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var minx = 9999999;
var miny = 9999999;
var maxx = -9999999;
var maxy = -9999999;
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var _b = bones;
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var _bst = ds_stack_create();
ds_stack_push(_bst, _b);
while(!ds_stack_empty(_bst)) {
var __b = ds_stack_pop(_bst);
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for( var i = 0, n = array_length(__b.childs); i < n; i++ ) {
var p0 = __b.childs[i].getHead();
var p1 = __b.childs[i].getTail();
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minx = min(minx, p0.x); miny = min(miny, p0.y);
maxx = max(maxx, p0.x); maxy = max(maxy, p0.y);
minx = min(minx, p1.x); miny = min(miny, p1.y);
maxx = max(maxx, p1.x); maxy = max(maxy, p1.y);
ds_stack_push(_bst, __b.childs[i]);
}
}
ds_stack_destroy(_bst);
if(minx == 9999999) return noone;
return BBOX().fromPoints(minx, miny, maxx, maxy);
}
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static doSerialize = function(_map) {
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_map.bones = bones.serialize();
}
static postDeserialize = function() {
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if(struct_has(attributes, "bones")) struct_remove(attributes, "bones");
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if(!struct_has(load_map, "bones")) return;
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bones = new __Bone(,,,,, self);
bones.deserialize(load_map.bones, self);
bones.connect();
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_armature_create, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
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}