Pixel-Composer/scripts/steam_ugc_collection/steam_ugc_collection.gml

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function steam_ugc_create_collection(file) {
if(STEAM_UGC_ITEM_UPLOADING) return;
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STEAM_UGC_UPDATE = false;
STEAM_UGC_ITEM_UPLOADING = true;
STEAM_UGC_ITEM_FILE = file;
STEAM_UGC_TYPE = STEAM_UGC_FILE_TYPE.collection;
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directory_destroy(DIRECTORY + "steamUGC");
directory_create(DIRECTORY + "steamUGC");
file_copy(file.path, DIRECTORY + "steamUGC/" + filename_name(file.path));
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file_copy(file.meta_path, DIRECTORY + "steamUGC/" + filename_name(file.meta_path));
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if(array_safe_get(file.spr_path, 0, 0) != 0)
file_copy(file.spr_path[0], DIRECTORY + "steamUGC/" + filename_name(file.spr_path[0]));
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steam_ugc_collection_generate(file);
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STEAM_UGC_ITEM_ID = steam_ugc_create_item(STEAM_APP_ID, ugc_filetype_community);
}
function steam_ugc_update_collection(file, update_preview = false) {
if(STEAM_UGC_ITEM_UPLOADING) return;
STEAM_UGC_UPDATE = true;
STEAM_UGC_ITEM_UPLOADING = true;
STEAM_UGC_ITEM_FILE = file;
STEAM_UGC_TYPE = STEAM_UGC_FILE_TYPE.collection;
directory_destroy(DIRECTORY + "steamUGC");
directory_create(DIRECTORY + "steamUGC");
file_copy(file.path, DIRECTORY + "steamUGC/" + filename_name(file.path));
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file_copy(file.meta_path, DIRECTORY + "steamUGC/" + filename_name(file.meta_path));
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if(array_safe_get(file.spr_path, 0, 0) != 0)
file_copy(file.spr_path[0], DIRECTORY + "steamUGC/" + filename_name(file.spr_path[0]));
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STEAM_UGC_PUBLISH_ID = file.meta.file_id;
STEAM_UGC_UPDATE_HANDLE = steam_ugc_start_item_update(STEAM_APP_ID, STEAM_UGC_PUBLISH_ID);
steam_ugc_set_item_title(STEAM_UGC_UPDATE_HANDLE, STEAM_UGC_ITEM_FILE.meta.name);
steam_ugc_set_item_description(STEAM_UGC_UPDATE_HANDLE, STEAM_UGC_ITEM_FILE.meta.description);
array_insert(STEAM_UGC_ITEM_FILE.meta.tags, 0, "Collection");
steam_ugc_set_item_tags(STEAM_UGC_UPDATE_HANDLE, STEAM_UGC_ITEM_FILE.meta.tags);
steam_ugc_set_item_content(STEAM_UGC_UPDATE_HANDLE, DIRECTORY + "steamUGC");
STEAM_UGC_SUBMIT_ID = steam_ugc_submit_item_update(STEAM_UGC_UPDATE_HANDLE, "Updated");
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}
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function steam_ugc_collection_generate(file, dest_path = DIRECTORY + "steamUGCthumbnail.png") {
file_delete(dest_path);
var spr = STEAM_UGC_ITEM_FILE.getSpr();
var prev_size = 512;
var _s = surface_create(prev_size, prev_size);
surface_set_target(_s);
draw_clear(COLORS._main_icon_dark);
draw_sprite_tiled(s_workshop_bg, 0, -64, -64);
draw_sprite_stretched(s_workshop_frame, 0, 0, 0, prev_size, prev_size);
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if(spr == -1) spr = THEME.workshop_collection;
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var ss = (prev_size - 160) / max(sprite_get_width(spr), sprite_get_height(spr));
var ox = (sprite_get_xoffset(spr) - sprite_get_width(spr) / 2) * ss;
var oy = (sprite_get_yoffset(spr) - sprite_get_height(spr) / 2) * ss;
draw_sprite_ext(spr, 0, prev_size / 2 + ox, prev_size / 2 + oy, ss, ss, 0, c_white, 1);
draw_sprite_stretched(s_workshop_badge, 0, 8, 8, 88, 88);
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draw_sprite_ext(THEME.workshop_collection, 0, 40, 40, 1, 1, 0, COLORS._main_icon_dark, 1);
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surface_reset_target();
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surface_save_safe(_s, dest_path);
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surface_free(_s);
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}