mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 07:26:33 +01:00
160 lines
3.9 KiB
Text
160 lines
3.9 KiB
Text
|
varying vec2 v_vTexcoord;
|
||
|
varying vec4 v_vColour;
|
||
|
|
||
|
#define MAX_POINTS 256
|
||
|
|
||
|
uniform vec2 dimension;
|
||
|
uniform int sampleMode;
|
||
|
|
||
|
uniform int resolution;
|
||
|
uniform int pointAmount;
|
||
|
uniform float points_x[MAX_POINTS];
|
||
|
uniform float points_y[MAX_POINTS];
|
||
|
|
||
|
uniform float intensity;
|
||
|
uniform float i_curve[64];
|
||
|
uniform int i_amount;
|
||
|
|
||
|
vec4 sample(vec2 pos) { #region
|
||
|
if(pos.x >= 0. && pos.y >= 0. && pos.x <= 1. && pos.y <= 1.)
|
||
|
return texture2D(gm_BaseTexture, pos);
|
||
|
|
||
|
if(sampleMode == 0)
|
||
|
return vec4(0.);
|
||
|
|
||
|
else if(sampleMode == 1)
|
||
|
return texture2D(gm_BaseTexture, clamp(pos, 0., 1.));
|
||
|
|
||
|
else if(sampleMode == 2)
|
||
|
return texture2D(gm_BaseTexture, fract(pos));
|
||
|
|
||
|
else if(sampleMode == 3)
|
||
|
return vec4(vec3(0.), 1.);
|
||
|
|
||
|
return vec4(0.);
|
||
|
} #endregion
|
||
|
|
||
|
float eval_curve_segment_t(in float _y0, in float ax0, in float ay0, in float bx1, in float by1, in float _y1, in float prog) {
|
||
|
return _y0 * pow(1. - prog, 3.) +
|
||
|
ay0 * 3. * pow(1. - prog, 2.) * prog +
|
||
|
by1 * 3. * (1. - prog) * pow(prog, 2.) +
|
||
|
_y1 * pow(prog, 3.);
|
||
|
}
|
||
|
|
||
|
float eval_curve_segment_x(in float _y0, in float ax0, in float ay0, in float bx1, in float by1, in float _y1, in float _x) {
|
||
|
float st = 0.;
|
||
|
float ed = 1.;
|
||
|
float _prec = 0.0001;
|
||
|
|
||
|
float _xt = _x;
|
||
|
int _binRep = 8;
|
||
|
|
||
|
if(_x <= 0.) return _y0;
|
||
|
if(_x >= 1.) return _y1;
|
||
|
if(_y0 == ay0 && _y0 == by1 && _y0 == _y1) return _y0;
|
||
|
|
||
|
for(int i = 0; i < _binRep; i++) {
|
||
|
float _ftx = 3. * pow(1. - _xt, 2.) * _xt * ax0
|
||
|
+ 3. * (1. - _xt) * pow(_xt, 2.) * bx1
|
||
|
+ pow(_xt, 3.);
|
||
|
|
||
|
if(abs(_ftx - _x) < _prec)
|
||
|
return eval_curve_segment_t(_y0, ax0, ay0, bx1, by1, _y1, _xt);
|
||
|
|
||
|
if(_xt < _x) st = _xt;
|
||
|
else ed = _xt;
|
||
|
|
||
|
_xt = (st + ed) / 2.;
|
||
|
}
|
||
|
|
||
|
int _newRep = 16;
|
||
|
|
||
|
for(int i = 0; i < _newRep; i++) {
|
||
|
float slope = ( 9. * ax0 - 9. * bx1 + 3.) * _xt * _xt
|
||
|
+ (-12. * ax0 + 6. * bx1) * _xt
|
||
|
+ 3. * ax0;
|
||
|
float _ftx = 3. * pow(1. - _xt, 2.) * _xt * ax0
|
||
|
+ 3. * (1. - _xt) * pow(_xt, 2.) * bx1
|
||
|
+ pow(_xt, 3.)
|
||
|
- _x;
|
||
|
|
||
|
_xt -= _ftx / slope;
|
||
|
|
||
|
if(abs(_ftx) < _prec)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
_xt = clamp(_xt, 0., 1.);
|
||
|
return eval_curve_segment_t(_y0, ax0, ay0, bx1, by1, _y1, _xt);
|
||
|
}
|
||
|
|
||
|
float curveEval(in float[64] curve, in int amo, in float _x) {
|
||
|
|
||
|
int _shf = amo - int(floor(float(amo) / 6.) * 6.);
|
||
|
int _segs = (amo - _shf) / 6 - 1;
|
||
|
float _shift = _shf > 0? curve[0] : 0.;
|
||
|
float _scale = _shf > 1? curve[1] : 1.;
|
||
|
|
||
|
_x = _x / _scale - _shift;
|
||
|
_x = clamp(_x, 0., 1.);
|
||
|
|
||
|
for( int i = 0; i < _segs; i++ ) {
|
||
|
int ind = _shf + i * 6;
|
||
|
float _x0 = curve[ind + 2];
|
||
|
float _y0 = curve[ind + 3];
|
||
|
//float bx0 = _x0 + curve[ind + 0];
|
||
|
//float by0 = _y0 + curve[ind + 1];
|
||
|
float ax0 = _x0 + curve[ind + 4];
|
||
|
float ay0 = _y0 + curve[ind + 5];
|
||
|
|
||
|
float _x1 = curve[ind + 6 + 2];
|
||
|
float _y1 = curve[ind + 6 + 3];
|
||
|
float bx1 = _x1 + curve[ind + 6 + 0];
|
||
|
float by1 = _y1 + curve[ind + 6 + 1];
|
||
|
//float ax1 = _x1 + curve[ind + 6 + 4];
|
||
|
//float ay1 = _y1 + curve[ind + 6 + 5];
|
||
|
|
||
|
if(_x < _x0) continue;
|
||
|
if(_x > _x1) continue;
|
||
|
|
||
|
return eval_curve_segment_x(_y0, ax0, ay0, bx1, by1, _y1, (_x - _x0) / (_x1 - _x0));
|
||
|
}
|
||
|
|
||
|
return curve[0];
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
vec4 p = vec4(0.);
|
||
|
float a = 0.;
|
||
|
float x = float(pointAmount);
|
||
|
float sg = float(pointAmount) / float(resolution);
|
||
|
float ind, frc, pg, intn;
|
||
|
int i0, i1;
|
||
|
vec2 px, p0, p1;
|
||
|
vec4 ss;
|
||
|
|
||
|
for(float i = 0.; i < float(resolution); i++) {
|
||
|
ind = sg * i;
|
||
|
i0 = int(floor(ind));
|
||
|
i1 = i0 + 1;
|
||
|
frc = fract(ind);
|
||
|
|
||
|
px.x = v_vTexcoord.x - mix(points_x[i0], points_x[i1], frc);
|
||
|
px.y = v_vTexcoord.y - mix(points_y[i0], points_y[i1], frc);
|
||
|
|
||
|
ss = sample(px);
|
||
|
pg = i / x;
|
||
|
|
||
|
intn = curveEval(i_curve, i_amount, pg);
|
||
|
ss *= intn * intensity;
|
||
|
|
||
|
p += ss;
|
||
|
a += ss.a;
|
||
|
}
|
||
|
|
||
|
p.rgb /= a;
|
||
|
p.a /= x;
|
||
|
|
||
|
gl_FragColor = p;
|
||
|
}
|