Pixel-Composer/scripts/node_tile/node_tile.gml

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function Node_Tile(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Tile";
inputs[| 0] = nodeValue("Base texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 1] = nodeValue("Border texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
outputs[| 0] = nodeValue("", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, 0);
input_display_list = [ 0 ];
static step = function() {}
static processData = function(_outSurf, _data, _output_index, _array_index = 0) { return _outSurf; }
}