Pixel-Composer/scripts/node_wrap_area/node_wrap_area.gml

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function Node_Wrap_Area(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Area Warp";
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newInput(0, nodeValue_Surface("Surface in", self));
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onSurfaceSize = function() { return surface_get_dimension(getInputData(0)); };
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newInput(1, nodeValue_Area("Area", self, DEF_AREA_REF, { onSurfaceSize, useShape : false }))
.setUnitRef(onSurfaceSize, VALUE_UNIT.reference);
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newInput(2, nodeValue_Bool("Active", self, true));
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active_index = 2;
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 2,
["Surfaces", false], 0,
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["Area", false], 1,
]
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attribute_surface_depth();
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attribute_interpolation();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _hov = false;
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var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _inSurf = _data[0];
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if(!is_surface(_inSurf)) return _outSurf;
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var _area = _data[1];
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if(!is_array(_area) && array_length(_area) < 4)
return _outSurf;
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var cx = _area[0];
var cy = _area[1];
var cw = _area[2];
var ch = _area[3];
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var ww = cw / surface_get_width_safe(_inSurf) * 2;
var hh = ch / surface_get_height_safe(_inSurf) * 2;
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surface_set_shader(_outSurf);
shader_set_interpolation(_inSurf);
draw_surface_ext_safe(_inSurf, cx - cw, cy - ch, ww, hh, 0, c_white, 1);
surface_reset_shader();
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return _outSurf;
}
}