Pixel-Composer/scripts/node_wrap/node_wrap.gml

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function Node_Warp(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Warp";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Top left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 2] = nodeValue("Top right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ DEF_SURF_W, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 3] = nodeValue("Bottom left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, DEF_SURF_H ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 4] = nodeValue("Bottom right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_SURF )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 5] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 5;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 5,
["Surfaces", false], 0,
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["Wrap", false], 1, 2, 3, 4
]
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attribute_surface_depth();
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attribute_interpolation();
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drag_side = -1;
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drag_mx = 0;
drag_my = 0;
drag_s = [[0, 0], [0, 0]];
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attributes[? "initalset"] = LOADING || APPENDING;
static onValueFromUpdate = function(index) { #region
if(index == 0 && attributes[? "initalset"] == false) {
var _surf = getInputData(0);
if(!is_surface(_surf)) return;
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var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
inputs[| 1].setValue([ 0, 0 ]);
inputs[| 2].setValue([ _sw, 0 ]);
inputs[| 3].setValue([ 0, _sh ]);
inputs[| 4].setValue([ _sw, _sh ]);
attributes[? "initalset"] = true;
}
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} if(!LOADING && !APPENDING) run_in(1, function() { onValueFromUpdate(0); }) #endregion
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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PROCESSOR_OVERLAY_CHECK
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var _surf = outputs[| 0].getValue();
if(is_array(_surf)) {
if(array_length(_surf) == 0) return;
_surf = _surf[preview_index];
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}
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var tl = array_clone(getInputData(1));
var tr = array_clone(getInputData(2));
var bl = array_clone(getInputData(3));
var br = array_clone(getInputData(4));
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tl[0] = _x + tl[0] * _s;
tr[0] = _x + tr[0] * _s;
bl[0] = _x + bl[0] * _s;
br[0] = _x + br[0] * _s;
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tl[1] = _y + tl[1] * _s;
tr[1] = _y + tr[1] * _s;
bl[1] = _y + bl[1] * _s;
br[1] = _y + br[1] * _s;
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draw_set_color(COLORS._main_accent);
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draw_line(tl[0], tl[1], tr[0], tr[1]);
draw_line(tl[0], tl[1], bl[0], bl[1]);
draw_line(br[0], br[1], tr[0], tr[1]);
draw_line(br[0], br[1], bl[0], bl[1]);
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if(inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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var dx = 0;
var dy = 0;
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if(drag_side > -1) {
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dx = (_mx - drag_mx) / _s;
dy = (_my - drag_my) / _s;
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if(mouse_release(mb_left)) {
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drag_side = -1;
UNDO_HOLDING = false;
}
}
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draw_set_color(COLORS.node_overlay_gizmo_inactive);
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if(drag_side == 0) {
draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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var _tlx = value_snap(drag_s[0][0] + dx, _snx);
var _tly = value_snap(drag_s[0][1] + dy, _sny);
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var _trx = value_snap(drag_s[1][0] + dx, _snx);
var _try = value_snap(drag_s[1][1] + dy, _sny);
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var _up1 = inputs[| 1].setValue([ _tlx, _tly ]);
var _up2 = inputs[| 2].setValue([ _trx, _try ]);
if(_up1 || _up2) UNDO_HOLDING = true;
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} else if(drag_side == 1) {
draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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var _tlx = value_snap(drag_s[0][0] + dx, _snx);
var _tly = value_snap(drag_s[0][1] + dy, _sny);
var _blx = value_snap(drag_s[1][0] + dx, _snx);
var _bly = value_snap(drag_s[1][1] + dy, _sny);
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var _up1 = inputs[| 1].setValue([ _tlx, _tly ]);
var _up3 = inputs[| 3].setValue([ _blx, _bly ]);
if(_up1 || _up3) UNDO_HOLDING = true;
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} else if(drag_side == 2) {
draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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var _brx = value_snap(drag_s[0][0] + dx, _snx);
var _bry = value_snap(drag_s[0][1] + dy, _sny);
var _trx = value_snap(drag_s[1][0] + dx, _snx);
var _try = value_snap(drag_s[1][1] + dy, _sny);
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var _up4 = inputs[| 4].setValue([ _brx, _bry ]);
var _up2 = inputs[| 2].setValue([ _trx, _try ]);
if(_up4 || _up2) UNDO_HOLDING = true;
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} else if(drag_side == 3) {
draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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var _brx = value_snap(drag_s[0][0] + dx, _snx);
var _bry = value_snap(drag_s[0][1] + dy, _sny);
var _blx = value_snap(drag_s[1][0] + dx, _snx);
var _bly = value_snap(drag_s[1][1] + dy, _sny);
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var _up4 = inputs[| 4].setValue([ _brx, _bry ]);
var _up3 = inputs[| 3].setValue([ _blx, _bly ]);
if(_up4 || _up3) UNDO_HOLDING = true;
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} else if(active) {
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draw_set_color(COLORS._main_accent);
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if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], tr[0], tr[1]) < 12) {
draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 0;
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drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[1], current_data[2] ];
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}
} else if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], bl[0], bl[1]) < 12) {
draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 1;
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drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[1], current_data[3] ];
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}
} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], tr[0], tr[1]) < 12) {
draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 2;
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drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[4], current_data[2] ];
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}
} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], bl[0], bl[1]) < 12) {
draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 3;
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drag_mx = _mx;
drag_my = _my;
drag_s = [ current_data[4], current_data[3] ];
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}
}
}
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inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var tl = _data[1];
var tr = _data[2];
var bl = _data[3];
var br = _data[4];
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var sw = surface_get_width_safe(_data[0]);
var sh = surface_get_height_safe(_data[0]);
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var teq = round(tl[1]) == round(tr[1]);
var beq = round(bl[1]) == round(br[1]);
var leq = round(tl[0]) == round(bl[0]);
var req = round(tr[0]) == round(br[0]);
if(teq && beq && leq && req) {
surface_set_shader(_outSurf)
shader_set_interpolation(_data[0]);
draw_surface_stretched_safe(_data[0], tl[0], tl[1], tr[0] - tl[0], bl[1] - tl[1]);
surface_reset_shader();
} else {
surface_set_shader(_outSurf, sh_warp_4points);
shader_set_interpolation(_data[0]);
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shader_set_dim("dimension", _data[0]);
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shader_set_f("p0", br[0] / sw, br[1] / sh);
shader_set_f("p1", tr[0] / sw, tr[1] / sh);
shader_set_f("p2", tl[0] / sw, tl[1] / sh);
shader_set_f("p3", bl[0] / sw, bl[1] / sh);
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draw_surface_safe(_data[0], 0, 0);
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surface_reset_shader();
}
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return _outSurf;
} #endregion
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}