Pixel-Composer/scripts/node_particle/node_particle.gml

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function Node_Particle(_x, _y, _group = noone) : Node_VFX_Spawner_Base(_x, _y, _group) constructor {
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name = "Particle";
use_cache = true;
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inputs[| 3].setDisplay(VALUE_DISPLAY.area, function() { return inputs[| input_len + 0].getValue(); });
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inputs[| input_len + 0] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| input_len + 1] = nodeValue("Round position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Round position to the closest integer value to avoid jittering.")
.rejectArray();
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inputs[| input_len + 2] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
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.rejectArray()
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Normal", "Alpha", "Additive" ]);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
attribute_interpolation();
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array_insert(input_display_list, 0, ["Output", true], input_len + 0);
array_push(input_display_list, input_len + 1, input_len + 2);
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def_surface = -1;
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insp2UpdateTooltip = "Clear cache";
insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ];
static onInspector2Update = function() { clearCache(); }
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static onValueUpdate = function(index = 0) { #region
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if(index == input_len + 0) {
var _dim = inputs[| input_len + 0].getValue();
var _outSurf = outputs[| 0].getValue();
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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outputs[| 0].setValue(_outSurf);
}
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if(PROJECT.animator.is_playing)
PROJECT.animator.setFrame(-1);
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} #endregion
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static onStep = function() { #region
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var _dim = inputs[| input_len + 0].getValue();
var _outSurf = outputs[| 0].getValue();
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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outputs[| 0].setValue(_outSurf);
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} #endregion
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static onUpdate = function() { #region
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if(ANIMATION_STATIC) {
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if(!recoverCache()) {
var _dim = inputs[| input_len + 0].getValue();
var _outSurf = outputs[| 0].getValue();
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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outputs[| 0].setValue(_outSurf);
}
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return;
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}
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if(recoverCache())
return;
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if(PROJECT.animator.current_frame == 0)
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reset();
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runVFX(PROJECT.animator.current_frame);
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} #endregion
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function render(_time = PROJECT.animator.current_frame) { #region
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var _dim = inputs[| input_len + 0].getValue(_time);
var _exact = inputs[| input_len + 1].getValue(_time);
var _blend = inputs[| input_len + 2].getValue(_time);
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var _outSurf = outputs[| 0].getValue();
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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outputs[| 0].setValue(_outSurf);
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surface_set_shader(_outSurf);
shader_set_interpolation(_outSurf);
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if(_blend == PARTICLE_BLEND_MODE.normal)
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BLEND_NORMAL;
else if(_blend == PARTICLE_BLEND_MODE.alpha)
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BLEND_ALPHA;
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else if(_blend == PARTICLE_BLEND_MODE.additive)
BLEND_ADD;
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var surf_w = surface_get_width_safe(_outSurf);
var surf_h = surface_get_height_safe(_outSurf);
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//print($"===== Drawing frame {_time} =====");
for(var i = 0; i < attributes.part_amount; i++) {
if(!parts[i].active) continue;
//print($" > Draw part {i} = ({parts[i].x}, {parts[i].y})");
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parts[i].draw(_exact, surf_w, surf_h);
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}
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BLEND_NORMAL;
surface_reset_shader();
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if(PROJECT.animator.is_playing) {
//print($"Cache frame {PROJECT.animator.current_frame}");
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cacheCurrentFrame(_outSurf);
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}
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} #endregion
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}