Pixel-Composer/scripts/node_display_image/node_display_image.gml

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function Node_create_Display_Image(_x, _y, _group = noone) { #region
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var path = "";
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if(!LOADING && !APPENDING && !CLONING) {
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path = get_open_filename("image|*.png;*.jpg", "");
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key_release();
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if(path == "") return noone;
}
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var node = new Node_Display_Image(_x, _y, _group);
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node.inputs[| 0].setValue(path);
node.doUpdate();
return node;
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} #endregion
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function Node_create_Display_Image_path(_x, _y, path) { #region
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if(!file_exists_empty(path)) return noone;
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var node = new Node_Display_Image(_x, _y, PANEL_GRAPH.getCurrentContext());
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node.inputs[| 0].setValue(path);
node.doUpdate();
return node;
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} #endregion
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function Node_Display_Image(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Display Image";
auto_height = false;
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inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "")
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.setVisible(false)
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.setDisplay(VALUE_DISPLAY.path_load, { filter: "image|*.png;*.jpg" })
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.rejectArray();
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inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ x, y ])
.setDisplay(VALUE_DISPLAY.vector)
.rejectArray();
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
.setDisplay(VALUE_DISPLAY.vector)
.rejectArray();
inputs[| 3] = nodeValue("Smooth transform", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true)
.rejectArray();
input_display_list = [ 0,
["Display", false], 1, 2, 3,
]
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spr = noone;
path_current = "";
first_update = false;
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smooth = true;
pos_x = x;
pos_y = y;
sca_x = 1;
sca_y = 1;
sca_dx = 1;
sca_dy = 1;
static move = function(_x, _y, _s) { #region
if(x == _x && y == _y) return;
if(!LOADING) PROJECT.modified = true;
x = _x;
y = _y;
if(inputs[| 1].setValue([ _x, _y ]))
UNDO_HOLDING = true;
} #endregion
static onInspector1Update = function() { #region
var path = getInputData(0);
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if(path == "") return;
updatePaths(path);
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update();
} #endregion
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function updatePaths(path) { #region
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path = path_get(path);
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if(path == -1) return false;
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var ext = string_lower(filename_ext(path));
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var _name = string_replace(filename_name(path), filename_ext(path), "");
switch(ext) {
case ".png":
case ".jpg":
case ".jpeg":
case ".gif":
name = _name;
if(spr) sprite_delete(spr);
spr = sprite_add(path, 1, false, false, 0, 0);
if(path_current == "")
first_update = true;
path_current = path;
return true;
}
return false;
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} #endregion
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static update = function(frame = CURRENT_FRAME) { #region
var path = getInputData(0);
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var posi = getInputData(1);
var scal = getInputData(2);
smooth = getInputData(3);
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if(path == "") return;
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if(path_current != path) updatePaths(path);
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if(!spr || !sprite_exists(spr)) return;
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pos_x = posi[0];
pos_y = posi[1];
sca_x = scal[0];
sca_y = scal[1];
} #endregion
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static drawNodeBase = function(xx, yy, _s) { #region
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if(!spr || !sprite_exists(spr)) return;
draw_sprite_uniform(spr, 0, xx, yy, _s);
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} #endregion
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static drawNode = function(_x, _y, _mx, _my, _s) { #region
if(spr == noone) return noone;
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x = smooth? lerp_float(x, pos_x, 4) : pos_x;
y = smooth? lerp_float(y, pos_y, 4) : pos_y;
sca_dx = smooth? lerp_float(sca_dx, sca_x, 4) : sca_x;
sca_dy = smooth? lerp_float(sca_dy, sca_y, 4) : sca_y;
w = sprite_get_width(spr) * sca_dx;
h = sprite_get_height(spr) * sca_dy;
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var xx = x * _s + _x;
var yy = y * _s + _y;
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draw_sprite_stretched_ext(spr, 0, xx, yy, w * _s, h * _s, c_white, 1);
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if(active_draw_index > -1) {
draw_sprite_stretched_ext(bg_sel_spr, 0, xx, yy, w * _s, h * _s, COLORS._main_accent, 1);
active_draw_index = -1;
}
return noone;
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} #endregion
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}