mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
747 lines
22 KiB
Plaintext
747 lines
22 KiB
Plaintext
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enum _ANCHOR3 {
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x,
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y,
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z,
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c1x,
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c1y,
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c1z,
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c2x,
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c2y,
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c2z,
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ind,
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}
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function Node_Path_3D(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "3D Path";
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is_3D = NODE_3D.polygon;
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setDimension(96, 48);
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inputs[| 0] = nodeValue("Path progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0, "Sample position from path.")
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 1] = nodeValue("Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
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.rejectArray();
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inputs[| 2] = nodeValue("Progress mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["Entire line", "Segment"])
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.rejectArray();
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inputs[| 3] = nodeValue("Round anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
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.rejectArray();
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outputs[| 0] = nodeValue("Position out", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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outputs[| 1] = nodeValue("Path data", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self);
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outputs[| 2] = nodeValue("Anchors", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [])
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.setVisible(false)
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.setArrayDepth(1);
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input_display_list = [
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["Path", false], 1, 3,
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["Sampling", false], 0, 2,
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["Anchors", false],
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];
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output_display_list = [ 1, 0, 2 ];
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path_preview_surface = noone;
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setDynamicInput(1, false);
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tools = [
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new NodeTool( "Transform", THEME.path_tools_transform ),
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new NodeTool( "Anchor add / remove", THEME.path_tools_add ),
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new NodeTool( "Edit Control point", THEME.path_tools_anchor ),
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];
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#region ---- path ----
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path_loop = false;
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anchors = [];
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segments = [];
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lengths = [];
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lengthAccs = [];
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lengthTotal = 0;
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boundary = new BoundingBox3D();
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cached_pos = ds_map_create();
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#endregion
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#region ---- editor ----
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line_hover = -1;
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drag_point = -1;
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drag_points = [];
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drag_type = 0;
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drag_point_mx = 0;
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drag_point_my = 0;
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drag_point_mz = 0;
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drag_point_sx = 0;
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drag_point_sy = 0;
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drag_point_sz = 0;
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drag_plane = noone;
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drag_plane_origin = __vec3();
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drag_plane_normal = __vec3();
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transform_type = 0;
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transform_minx = 0; transform_miny = 0; transform_minz = 0;
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transform_maxx = 0; transform_maxy = 0; transform_maxz = 0;
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transform_cx = 0; transform_cy = 0; transform_cz = 0;
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transform_sx = 0; transform_sy = 0; transform_sz = 0;
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transform_mx = 0; transform_my = 0; transform_mz = 0;
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#endregion
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static resetDisplayList = function() { #region
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recordAction(ACTION_TYPE.var_modify, self, [ array_clone(input_display_list), "input_display_list" ]);
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input_display_list = array_clone(input_display_list_raw);
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for( var i = input_fix_len, n = ds_list_size(inputs); i < n; i++ ) {
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array_push(input_display_list, i);
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inputs[| i].name = $"Anchor {i - input_fix_len}";
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}
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} #endregion
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static createNewInput = function( _x = 0, _y = 0, _z = 0,
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_dxx = 0, _dxy = 0, _dxz = 0,
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_dyx = 0, _dyy = 0, _dyz = 0, rec = true) {
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var index = ds_list_size(inputs);
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inputs[| index] = nodeValue("Anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ _x, _y, _z, _dxx, _dxy, _dxz, _dyx, _dyy, _dyz, false ])
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.setDisplay(VALUE_DISPLAY.path_anchor);
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if(!rec) return inputs[| index];
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recordAction(ACTION_TYPE.list_insert, inputs, [ inputs[| index], index, $"add path anchor point {index}" ]);
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resetDisplayList();
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return inputs[| index];
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}
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static onValueUpdate = function(index = 0) { #region
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if(index == 2) {
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var type = getInputData(2);
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if(type == 0) inputs[| 0].setDisplay(VALUE_DISPLAY.slider);
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else if(type == 1) inputs[| 0].setDisplay(VALUE_DISPLAY._default);
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}
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} #endregion
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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}
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static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {
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var ansize = ds_list_size(inputs) - input_fix_len;
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var edited = false;
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var _qinv = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), 90);
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var _camera = params.camera;
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var _qview = new BBMOD_Quaternion().FromEuler(_camera.focus_angle_y, -_camera.focus_angle_x, 0);
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var ray = _camera.viewPointToWorldRay(_mx, _my);
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/////////////////////////////////////////////////////// EDIT ///////////////////////////////////////////////////////
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if(drag_point > -1) {
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var mAdj = d3d_intersect_ray_plane(ray, drag_plane);
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var dx = drag_point_sx + mAdj.x - drag_point_mx;
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var dy = drag_point_sy + mAdj.y - drag_point_my;
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var dz = drag_point_sz + mAdj.z - drag_point_mz;
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if(drag_type < 2) { // move points
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var inp = inputs[| input_fix_len + drag_point];
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var anc = array_clone(inp.getValue());
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if(drag_type != 0 && key_mod_down(SHIFT))
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anc[_ANCHOR3.ind] = !anc[_ANCHOR3.ind];
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if(drag_type == 0) { //drag anchor point
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anc[_ANCHOR3.x] = dx;
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anc[_ANCHOR3.y] = dy;
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anc[_ANCHOR3.z] = dz;
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if(key_mod_press(CTRL)) {
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anc[_ANCHOR3.x] = round(anc[_ANCHOR3.x]);
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anc[_ANCHOR3.y] = round(anc[_ANCHOR3.y]);
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anc[_ANCHOR3.z] = round(anc[_ANCHOR3.z]);
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}
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} else if(drag_type == 1) { //drag control 1
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anc[_ANCHOR3.c1x] = dx - anc[_ANCHOR3.x];
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anc[_ANCHOR3.c1y] = dy - anc[_ANCHOR3.y];
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anc[_ANCHOR3.c1z] = dz - anc[_ANCHOR3.z];
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if(!anc[_ANCHOR3.ind]) {
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anc[_ANCHOR3.c2x] = -anc[_ANCHOR3.c1x];
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anc[_ANCHOR3.c2y] = -anc[_ANCHOR3.c1y];
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anc[_ANCHOR3.c2z] = -anc[_ANCHOR3.c1z];
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}
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if(key_mod_press(CTRL)) {
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anc[_ANCHOR3.c1x] = round(anc[_ANCHOR3.c1x]);
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anc[_ANCHOR3.c1y] = round(anc[_ANCHOR3.c1y]);
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anc[_ANCHOR3.c1z] = round(anc[_ANCHOR3.c1z]);
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if(!anc[_ANCHOR3.ind]) {
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anc[_ANCHOR3.c2x] = round(anc[_ANCHOR3.c2x]);
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anc[_ANCHOR3.c2y] = round(anc[_ANCHOR3.c2y]);
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anc[_ANCHOR3.c2z] = round(anc[_ANCHOR3.c2z]);
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}
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}
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} else if(drag_type == -1) { //drag control 2
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anc[_ANCHOR3.c2x] = dx - anc[_ANCHOR3.x];
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anc[_ANCHOR3.c2y] = dy - anc[_ANCHOR3.y];
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anc[_ANCHOR3.c2z] = dz - anc[_ANCHOR3.z];
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if(!anc[_ANCHOR3.ind]) {
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anc[_ANCHOR3.c1x] = -anc[_ANCHOR3.c2x];
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anc[_ANCHOR3.c1y] = -anc[_ANCHOR3.c2y];
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anc[_ANCHOR3.c1z] = -anc[_ANCHOR3.c2z];
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}
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if(key_mod_press(CTRL)) {
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anc[_ANCHOR3.c2x] = round(anc[_ANCHOR3.c2x]);
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anc[_ANCHOR3.c2y] = round(anc[_ANCHOR3.c2y]);
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anc[_ANCHOR3.c2z] = round(anc[_ANCHOR3.c2z]);
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if(!anc[_ANCHOR3.ind]) {
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anc[_ANCHOR3.c1x] = round(anc[_ANCHOR3.c1x]);
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anc[_ANCHOR3.c1y] = round(anc[_ANCHOR3.c1y]);
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anc[_ANCHOR3.c1z] = round(anc[_ANCHOR3.c1z]);
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}
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}
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}
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if(inp.setValue(anc))
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edited = true;
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}
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if(edited) UNDO_HOLDING = true;
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if(mouse_release(mb_left)) {
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drag_point = -1;
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RENDER_ALL
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UNDO_HOLDING = false;
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}
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}
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/////////////////////////////////////////////////////// DRAW PATH ///////////////////////////////////////////////////////
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var _line_hover = -1;
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var anchor_hover = -1;
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var hover_type = 0;
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var minx = 99999, miny = 99999, minz = 99999;
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var maxx = -99999, maxy = -99999, maxz = -99999;
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if(!array_empty(anchors)) {
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draw_set_color(isUsingTool(0)? COLORS._main_icon : COLORS._main_accent);
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var _v3 = new __vec3();
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for( var i = 0, n = array_length(segments); i < n; i++ ) {
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var _seg = segments[i];
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var _px = 0, _py = 0, _pz = 0;
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var _ox = 0, _oy = 0;
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var _nx = 0, _ny = 0;
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var p = 0;
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for( var j = 0, m = array_length(_seg); j < m; j += 3 ) {
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_v3.x = _seg[j + 0];
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_v3.y = _seg[j + 1];
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_v3.z = _seg[j + 2];
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var _posView = _camera.worldPointToViewPoint(_v3);
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_nx = _posView.x;
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_ny = _posView.y;
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minx = min(minx, _nx); miny = min(miny, _ny);
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maxx = max(maxx, _nx); maxy = max(maxy, _ny);
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if(j) {
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if((key_mod_press(CTRL) || isUsingTool(1)) && distance_to_line(_mx, _my, _ox, _oy, _nx, _ny) < 4)
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_line_hover = i;
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draw_line_width(_ox, _oy, _nx, _ny, 1 + 2 * (line_hover == i));
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}
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_ox = _nx;
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_oy = _ny;
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}
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}
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if(!isUsingTool(0))
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for(var i = 0; i < ansize; i++) {
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var _a = anchors[i];
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_v3.x = _a[0];
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_v3.y = _a[1];
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_v3.z = _a[2];
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_posView = _camera.worldPointToViewPoint(_v3);
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var xx = _posView.x;
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var yy = _posView.y;
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var cont = false;
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var _ax0 = 0, _ay0 = 0;
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var _ax1 = 0, _ay1 = 0;
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if(array_length(_a) < 6) continue;
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if(_a[2] != 0 || _a[3] != 0 || _a[4] != 0 || _a[5] != 0) {
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_v3.x = _a[0] + _a[3];
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_v3.y = _a[1] + _a[4];
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_v3.z = _a[2] + _a[5];
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_posView = _camera.worldPointToViewPoint(_v3);
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_ax0 = _posView.x;
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_ay0 = _posView.y;
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_v3.x = _a[0] + _a[6];
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_v3.y = _a[1] + _a[7];
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_v3.z = _a[2] + _a[8];
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_posView = _camera.worldPointToViewPoint(_v3);
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_ax1 = _posView.x;
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_ay1 = _posView.y;
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cont = true;
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draw_set_color(COLORS.node_path_overlay_control_line);
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draw_line(_ax0, _ay0, xx, yy);
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draw_line(_ax1, _ay1, xx, yy);
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draw_sprite_colored(THEME.anchor_selector, 2, _ax0, _ay0);
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draw_sprite_colored(THEME.anchor_selector, 2, _ax1, _ay1);
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}
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draw_sprite_colored(THEME.anchor_selector, 0, xx, yy);
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draw_set_text(f_p1, fa_left, fa_bottom, COLORS._main_accent);
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draw_text(xx + ui(4), yy - ui(4), inputs[| input_fix_len + i].name);
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if(drag_point == i) {
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draw_sprite_colored(THEME.anchor_selector, 1, xx, yy);
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} else if(point_in_circle(_mx, _my, xx, yy, 8)) {
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draw_sprite_colored(THEME.anchor_selector, 1, xx, yy);
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anchor_hover = i;
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hover_type = 0;
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} else if(cont && point_in_circle(_mx, _my, _ax0, _ay0, 8)) {
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draw_sprite_colored(THEME.anchor_selector, 0, _ax0, _ay0);
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anchor_hover = i;
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hover_type = 1;
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} else if(cont && point_in_circle(_mx, _my, _ax1, _ay1, 8)) {
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draw_sprite_colored(THEME.anchor_selector, 0, _ax1, _ay1);
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anchor_hover = i;
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hover_type = -1;
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}
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}
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}
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line_hover = _line_hover;
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/////////////////////////////////////////////////////// TOOLS ///////////////////////////////////////////////////////
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if(anchor_hover != -1) { // no tool, dragging existing point
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var _a = array_clone(getInputData(input_fix_len + anchor_hover));
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if(isUsingTool(2) && hover_type == 0) {
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draw_sprite_ui_uniform(THEME.cursor_path_anchor, 0, _mx + 16, _my + 16);
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if(mouse_press(mb_left, active)) {
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if(_a[3] != 0 || _a[4] != 0 || _a[5] != 0 || _a[6] != 0 || _a[7] != 0 || _a[8] != 0) {
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_a[3] = 0; _a[4] = 0; _a[5] = 0;
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_a[6] = 0; _a[7] = 0; _a[8] = 0;
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_a[9] = false;
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inputs[| input_fix_len + anchor_hover].setValue(_a);
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} else {
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_a[3] = -8; _a[4] = 0; _a[5] = 0;
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_a[6] = 8; _a[7] = 0; _a[8] = 0;
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_a[9] = false;
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drag_point = anchor_hover;
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drag_type = 1;
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drag_plane_origin = new __vec3(_a[0], _a[1], _a[2]);
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drag_plane_normal = ray.direction.multiply(-1)._normalize();
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drag_plane = new __plane(drag_plane_origin, drag_plane_normal);
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var mAdj = d3d_intersect_ray_plane(ray, drag_plane);
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drag_point_mx = mAdj.x;
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drag_point_my = mAdj.y;
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|
drag_point_mz = mAdj.z;
|
||
|
|
||
|
drag_point_sx = _a[0];
|
||
|
drag_point_sy = _a[1];
|
||
|
drag_point_sz = _a[2];
|
||
|
}
|
||
|
}
|
||
|
} else if(hover_type == 0 && key_mod_press(SHIFT)) { //remove
|
||
|
draw_sprite_ui_uniform(THEME.cursor_path_remove, 0, _mx + 16, _my + 16);
|
||
|
|
||
|
if(mouse_press(mb_left, active)) {
|
||
|
var _indx = input_fix_len + anchor_hover;
|
||
|
recordAction(ACTION_TYPE.list_delete, inputs, [ inputs[| _indx], _indx, "remove path anchor point" ]);
|
||
|
|
||
|
ds_list_delete(inputs, _indx);
|
||
|
resetDisplayList();
|
||
|
doUpdate();
|
||
|
}
|
||
|
} else {
|
||
|
draw_sprite_ui_uniform(THEME.cursor_path_move, 0, _mx + 16, _my + 16);
|
||
|
|
||
|
if(mouse_press(mb_left, active)) {
|
||
|
if(isUsingTool(2)) {
|
||
|
_a[_ANCHOR3.ind] = true;
|
||
|
inputs[| input_fix_len + anchor_hover].setValue(_a);
|
||
|
}
|
||
|
|
||
|
drag_point = anchor_hover;
|
||
|
drag_type = hover_type;
|
||
|
|
||
|
drag_plane_origin = new __vec3(_a[0], _a[1], _a[2]);
|
||
|
drag_plane_normal = ray.direction.multiply(-1)._normalize();
|
||
|
drag_plane = new __plane(drag_plane_origin, drag_plane_normal);
|
||
|
|
||
|
var mAdj = d3d_intersect_ray_plane(ray, drag_plane);
|
||
|
drag_point_mx = mAdj.x;
|
||
|
drag_point_my = mAdj.y;
|
||
|
drag_point_mz = mAdj.z;
|
||
|
|
||
|
drag_point_sx = _a[0];
|
||
|
drag_point_sy = _a[1];
|
||
|
drag_point_sz = _a[2];
|
||
|
|
||
|
if(hover_type == 1) {
|
||
|
drag_point_sx = _a[0] + _a[3];
|
||
|
drag_point_sy = _a[1] + _a[4];
|
||
|
drag_point_sz = _a[2] + _a[5];
|
||
|
|
||
|
} else if(hover_type == -1) {
|
||
|
drag_point_sx = _a[0] + _a[6];
|
||
|
drag_point_sy = _a[1] + _a[7];
|
||
|
drag_point_sz = _a[2] + _a[8];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} else if(key_mod_press(CTRL) || isUsingTool(1)) { // anchor edit
|
||
|
draw_sprite_ui_uniform(THEME.cursor_path_add, 0, _mx + 16, _my + 16);
|
||
|
|
||
|
if(mouse_press(mb_left, active)) {
|
||
|
|
||
|
drag_plane_origin = new __vec3();
|
||
|
drag_plane_normal = ray.direction.multiply(-1)._normalize();
|
||
|
drag_plane = new __plane(drag_plane_origin, drag_plane_normal);
|
||
|
var mAdj = d3d_intersect_ray_plane(ray, drag_plane);
|
||
|
|
||
|
var ind = ds_list_size(inputs);
|
||
|
var anc = createNewInput(mAdj.x, mAdj.y, mAdj.z, 0, 0, 0, 0, 0, 0, false);
|
||
|
|
||
|
if(_line_hover == -1) {
|
||
|
drag_point = ds_list_size(inputs) - input_fix_len - 1;
|
||
|
} else {
|
||
|
ds_list_remove(inputs, anc);
|
||
|
ds_list_insert(inputs, input_fix_len + _line_hover + 1, anc);
|
||
|
drag_point = _line_hover + 1;
|
||
|
ind = input_fix_len + _line_hover + 1;
|
||
|
}
|
||
|
|
||
|
recordAction(ACTION_TYPE.list_insert, inputs, [ inputs[| ind], ind, $"add path anchor point {ind}" ]);
|
||
|
resetDisplayList();
|
||
|
UNDO_HOLDING = true;
|
||
|
|
||
|
drag_type = -1;
|
||
|
|
||
|
drag_point_mx = mAdj.x;
|
||
|
drag_point_my = mAdj.y;
|
||
|
drag_point_mz = mAdj.z;
|
||
|
|
||
|
drag_point_sx = mAdj.x;
|
||
|
drag_point_sy = mAdj.y;
|
||
|
drag_point_sz = mAdj.z;
|
||
|
|
||
|
RENDER_ALL
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
static updateLength = function() { #region
|
||
|
boundary = new BoundingBox();
|
||
|
segments = [];
|
||
|
lengths = [];
|
||
|
lengthAccs = [];
|
||
|
lengthTotal = 0;
|
||
|
|
||
|
var _index = 0;
|
||
|
var sample = PREFERENCES.path_resolution;
|
||
|
var ansize = ds_list_size(inputs) - input_fix_len;
|
||
|
if(ansize < 2) return;
|
||
|
|
||
|
var con = path_loop? ansize : ansize - 1;
|
||
|
|
||
|
for(var i = 0; i < con; i++) {
|
||
|
var _a0 = anchors[(i + 0) % ansize];
|
||
|
var _a1 = anchors[(i + 1) % ansize];
|
||
|
|
||
|
var l = 0;
|
||
|
var _ox = 0, _oy = 0, _oz = 0;
|
||
|
var _nx = 0, _ny = 0, _nz = 0;
|
||
|
var p = 0;
|
||
|
|
||
|
var sg = array_create((sample + 1) * 3);
|
||
|
|
||
|
for(var j = 0; j <= sample; j++) {
|
||
|
var _t = j / sample;
|
||
|
|
||
|
if(_a0[6] == 0 && _a0[7] == 0 && _a0[8] == 0 && _a1[3] == 0 && _a1[4] == 0 && _a1[5] == 0) {
|
||
|
_nx = lerp(_a0[0], _a1[0], _t);
|
||
|
_ny = lerp(_a0[1], _a1[1], _t);
|
||
|
_nz = lerp(_a0[2], _a1[2], _t);
|
||
|
|
||
|
} else {
|
||
|
_nx = eval_bezier_n(_t, _a0[0], _a1[0], _a0[0] + _a0[6], _a1[0] + _a1[3]);
|
||
|
_ny = eval_bezier_n(_t, _a0[1], _a1[1], _a0[1] + _a0[7], _a1[1] + _a1[4]);
|
||
|
_nz = eval_bezier_n(_t, _a0[2], _a1[2], _a0[2] + _a0[8], _a1[2] + _a1[5]);
|
||
|
|
||
|
}
|
||
|
|
||
|
sg[j * 3 + 0] = _nx;
|
||
|
sg[j * 3 + 1] = _ny;
|
||
|
sg[j * 3 + 2] = _nz;
|
||
|
|
||
|
boundary.addPoint(_nx, _ny, _nz);
|
||
|
if(j) l += point_distance_3d(_nx, _ny, _nz, _ox, _oy, _oz);
|
||
|
|
||
|
_ox = _nx;
|
||
|
_oy = _ny;
|
||
|
}
|
||
|
|
||
|
segments[i] = sg;
|
||
|
lengths[i] = l;
|
||
|
lengthTotal += l;
|
||
|
lengthAccs[i] = lengthTotal;
|
||
|
}
|
||
|
|
||
|
// var minx = boundary.minx - 8, miny = boundary.miny - 8;
|
||
|
// var maxx = boundary.maxx + 8, maxy = boundary.maxy + 8;
|
||
|
// var rngx = maxx - minx, rngy = maxy - miny;
|
||
|
// var prev_s = 128;
|
||
|
// var _surf = surface_create(prev_s, prev_s);
|
||
|
|
||
|
// _surf = surface_verify(_surf, prev_s, prev_s);
|
||
|
// surface_set_target(_surf);
|
||
|
// DRAW_CLEAR
|
||
|
|
||
|
// var ox, oy, nx, ny;
|
||
|
// draw_set_color(c_white);
|
||
|
// for (var i = 0, n = array_length(segments); i < n; i++) {
|
||
|
// var segment = segments[i];
|
||
|
|
||
|
// for (var j = 0, m = array_length(segment); j < m; j += 2) {
|
||
|
// nx = (segment[j + 0] - minx) / rngx * prev_s;
|
||
|
// ny = (segment[j + 1] - miny) / rngy * prev_s;
|
||
|
|
||
|
// if(j) draw_line_round(ox, oy, nx, ny, 4);
|
||
|
|
||
|
// ox = nx;
|
||
|
// oy = ny;
|
||
|
// }
|
||
|
// }
|
||
|
|
||
|
// draw_set_color(COLORS._main_accent);
|
||
|
// for (var i = 0, n = array_length(anchors); i < n; i++) {
|
||
|
// var _a0 = anchors[i];
|
||
|
// draw_circle((_a0[0] - minx) / rngx * prev_s, (_a0[1] - miny) / rngy * prev_s, 8, false);
|
||
|
// }
|
||
|
// surface_reset_target();
|
||
|
|
||
|
// path_preview_surface = surface_verify(path_preview_surface, prev_s, prev_s);
|
||
|
// surface_set_shader(path_preview_surface, sh_FXAA);
|
||
|
// shader_set_f("dimension", prev_s, prev_s);
|
||
|
// shader_set_f("cornerDis", 0.5);
|
||
|
// shader_set_f("mixAmo", 1);
|
||
|
|
||
|
// draw_surface(_surf, 0, 0);
|
||
|
// surface_reset_shader();
|
||
|
|
||
|
// surface_free(_surf);
|
||
|
} #endregion
|
||
|
|
||
|
static getLineCount = function() { return 1; }
|
||
|
static getSegmentCount = function() { return array_length(lengths); }
|
||
|
static getBoundary = function() { return boundary; }
|
||
|
|
||
|
static getLength = function() { return lengthTotal; }
|
||
|
static getAccuLength = function() { return lengthAccs; }
|
||
|
|
||
|
static getPointDistance = function(_dist, _ind = 0, out = undefined) { #region
|
||
|
if(out == undefined) out = new __vec3(); else { out.x = 0; out.y = 0; out.z = 0; }
|
||
|
if(array_empty(lengths)) return out;
|
||
|
|
||
|
var _cKey = _dist;
|
||
|
if(ds_map_exists(cached_pos, _cKey)) {
|
||
|
var _p = cached_pos[? _cKey];
|
||
|
out.x = _p.x;
|
||
|
out.y = _p.y;
|
||
|
out.z = _p.z;
|
||
|
return out;
|
||
|
}
|
||
|
|
||
|
var loop = getInputData(1);
|
||
|
if(loop) _dist = safe_mod(_dist, lengthTotal, MOD_NEG.wrap);
|
||
|
|
||
|
var ansize = ds_list_size(inputs) - input_fix_len;
|
||
|
if(ansize == 0) return out;
|
||
|
|
||
|
var _a0, _a1;
|
||
|
|
||
|
for(var i = 0; i < ansize; i++) {
|
||
|
_a0 = anchors[(i + 0) % ansize];
|
||
|
_a1 = anchors[(i + 1) % ansize];
|
||
|
|
||
|
if(_dist > lengths[i]) {
|
||
|
_dist -= lengths[i];
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
var _t = _dist / lengths[i];
|
||
|
|
||
|
if(_a0[6] == 0 && _a0[7] == 0 && _a0[8] == 0 && _a1[3] == 0 && _a1[4] == 0 && _a1[5] == 0) {
|
||
|
out.x = lerp(_a0[0], _a1[0], _t);
|
||
|
out.y = lerp(_a0[1], _a1[1], _t);
|
||
|
out.z = lerp(_a0[2], _a1[2], _t);
|
||
|
|
||
|
} else {
|
||
|
out.x = eval_bezier_n(_t, _a0[0], _a1[0], _a0[0] + _a0[6], _a1[0] + _a1[3]);
|
||
|
out.y = eval_bezier_n(_t, _a0[1], _a1[1], _a0[1] + _a0[7], _a1[1] + _a1[4]);
|
||
|
out.z = eval_bezier_n(_t, _a0[2], _a1[2], _a0[2] + _a0[8], _a1[2] + _a1[5]);
|
||
|
|
||
|
}
|
||
|
|
||
|
cached_pos[? _cKey] = new __vec3(out.x, out.y, out.z);
|
||
|
return out;
|
||
|
}
|
||
|
|
||
|
return out;
|
||
|
} #endregion
|
||
|
|
||
|
static getPointRatio = function(_rat, _ind = 0, out = undefined) { #region
|
||
|
var pix = (path_loop? frac(_rat) : clamp(_rat, 0, 0.99)) * lengthTotal;
|
||
|
return getPointDistance(pix, _ind, out);
|
||
|
} #endregion
|
||
|
|
||
|
static getPointSegment = function(_rat) { #region
|
||
|
if(array_empty(lengths)) return new __vec3();
|
||
|
|
||
|
var loop = getInputData(1);
|
||
|
var ansize = ds_list_size(inputs) - input_fix_len;
|
||
|
|
||
|
if(_rat < 0) return new __vec3(anchors[0][0], anchors[0][1], anchors[0][2]);
|
||
|
|
||
|
_rat = safe_mod(_rat, ansize);
|
||
|
var _i0 = clamp(floor(_rat), 0, ansize - 1);
|
||
|
var _i1 = (_i0 + 1) % ansize;
|
||
|
var _t = frac(_rat);
|
||
|
|
||
|
if(_i1 >= ansize && !loop) return new __vec3(anchors[ansize - 1][0], anchors[ansize - 1][1], anchors[ansize - 1][2]);
|
||
|
|
||
|
var _a0 = anchors[_i0];
|
||
|
var _a1 = anchors[_i1];
|
||
|
var px, py, pz;
|
||
|
|
||
|
if(_a0[6] == 0 && _a0[7] == 0 && _a0[8] == 0 && _a1[3] == 0 && _a1[4] == 0 && _a1[5] == 0) {
|
||
|
px = lerp(_a0[0], _a1[0], _t);
|
||
|
py = lerp(_a0[1], _a1[1], _t);
|
||
|
pz = lerp(_a0[2], _a1[2], _t);
|
||
|
|
||
|
} else {
|
||
|
px = eval_bezier_n(_t, _a0[0], _a1[0], _a0[0] + _a0[6], _a1[0] + _a1[3]);
|
||
|
py = eval_bezier_n(_t, _a0[1], _a1[1], _a0[1] + _a0[7], _a1[1] + _a1[4]);
|
||
|
pz = eval_bezier_n(_t, _a0[2], _a1[2], _a0[2] + _a0[8], _a1[2] + _a1[5]);
|
||
|
|
||
|
}
|
||
|
|
||
|
return new __vec3(px, py, pz);
|
||
|
} #endregion
|
||
|
|
||
|
static update = function(frame = CURRENT_FRAME) { #region
|
||
|
ds_map_clear(cached_pos);
|
||
|
|
||
|
var _rat = getInputData(0);
|
||
|
path_loop = getInputData(1);
|
||
|
var _typ = getInputData(2);
|
||
|
var _rnd = getInputData(3);
|
||
|
|
||
|
var _a = [];
|
||
|
for(var i = input_fix_len; i < ds_list_size(inputs); i++) {
|
||
|
var _val = getInputData(i);
|
||
|
var _anc = array_create(10, 0);
|
||
|
|
||
|
for(var j = 0; j < 10; j++)
|
||
|
_anc[j] = array_safe_get(_val, j);
|
||
|
|
||
|
if(_rnd) {
|
||
|
_anc[0] = round(_val[0]);
|
||
|
_anc[1] = round(_val[1]);
|
||
|
_anc[2] = round(_val[2]);
|
||
|
}
|
||
|
|
||
|
array_push(_a, _anc);
|
||
|
}
|
||
|
|
||
|
anchors = _a;
|
||
|
outputs[| 2].setValue(_a);
|
||
|
|
||
|
updateLength();
|
||
|
|
||
|
if(is_array(_rat)) {
|
||
|
var _out = array_create(array_length(_rat));
|
||
|
|
||
|
for( var i = 0, n = array_length(_rat); i < n; i++ ) {
|
||
|
if(_typ == 0) _out[i] = getPointRatio(_rat[i]);
|
||
|
else if(_typ == 1) _out[i] = getPointSegment(_rat[i]);
|
||
|
}
|
||
|
|
||
|
outputs[| 0].setValue(_out);
|
||
|
} else {
|
||
|
var _out = [0, 0];
|
||
|
|
||
|
if(_typ == 0) _out = getPointRatio(_rat);
|
||
|
else if(_typ == 1) _out = getPointSegment(_rat);
|
||
|
|
||
|
outputs[| 0].setValue(_out.toArray());
|
||
|
}
|
||
|
} #endregion
|
||
|
|
||
|
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
|
||
|
var bbox = drawGetBbox(xx, yy, _s);
|
||
|
|
||
|
// if(array_empty(segments)) {
|
||
|
draw_sprite_fit(s_node_path, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
|
||
|
|
||
|
// } else {
|
||
|
// gpu_set_tex_filter(true);
|
||
|
// draw_surface_bbox(path_preview_surface, bbox);
|
||
|
// gpu_set_tex_filter(false);
|
||
|
// }
|
||
|
} #endregion
|
||
|
|
||
|
static getPreviewObject = function() { return noone; }
|
||
|
static getPreviewObjects = function() { return []; }
|
||
|
static getPreviewObjectOutline = function() { return []; }
|
||
|
|
||
|
}
|