Pixel-Composer/scripts/node_iterate_each/node_iterate_each.gml

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function Node_Iterate_Each(_x, _y, _group = noone) : Node_Iterator(_x, _y, _group) constructor {
name = "Loop Array";
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newInput(0, nodeValue("Array", self, CONNECT_TYPE.input, VALUE_TYPE.any, [] ))
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.setVisible(true, true);
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outputs[0] = nodeValue_Output("Array", self, VALUE_TYPE.any, [] );
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custom_input_index = array_length(inputs);
custom_output_index = array_length(inputs);
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if(NODE_NEW_MANUAL) { #region
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var input = nodeBuild("Node_Iterator_Each_Input", -256, -32, self);
var output = nodeBuild("Node_Iterator_Each_Output", 256, -32, self);
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output.inputs[0].setFrom(input.outputs[0]);
} #endregion
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static onStep = function() { #region
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var type = inputs[0].value_from == noone? VALUE_TYPE.any : inputs[0].value_from.type;
inputs[0].setType(type);
} #endregion
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static doInitLoop = function() { #region
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var arrIn = getInputData(0);
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var arrOut = outputs[0].getValue();
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if(array_length(arrOut) != array_length(arrIn))
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outputs[0].setValue([]);
} #endregion
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static getIterationCount = function() { #region
var arrIn = getInputData(0);
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var maxIter = is_array(arrIn)? array_length(arrIn) : 0;
if(!is_real(maxIter)) maxIter = 1;
return maxIter;
} #endregion
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}