Pixel-Composer/scripts/node_erode/node_erode.gml

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function Node_Erode(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Erode";
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shader = sh_erode;
uniform_dim = shader_get_uniform(shader, "dimension");
uniform_size = shader_get_uniform(shader, "size");
uniform_bor = shader_get_uniform(shader, "border");
uniform_alp = shader_get_uniform(shader, "alpha");
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Width", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1);
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inputs[| 2] = nodeValue("Preserve border",self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 3] = nodeValue("Use alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 4] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 5] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
inputs[| 6] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 6;
input_display_list = [ 6,
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["Output", true], 0, 4, 5,
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["Erode", false], 1, 2, 3,
]
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var wd = _data[1];
surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_OVERRIDE;
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shader_set(shader);
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shader_set_uniform_f_array_safe(uniform_dim, [surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0])]);
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shader_set_uniform_f(uniform_size, wd);
shader_set_uniform_i(uniform_bor, _data[2]? 1 : 0);
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shader_set_uniform_i(uniform_alp, _data[3]? 1 : 0);
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draw_surface_safe(_data[0], 0, 0);
shader_reset();
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BLEND_NORMAL;
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surface_reset_target();
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_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
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return _outSurf;
}
}