Pixel-Composer/scripts/d3d_surface_extrude/d3d_surface_extrude.gml

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function __3dSurfaceExtrude(surface = noone, height = noone, smooth = false) : __3dObject() constructor {
VF = global.VF_POS_NORM_TEX_COL;
render_type = pr_trianglelist;
self.surface = surface;
self.height = height;
self.smooth = smooth;
back = false;
bsurface = noone;
bheight = noone;
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normal_draw_size = 0.05;
vertex_array = [];
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flevel_min = 0; flevel_max = 1;
blevel_min = 0; blevel_max = 1;
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static initModel = function() {
if(!is_surface(surface)) return;
var _surface = surface;
var _height = height;
var _bsurface = noone;
var _bheight = noone;
var ww = surface_get_width_safe(_surface);
var hh = surface_get_height_safe(_surface);
var hg_ww = surface_get_width_safe(_height);
var hg_hh = surface_get_height_safe(_height);
var useH = is_surface(_height);
var h_buff = 0;
var c_buff = 0;
var hb_buff = 0;
var cb_buff = 0;
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var flevel_rg = flevel_max - flevel_min;
var blevel_rg = blevel_max - blevel_min;
/////////////////////////////////////////////////////////////// Buffer
if(useH) {
var hgtW = hg_ww / ww;
var hgtH = hg_hh / hh;
var height_buffer = buffer_create(hg_ww * hg_hh * 4, buffer_fixed, 2);
buffer_get_surface(height_buffer, _height, 0);
buffer_seek(height_buffer, buffer_seek_start, 0);
h_buff = buffer_create(hg_hh * hg_ww * 2, buffer_fixed, 2);
buffer_to_start(h_buff);
repeat(hg_hh * hg_ww) {
var cc = buffer_read(height_buffer, buffer_u32);
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var _b = colorBrightness(cc & ~0b11111111);
_b = flevel_min + flevel_rg * _b;
buffer_write(h_buff, buffer_u16, round(_b * 65536));
}
buffer_delete(height_buffer);
}
var surface_buffer = buffer_create(ww * hh * 4, buffer_fixed, 2);
buffer_get_surface(surface_buffer, _surface, 0);
buffer_seek(surface_buffer, buffer_seek_start, 0);
c_buff = buffer_create(hh * ww, buffer_fast, 1);
buffer_to_start(c_buff);
repeat(hh * ww) {
var cc = buffer_read(surface_buffer, buffer_u32);
var _a = (cc & (0xFF << 24)) >> 24;
buffer_write(c_buff, buffer_u8, _a);
}
buffer_delete(surface_buffer);
if(back) {
_bsurface = surface_create(ww, hh);
_bheight = surface_create(hg_ww, hg_hh);
BLEND_OVERRIDE
surface_set_target(_bsurface);
DRAW_CLEAR
draw_surface_stretched(is_surface(bsurface)? bsurface : surface, 0, 0, ww, hh);
surface_reset_target();
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if(useH) {
surface_set_target(_bheight);
DRAW_CLEAR
draw_surface_stretched(is_surface(bheight)? bheight : _height, 0, 0, hg_ww, hg_hh);
surface_reset_target();
}
BLEND_NORMAL
/////////////////////////////////////////////////////////////////////////////////////////////////
if(useH) {
var height_buffer = buffer_create(hg_ww * hg_hh * 4, buffer_fixed, 2);
buffer_get_surface(height_buffer, _bheight, 0);
buffer_seek(height_buffer, buffer_seek_start, 0);
hb_buff = buffer_create(hg_hh * hg_ww * 2, buffer_fixed, 2);
buffer_to_start(hb_buff);
repeat(hg_hh * hg_ww) {
var cc = buffer_read(height_buffer, buffer_u32);
var _b = colorBrightness(cc & ~0b11111111);
_b = blevel_min + blevel_rg * _b;
buffer_write(hb_buff, buffer_u16, round(_b * 65536));
}
buffer_delete(height_buffer);
}
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/////////////////////////////////////////////////////////////////////////////////////////////////
surface_free(_bsurface);
surface_free(_bheight);
}
///////////////////////////////////////////////////////////////
var asp = ww / hh;
var tw = asp / ww;
var th = 1 / hh;
var sw = -asp / 2;
var sh = 0.5;
var fw = 1 / ww;
var fh = 1 / hh;
for (var i = 0, n = array_length(VB); i < n; i++)
vertex_delete_buffer(VB[i]);
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var _vb = vertex_create_buffer();
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var ind = 0;
var i = 0, j = 0, n = 0;
vertex_begin(_vb, VF);
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repeat(hh * ww) {
i = floor(n / ww);
j = n % ww;
n++;
if(buffer_read_at(c_buff, j * ww + i, buffer_u8) == 0) continue;
var i0 = sw + i * tw;
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var j0 = sh - j * th;
var i1 = i0 + tw;
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var j1 = j0 - th;
var tx0 = i * fw * 0.5;
var tx1 = tx0 + fw * 0.5;
var tb0 = tx0 + 0.5;
var tb1 = tb0 + fw * 0.5;
var ty0 = j * fh;
var ty1 = ty0 + fh;
var dep = useH? buffer_read_at(h_buff, (round(i * hgtW) + round(j * hgtH) * hg_ww) * 2, buffer_u16) / 65536 * 0.5
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: 0.5;
var depb = useH && back? buffer_read_at(hb_buff, (round(i * hgtW) + round(j * hgtH) * hg_ww) * 2, buffer_u16) / 65536 * 0.5
: dep;
depb = -depb;
__vertex_add_pntc(_vb, i1, j0, depb, 0, 0, -1, tb1, ty0);
__vertex_add_pntc(_vb, i0, j0, depb, 0, 0, -1, tb0, ty0);
__vertex_add_pntc(_vb, i1, j1, depb, 0, 0, -1, tb1, ty1);
__vertex_add_pntc(_vb, i1, j1, depb, 0, 0, -1, tb1, ty1);
__vertex_add_pntc(_vb, i0, j0, depb, 0, 0, -1, tb0, ty0);
__vertex_add_pntc(_vb, i0, j1, depb, 0, 0, -1, tb0, ty1);
__vertex_add_pntc(_vb, i1, j0, dep, 0, 0, 1, tx1, ty0);
__vertex_add_pntc(_vb, i1, j1, dep, 0, 0, 1, tx1, ty1);
__vertex_add_pntc(_vb, i0, j0, dep, 0, 0, 1, tx0, ty0);
__vertex_add_pntc(_vb, i1, j1, dep, 0, 0, 1, tx1, ty1);
__vertex_add_pntc(_vb, i0, j1, dep, 0, 0, 1, tx0, ty1);
__vertex_add_pntc(_vb, i0, j0, dep, 0, 0, 1, tx0, ty0);
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if(back) {
if((useH && dep * 2 > buffer_read_at(h_buff, (round(i * hgtW) + max(0, round((j - 1) * hgtH)) * hg_ww) * 2, buffer_u16) / 65536)
|| (j == 0 || buffer_read_at(c_buff, (j - 1) * ww + (i), buffer_u8) == 0)) { //y side
__vertex_add_pntc(_vb, i0, j0, dep, 0, 1, 0, tx1, ty0);
__vertex_add_pntc(_vb, i0, j0, 0, 0, 1, 0, tx0, ty0);
__vertex_add_pntc(_vb, i1, j0, dep, 0, 1, 0, tx1, ty1);
__vertex_add_pntc(_vb, i0, j0, 0, 0, 1, 0, tx1, ty1);
__vertex_add_pntc(_vb, i1, j0, 0, 0, 1, 0, tx0, ty0);
__vertex_add_pntc(_vb, i1, j0, dep, 0, 1, 0, tx0, ty1);
}
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if((useH && abs(depb) * 2 > buffer_read_at(hb_buff, (round(i * hgtW) + max(0, round((j - 1) * hgtH)) * hg_ww) * 2, buffer_u16) / 65536)
|| (j == 0 || buffer_read_at(c_buff, (j - 1) * ww + (i), buffer_u8) == 0)) { //y side
__vertex_add_pntc(_vb, i0, j0, 0, 0, 1, 0, tb1, ty0);
__vertex_add_pntc(_vb, i0, j0, depb, 0, 1, 0, tb0, ty0);
__vertex_add_pntc(_vb, i1, j0, 0, 0, 1, 0, tb1, ty1);
__vertex_add_pntc(_vb, i0, j0, depb, 0, 1, 0, tb1, ty1);
__vertex_add_pntc(_vb, i1, j0, depb, 0, 1, 0, tb0, ty0);
__vertex_add_pntc(_vb, i1, j0, 0, 0, 1, 0, tb0, ty1);
}
if((useH && dep * 2 > buffer_read_at(h_buff, (round(i * hgtW) + min(round((j + 1) * hgtH), hg_hh - 1) * hg_ww) * 2, buffer_u16) / 65536)
|| (j == hh - 1 || buffer_read_at(c_buff, (j + 1) * ww + (i), buffer_u8) == 0)) { //y side
__vertex_add_pntc(_vb, i0, j1, dep, 0, -1, 0, tx1, ty0);
__vertex_add_pntc(_vb, i1, j1, dep, 0, -1, 0, tx1, ty1);
__vertex_add_pntc(_vb, i0, j1, 0, 0, -1, 0, tx0, ty0);
__vertex_add_pntc(_vb, i0, j1, 0, 0, -1, 0, tx1, ty1);
__vertex_add_pntc(_vb, i1, j1, dep, 0, -1, 0, tx0, ty1);
__vertex_add_pntc(_vb, i1, j1, 0, 0, -1, 0, tx0, ty0);
}
if((useH && abs(depb) * 2 > buffer_read_at(hb_buff, (round(i * hgtW) + min(round((j + 1) * hgtH), hg_hh - 1) * hg_ww) * 2, buffer_u16) / 65536)
|| (j == hh - 1 || buffer_read_at(c_buff, (j + 1) * ww + (i), buffer_u8) == 0)) { //y side
__vertex_add_pntc(_vb, i0, j1, 0, 0, -1, 0, tb1, ty0);
__vertex_add_pntc(_vb, i1, j1, 0, 0, -1, 0, tb1, ty1);
__vertex_add_pntc(_vb, i0, j1, depb, 0, -1, 0, tb0, ty0);
__vertex_add_pntc(_vb, i0, j1, depb, 0, -1, 0, tb1, ty1);
__vertex_add_pntc(_vb, i1, j1, 0, 0, -1, 0, tb0, ty1);
__vertex_add_pntc(_vb, i1, j1, depb, 0, -1, 0, tb0, ty0);
}
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if((useH && dep * 2 > buffer_read_at(h_buff, (max(0, round((i - 1) * hgtW)) + round(j * hgtH) * hg_ww) * 2, buffer_u16) / 65536)
|| (i == 0 || buffer_read_at(c_buff, (j) * ww + (i - 1), buffer_u8) == 0)) { //x side
__vertex_add_pntc(_vb, i0, j0, dep, -1, 0, 0, tx1, ty0);
__vertex_add_pntc(_vb, i0, j1, dep, -1, 0, 0, tx1, ty1);
__vertex_add_pntc(_vb, i0, j0, 0, -1, 0, 0, tx0, ty0);
__vertex_add_pntc(_vb, i0, j0, 0, -1, 0, 0, tx1, ty1);
__vertex_add_pntc(_vb, i0, j1, dep, -1, 0, 0, tx0, ty1);
__vertex_add_pntc(_vb, i0, j1, 0, -1, 0, 0, tx0, ty0);
}
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if((useH && abs(depb) * 2 > buffer_read_at(hb_buff, (max(0, round((i - 1) * hgtW)) + round(j * hgtH) * hg_ww) * 2, buffer_u16) / 65536)
|| (i == 0 || buffer_read_at(c_buff, (j) * ww + (i - 1), buffer_u8) == 0)) { //x side
__vertex_add_pntc(_vb, i0, j0, 0, -1, 0, 0, tb1, ty0);
__vertex_add_pntc(_vb, i0, j1, 0, -1, 0, 0, tb1, ty1);
__vertex_add_pntc(_vb, i0, j0, depb, -1, 0, 0, tb0, ty0);
__vertex_add_pntc(_vb, i0, j0, depb, -1, 0, 0, tb1, ty1);
__vertex_add_pntc(_vb, i0, j1, 0, -1, 0, 0, tb0, ty1);
__vertex_add_pntc(_vb, i0, j1, depb, -1, 0, 0, tb0, ty0);
}
if((useH && dep * 2 > buffer_read_at(h_buff, (min(round((i + 1) * hgtW), hg_ww - 1 ) + round(j * hgtH) * hg_ww) * 2, buffer_u16) / 65536)
|| (i == ww - 1 || buffer_read_at(c_buff, (j) * ww + (i + 1), buffer_u8) == 0)) { //x side
__vertex_add_pntc(_vb, i1, j0, dep, 1, 0, 0, tx1, ty0);
__vertex_add_pntc(_vb, i1, j0, 0, 1, 0, 0, tx0, ty0);
__vertex_add_pntc(_vb, i1, j1, dep, 1, 0, 0, tx1, ty1);
__vertex_add_pntc(_vb, i1, j0, 0, 1, 0, 0, tx1, ty1);
__vertex_add_pntc(_vb, i1, j1, 0, 1, 0, 0, tx0, ty0);
__vertex_add_pntc(_vb, i1, j1, dep, 1, 0, 0, tx0, ty1);
}
if((useH && abs(depb) * 2 > buffer_read_at(hb_buff, (min(round((i + 1) * hgtW), hg_ww - 1 ) + round(j * hgtH) * hg_ww) * 2, buffer_u16) / 65536)
|| (i == ww - 1 || buffer_read_at(c_buff, (j) * ww + (i + 1), buffer_u8) == 0)) { //x side
__vertex_add_pntc(_vb, i1, j0, 0, 1, 0, 0, tb1, ty0);
__vertex_add_pntc(_vb, i1, j0, depb, 1, 0, 0, tb0, ty0);
__vertex_add_pntc(_vb, i1, j1, 0, 1, 0, 0, tb1, ty1);
__vertex_add_pntc(_vb, i1, j0, depb, 1, 0, 0, tb1, ty1);
__vertex_add_pntc(_vb, i1, j1, depb, 1, 0, 0, tb0, ty0);
__vertex_add_pntc(_vb, i1, j1, 0, 1, 0, 0, tb0, ty1);
}
} else {
if((useH && dep * 2 > buffer_read_at(h_buff, (round(i * hgtW) + max(0, round((j - 1) * hgtH)) * hg_ww) * 2, buffer_u16) / 65536)
|| (j == 0 || buffer_read_at(c_buff, (j - 1) * ww + (i), buffer_u8) == 0)) { //y side
__vertex_add_pntc(_vb, i0, j0, dep, 0, 1, 0, tx1, ty0);
__vertex_add_pntc(_vb, i0, j0, depb, 0, 1, 0, tx0, ty0);
__vertex_add_pntc(_vb, i1, j0, dep, 0, 1, 0, tx1, ty1);
__vertex_add_pntc(_vb, i0, j0, depb, 0, 1, 0, tx1, ty1);
__vertex_add_pntc(_vb, i1, j0, depb, 0, 1, 0, tx0, ty0);
__vertex_add_pntc(_vb, i1, j0, dep, 0, 1, 0, tx0, ty1);
}
if((useH && dep * 2 > buffer_read_at(h_buff, (round(i * hgtW) + min(round((j + 1) * hgtH), hg_hh - 1) * hg_ww) * 2, buffer_u16) / 65536)
|| (j == hh - 1 || buffer_read_at(c_buff, (j + 1) * ww + (i), buffer_u8) == 0)) { //y side
__vertex_add_pntc(_vb, i0, j1, dep, 0, -1, 0, tx1, ty0);
__vertex_add_pntc(_vb, i1, j1, dep, 0, -1, 0, tx1, ty1);
__vertex_add_pntc(_vb, i0, j1, depb, 0, -1, 0, tx0, ty0);
__vertex_add_pntc(_vb, i0, j1, depb, 0, -1, 0, tx1, ty1);
__vertex_add_pntc(_vb, i1, j1, dep, 0, -1, 0, tx0, ty1);
__vertex_add_pntc(_vb, i1, j1, depb, 0, -1, 0, tx0, ty0);
}
if((useH && dep * 2 > buffer_read_at(h_buff, (max(0, round((i - 1) * hgtW)) + round(j * hgtH) * hg_ww) * 2, buffer_u16) / 65536)
|| (i == 0 || buffer_read_at(c_buff, (j) * ww + (i - 1), buffer_u8) == 0)) { //x side
__vertex_add_pntc(_vb, i0, j0, dep, -1, 0, 0, tx1, ty0);
__vertex_add_pntc(_vb, i0, j1, dep, -1, 0, 0, tx1, ty1);
__vertex_add_pntc(_vb, i0, j0, depb, -1, 0, 0, tx0, ty0);
__vertex_add_pntc(_vb, i0, j0, depb, -1, 0, 0, tx1, ty1);
__vertex_add_pntc(_vb, i0, j1, dep, -1, 0, 0, tx0, ty1);
__vertex_add_pntc(_vb, i0, j1, depb, -1, 0, 0, tx0, ty0);
}
if((useH && dep * 2 > buffer_read_at(h_buff, (min(round((i + 1) * hgtW), hg_ww - 1 ) + round(j * hgtH) * hg_ww) * 2, buffer_u16) / 65536)
|| (i == ww - 1 || buffer_read_at(c_buff, (j) * ww + (i + 1), buffer_u8) == 0)) { //x side
__vertex_add_pntc(_vb, i1, j0, dep, 1, 0, 0, tx1, ty0);
__vertex_add_pntc(_vb, i1, j0, depb, 1, 0, 0, tx0, ty0);
__vertex_add_pntc(_vb, i1, j1, dep, 1, 0, 0, tx1, ty1);
__vertex_add_pntc(_vb, i1, j0, depb, 1, 0, 0, tx1, ty1);
__vertex_add_pntc(_vb, i1, j1, depb, 1, 0, 0, tx0, ty0);
__vertex_add_pntc(_vb, i1, j1, dep, 1, 0, 0, tx0, ty1);
}
}
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}
vertex_end(_vb);
buffer_delete_safe(h_buff);
buffer_delete_safe(c_buff);
buffer_delete_safe(hb_buff);
buffer_delete_safe(cb_buff);
// vertex = [ v ];
VB = [ _vb ];
} initModel();
static onParameterUpdate = initModel;
}