Pixel-Composer/scripts/node_scatter/node_scatter.gml

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function Node_Scatter(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Scatter";
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dimension_index = 1;
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue("Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 8);
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inputs[| 3] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1, 1 ] )
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.setDisplay(VALUE_DISPLAY.vector_range);
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inputs[| 4] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0])
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.setDisplay(VALUE_DISPLAY.rotation_range);
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inputs[| 5] = nodeValue("Area", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ def_surf_size / 2, def_surf_size / 2, def_surf_size / 2, def_surf_size / 2, AREA_SHAPE.rectangle ])
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.setDisplay(VALUE_DISPLAY.area, function() { return inputs[| 1].getValue(); });
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inputs[| 6] = nodeValue("Distribution", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Area", "Border", "Map", "Direct Data" ]);
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inputs[| 7] = nodeValue("Point at center", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Rotate each copy to face the spawn center.");
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inputs[| 8] = nodeValue("Uniform scaling", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 9] = nodeValue("Scatter", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Uniform", "Random" ]);
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inputs[| 10] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, irandom(9999999));
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inputs[| 11] = nodeValue("Random blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, [ new gradientKey(0, c_white) ] )
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.setDisplay(VALUE_DISPLAY.gradient);
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inputs[| 12] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
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.setDisplay(VALUE_DISPLAY.slider_range, [0, 1, 0.01]);
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inputs[| 13] = nodeValue("Distribution map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 14] = nodeValue("Distribution data", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [])
.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 14].array_depth = 1;
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inputs[| 15] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, @"What to do when input array of surface.
- Spread: Create Array of output each scattering single surface.
- Mixed: Create single output scattering multiple images.")
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Spread output", "Mixed" ]);
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inputs[| 16] = nodeValue("Multiply alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 17] = nodeValue("Use value", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, [ "Scale" ])
.setDisplay(VALUE_DISPLAY.text_array, [ "Scale", "Rotation", "Color" ]);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
["Surface", false], 0, 1, 15, 10,
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["Scatter", false], 5, 6, 13, 14, 17, 9, 2,
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["Transform", false], 3, 8, 7, 4,
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["Render", false], 11, 12, 16,
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];
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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if(process_amount > 1) return;
var _distType = current_data[6];
if(_distType < 3)
inputs[| 5].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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}
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static onValueUpdate = function(index) {
if(index == 15) {
var _arr = inputs[| 15].getValue();
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inputs[| 0].array_depth = _arr;
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doUpdate();
}
}
static step = function() {
var _dis = inputs[| 6].getValue();
var _arr = inputs[| 15].getValue();
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inputs[| 0].array_depth = _arr;
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inputs[| 13].setVisible(_dis == 2, _dis == 2);
inputs[| 14].setVisible(_dis == 3, _dis == 3);
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inputs[| 17].setVisible(_dis == 3);
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inputs[| 9].setVisible(_dis != 2);
}
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var _inSurf = _data[0];
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if(_inSurf == 0)
return;
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var _dim = _data[1];
var _amount = _data[2];
var _scale = _data[3];
var _rota = _data[4];
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var _area = _data[5];
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var _dist = _data[ 6];
var _distMap = _data[13];
var _distData = _data[14];
var _scat = _data[ 9];
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var _pint = _data[7];
var _unis = _data[8];
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var seed = _data[10];
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var color = _data[11];
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var _bldTyp = inputs[| 11].getExtraData();
var alpha = _data[12];
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var mulpA = _data[16];
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var useV = _data[17];
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var _in_w, _in_h;
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var vSca = array_exists(useV, "Scale");
var vRot = array_exists(useV, "Rotation");
var vCol = array_exists(useV, "Color");
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var _posDist = [];
if(_dist == 2 && is_surface(_distMap))
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_posDist = get_points_from_dist(_distMap, _amount, seed);
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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if(mulpA) BLEND_ALPHA_MULP;
else BLEND_ALPHA;
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var _sed = seed;
var res_index = 0, bg = 0;
for(var i = 0; i < _amount; i++) {
var sp = noone, _x = 0, _y = 0;
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var _v = noone;
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if(_dist < 2) {
sp = area_get_random_point(_area, _dist, _scat, i, _amount, _sed); _sed += 20;
_x = sp[0];
_y = sp[1];
} else if(_dist == 2) {
sp = array_safe_get(_posDist, i);
if(!is_array(sp)) continue;
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_x = _area[0] + _area[2] * (sp[0] * 2 - 1.);
_y = _area[1] + _area[3] * (sp[1] * 2 - 1.);
} else if(_dist == 3) {
sp = array_safe_get(_distData, i);
if(!is_array(sp)) continue;
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_x = array_safe_get(sp, 0);
_y = array_safe_get(sp, 1);
_v = array_safe_get(sp, 2, noone);
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}
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var posS = seed + _y * _dim[0] + _x;
var _scx = random_range_seed(_scale[0], _scale[1], posS); posS++;
var _scy = random_range_seed(_scale[2], _scale[3], posS); posS++;
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if(_unis) _scy = _scx;
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if(vSca && _v != noone) {
_scx *= _v;
_scy *= _v;
}
var _r = (_pint? point_direction(_area[0], _area[1], _x, _y) : 0) + random_range_seed(_rota[0], _rota[1], posS); posS++;
if(vRot && _v != noone)
_r *= _v;
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var surf = _inSurf;
if(is_array(_inSurf))
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surf = _inSurf[irandom_seed(array_length(_inSurf) - 1, posS)]; posS++;
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var sw = surface_get_width(surf);
var sh = surface_get_height(surf);
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if(_dist != AREA_DISTRIBUTION.area || _scat != AREA_SCATTER.uniform) {
var p = point_rotate(-sw / 2 * _scx, -sh * _scy / 2, 0, 0, _r);
_x += p[0];
_y += p[1];
}
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var grSamp = random_seed(1, posS); posS++;
if(vCol && _v != noone)
grSamp *= _v;
var clr = gradient_eval(color, grSamp, _bldTyp[| 0]);
var alp = random_range_seed(alpha[0], alpha[1], posS); posS++;
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draw_surface_ext_safe(surf, _x, _y, _scx, _scy, _r, clr, alp);
}
BLEND_NORMAL;
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surface_reset_target();
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return _outSurf;
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}
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static doApplyDeserialize = function() {
var _arr = inputs[| 15].getValue();
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inputs[| 0].array_depth = _arr;
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doUpdate();
}
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}