Pixel-Composer/scripts/node_path_fill/node_path_fill.gml

76 lines
2.2 KiB
Text
Raw Normal View History

function Node_Path_Fill(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Fill Path";
newInput(0, nodeValue_Dimension(self));
newInput(1, nodeValue_PathNode("Path", self, noone))
.setVisible(true, true);
newInput(2, nodeValue_Int("Resolution", self, 64))
.setValidator(VV_min(2));
newInput(3, nodeValue_Color("Color", self, cola(c_white)))
newInput(4, nodeValue_Bool("Inverted", self, false))
2024-12-28 07:29:49 +01:00
newInput(5, nodeValue_Color("Bachground", self, cola(c_black, 0)))
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
input_display_list = [ 0,
["Path", false], 1, 2,
2024-12-28 07:29:49 +01:00
["Color", false], 3, 4, 5,
]
temp_surface = [ 0 ];
path_points = [];
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _path = getSingleValue(1);
if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
}
static step = function() {}
static processData = function(_outSurf, _data, _output_index, _array_index = 0) {
var _dim = _data[0];
var _path = _data[1];
var _reso = _data[2];
var _colr = _data[3];
var _invt = _data[4];
2024-12-28 07:29:49 +01:00
var _bg = _data[5];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
if(!struct_has(_path, "getPointRatio")) return _outSurf;
__tpath = _path;
__step = 1 / _reso;
path_points = array_verify_ext(path_points, _reso, function() /*=>*/ {return new __vec2()});
surface_set_target(_outSurf);
if(_invt) { draw_clear(_colr); BLEND_SUBTRACT }
2024-12-28 07:29:49 +01:00
else { draw_clear(_bg); }
draw_set_color(_invt? c_white : _colr);
array_map_ext(path_points, function(p, i) /*=>*/ {return __tpath.getPointRatio(i * __step, 0, p)});
var _ts = polygon_triangulate(path_points, 0)[0];
draw_primitive_begin(pr_trianglelist);
for( var i = 0, n = array_length(_ts); i < n; i++ ) {
var _t = _ts[i];
var p0 = _t[0];
var p1 = _t[1];
var p2 = _t[2];
draw_vertex(p0.x, p0.y);
draw_vertex(p1.x, p1.y);
draw_vertex(p2.x, p2.y);
}
draw_primitive_end();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}