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function Node_Cache_Array(_x, _y, _group = noone) : __Node_Cache(_x, _y, _group) constructor {
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name = "Cache Array";
use_cache = CACHE_USE.manual;
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Start frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, -1, "Frame index to start caching, set to -1 to start at the first frame.");
inputs[| 2] = nodeValue("Stop frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, -1, "Frame index to stop caching (inclusive), set to -1 to stop at the last frame.");
inputs[| 3] = nodeValue("Step", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1, "Cache every N frames, set to 1 to cache every frame.");
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outputs[| 0] = nodeValue("Cache array", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, []);
input_display_list = [
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["Output", true], 0,
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["Range", false], 1, 2, 3,
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];
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cache_loading = false;
cache_content = "";
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cache_loading_progress = 0;
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insp2UpdateTooltip = "Clear cache";
insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ];
static onInspector2Update = function() { clearCache(); }
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static step = function() { #region
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if(!cache_loading) return;
var _content = cache_content[cache_loading_progress];
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cached_output[cache_loading_progress] = __surface_array_deserialize(_content);
cache_result[cache_loading_progress] = true;
cache_loading_progress++;
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if(cache_loading_progress == array_length(cache_content)) {
cache_loading = false;
update();
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}
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} #endregion
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static update = function() { #region
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var ss = [];
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var str = getInputData(1);
var lst = getInputData(2);
var stp = getInputData(3);
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if(str < 0) str = 1;
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if(lst < 0) lst = TOTAL_FRAMES;
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str -= 1;
lst -= 1;
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if(CURRENT_FRAME < str) return;
if(CURRENT_FRAME > lst) return;
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cacheCurrentFrame(getInputData(0));
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if(lst > str && stp > 0)
for( var i = str; i <= lst; i += stp )
if(cacheExist(i)) array_push(ss, cached_output[i]);
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outputs[| 0].setValue(ss);
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disableNodeGroup();
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} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
if(cache_loading) draw_sprite_ui(THEME.loading, 0, xx + w * _s / 2, yy + h * _s / 2, _s, _s, current_time / 2, COLORS._main_icon, 1);
} #endregion
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static doSerialize = function(_map) { #region
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_map.cache = surface_array_serialize(cached_output);
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} #endregion
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static postDeserialize = function() { #region
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if(!struct_has(load_map, "cache")) return;
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cache_content = json_try_parse(load_map.cache);
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cache_loading_progress = 0;
cache_loading = true;
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} #endregion
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}