2023-08-14 19:22:04 +02:00
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function Node_3D_Scene(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
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name = "3D Scene";
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2023-08-17 16:56:54 +02:00
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outputs[| 0] = nodeValue("Scene", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3Scene, noone);
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2023-08-14 19:22:04 +02:00
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setIsDynamicInput(1);
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2023-08-16 20:16:31 +02:00
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object_lists = [];
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2023-10-05 06:29:20 +02:00
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static createNewInput = function() { #region
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2023-08-14 19:22:04 +02:00
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var index = ds_list_size(inputs);
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inputs[| index] = nodeValue("Object", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3Mesh, noone )
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.setVisible(true, true);
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2023-10-05 06:29:20 +02:00
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} #endregion
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2023-08-14 19:22:04 +02:00
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if(!LOADING && !APPENDING) createNewInput();
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2023-10-05 06:29:20 +02:00
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static refreshDynamicInput = function() { #region
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2023-08-14 19:22:04 +02:00
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var _l = ds_list_create();
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for( var i = 0; i < ds_list_size(inputs); i++ ) {
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if(i < input_fix_len || inputs[| i].value_from)
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ds_list_add(_l, inputs[| i]);
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else
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delete inputs[| i];
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}
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for( var i = 0; i < ds_list_size(_l); i++ )
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_l[| i].index = i;
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ds_list_destroy(inputs);
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inputs = _l;
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createNewInput();
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2023-10-05 06:29:20 +02:00
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} #endregion
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2023-08-14 19:22:04 +02:00
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2023-10-05 06:29:20 +02:00
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static onValueFromUpdate = function(index) { #region
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2023-08-14 19:22:04 +02:00
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if(index < input_fix_len) return;
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if(LOADING || APPENDING) return;
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refreshDynamicInput();
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2023-10-05 06:29:20 +02:00
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} #endregion
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2023-08-14 19:22:04 +02:00
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2023-10-05 06:29:20 +02:00
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static processData = function(_output, _data, _output_index, _array_index = 0) { #region
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2023-08-17 16:56:54 +02:00
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var _scene = new __3dGroup();
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2023-08-16 20:16:31 +02:00
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2023-08-14 19:22:04 +02:00
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for( var i = input_fix_len, n = ds_list_size(inputs); i < n; i += data_length ) {
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2023-08-17 16:56:54 +02:00
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var _obj = _data[i];
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2023-08-14 19:22:04 +02:00
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if(_obj == noone) continue;
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2023-10-08 09:22:01 +02:00
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_scene.addObject(_obj);
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2023-08-14 19:22:04 +02:00
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}
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2023-08-17 16:56:54 +02:00
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return _scene;
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2023-10-05 06:29:20 +02:00
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} #endregion
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2023-08-14 19:22:04 +02:00
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}
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