2022-12-13 09:20:36 +01:00
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function Node_Time_Remap(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
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2023-01-25 06:49:00 +01:00
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name = "Time Remap";
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2022-12-21 02:30:23 +01:00
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use_cache = true;
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2022-01-13 05:24:03 +01:00
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2022-12-21 02:30:23 +01:00
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shader = sh_time_remap;
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uniform_map = shader_get_sampler_index(shader, "map");
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uniform_min = shader_get_uniform(shader, "vMin");
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uniform_max = shader_get_uniform(shader, "vMax");
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2022-01-13 05:24:03 +01:00
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2023-02-14 05:32:32 +01:00
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0)
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.rejectArray();
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2023-01-25 06:49:00 +01:00
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2023-02-14 05:32:32 +01:00
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inputs[| 1] = nodeValue("Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0)
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.rejectArray();
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2023-01-25 06:49:00 +01:00
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2023-02-14 05:32:32 +01:00
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inputs[| 2] = nodeValue("Max life", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 3)
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.rejectArray();
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2022-01-13 05:24:03 +01:00
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2023-02-14 05:32:32 +01:00
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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2022-01-13 05:24:03 +01:00
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2023-02-14 05:32:32 +01:00
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input_display_list = [
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["Surface", false], 0, 1, 2,
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]
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static update = function(frame = ANIMATOR.current_frame) {
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2022-01-13 05:24:03 +01:00
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if(array_length(cached_output) != ANIMATOR.frames_total + 1)
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return;
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var _inSurf = inputs[| 0].getValue();
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var _map = inputs[| 1].getValue();
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var _life = inputs[| 2].getValue();
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var _surf = outputs[| 0].getValue();
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2022-12-27 04:00:50 +01:00
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_surf = surface_verify(_surf, surface_get_width(_inSurf), surface_get_height(_inSurf));
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outputs[| 0].setValue(_surf);
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2022-01-13 05:24:03 +01:00
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var ste = 1 / _life;
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surface_set_target(_surf);
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draw_clear_alpha(0, 0);
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2022-12-21 02:30:23 +01:00
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shader_set(shader);
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2022-01-13 05:24:03 +01:00
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texture_set_stage(uniform_map, surface_get_texture(_map));
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for(var i = 0; i <= _life; i++) {
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2023-02-14 05:32:32 +01:00
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var _frame = clamp(ANIMATOR.current_frame - i, 0, ANIMATOR.frames_total - 1);
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2022-01-13 05:24:03 +01:00
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2023-02-14 05:32:32 +01:00
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if(is_surface(cached_output[_frame])) {
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2022-01-13 05:24:03 +01:00
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shader_set_uniform_f(uniform_min, i * ste);
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shader_set_uniform_f(uniform_max, i * ste + ste);
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2023-02-14 05:32:32 +01:00
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draw_surface_safe(cached_output[_frame], 0, 0);
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2022-01-13 05:24:03 +01:00
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}
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}
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shader_reset();
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surface_reset_target();
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cacheCurrentFrame(_inSurf);
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}
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}
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