2023-05-22 20:31:55 +02:00
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#region global
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global.FLAG.keyframe_override = true;
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2023-07-06 19:49:16 +02:00
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enum ANIMATOR_END {
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loop,
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stop
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}
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2023-07-25 20:12:40 +02:00
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#macro ANIMATION_STATIC !(PROJECT.animator.is_playing || PROJECT.animator.frame_progress)
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2023-05-22 20:31:55 +02:00
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#endregion
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#region animation class
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2022-12-10 05:06:01 +01:00
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function AnimationManager() constructor {
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2023-03-07 14:29:47 +01:00
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frames_total = 30;
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current_frame = 0;
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real_frame = 0;
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2023-01-01 02:06:02 +01:00
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time_since_last_frame = 0;
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2023-03-07 14:29:47 +01:00
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framerate = 30;
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is_playing = false;
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frame_progress = false;
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play_freeze = 0;
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2022-12-10 05:06:01 +01:00
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2022-12-23 04:45:52 +01:00
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rendering = false;
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2022-12-10 05:06:01 +01:00
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playback = ANIMATOR_END.loop;
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static setFrame = function(frame) {
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2023-04-10 20:02:59 +02:00
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//if(frame == 0) resetAnimation();
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2022-12-12 09:08:03 +01:00
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var _c = current_frame;
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2023-02-14 02:51:14 +01:00
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frame = clamp(frame, 0, frames_total);
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2022-12-10 05:06:01 +01:00
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real_frame = frame;
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current_frame = round(frame);
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2022-12-12 09:08:03 +01:00
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2023-02-14 02:51:14 +01:00
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if(current_frame == frames_total) {
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2023-06-04 12:38:40 +02:00
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if(rendering) {
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2023-02-14 02:51:14 +01:00
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is_playing = false;
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rendering = false;
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2023-06-04 12:38:40 +02:00
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setFrame(0);
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} else if(playback == ANIMATOR_END.stop)
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is_playing = false;
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else
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2023-02-14 02:51:14 +01:00
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setFrame(0);
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}
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if(_c != current_frame) {
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2022-12-12 09:08:03 +01:00
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frame_progress = true;
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2023-02-14 02:51:14 +01:00
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time_since_last_frame = 0;
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2023-03-31 06:59:08 +02:00
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UPDATE |= RENDER_TYPE.full;
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2023-03-02 07:59:14 +01:00
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} else
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frame_progress = false;
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2022-12-10 05:06:01 +01:00
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}
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2023-04-10 20:02:59 +02:00
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static resetAnimation = function() {
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2023-07-06 19:49:16 +02:00
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var _key = ds_map_find_first(PROJECT.nodeMap);
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var amo = ds_map_size(PROJECT.nodeMap);
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2023-04-10 20:02:59 +02:00
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repeat(amo) {
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2023-07-06 19:49:16 +02:00
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var _node = PROJECT.nodeMap[? _key];
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2023-04-10 20:02:59 +02:00
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_node.resetAnimation();
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2023-07-06 19:49:16 +02:00
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_key = ds_map_find_next(PROJECT.nodeMap, _key);
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2023-04-10 20:02:59 +02:00
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}
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}
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2023-05-16 21:28:16 +02:00
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static render = function() {
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2023-07-25 20:12:40 +02:00
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setFrame(0);
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2023-05-16 21:28:16 +02:00
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is_playing = true;
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rendering = true;
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frame_progress = true;
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2023-07-25 20:12:40 +02:00
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time_since_last_frame = 0;
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2023-05-16 21:28:16 +02:00
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}
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2023-06-04 12:38:40 +02:00
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static toggle = function() {
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2023-07-06 19:49:16 +02:00
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is_playing = !is_playing;
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frame_progress = true;
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2023-07-25 20:12:40 +02:00
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time_since_last_frame = 0;
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2023-06-04 12:38:40 +02:00
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}
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2023-05-16 21:28:16 +02:00
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static pause = function() {
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2023-07-06 19:49:16 +02:00
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is_playing = false;
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frame_progress = true;
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2023-07-25 20:12:40 +02:00
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time_since_last_frame = 0;
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2023-05-16 21:28:16 +02:00
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}
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2023-05-22 20:31:55 +02:00
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static play = function() {
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2023-07-25 20:12:40 +02:00
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setFrame(0);
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2023-07-06 19:49:16 +02:00
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is_playing = true;
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frame_progress = true;
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2023-07-25 20:12:40 +02:00
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time_since_last_frame = 0;
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2023-05-22 20:31:55 +02:00
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}
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2023-05-16 21:28:16 +02:00
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static resume = function() {
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2023-07-06 19:49:16 +02:00
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is_playing = true;
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frame_progress = true;
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2023-07-25 20:12:40 +02:00
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time_since_last_frame = 0;
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2023-05-16 21:28:16 +02:00
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}
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static stop = function() {
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setFrame(0);
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2023-07-25 20:12:40 +02:00
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is_playing = false;
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time_since_last_frame = 0;
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}
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static step = function() {
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if(is_playing && play_freeze == 0) {
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time_since_last_frame += framerate * (delta_time / 1000000);
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if(time_since_last_frame >= 1)
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setFrame(real_frame + 1);
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} else {
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frame_progress = false;
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//setFrame(real_frame);
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time_since_last_frame = 0;
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}
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play_freeze = max(0, play_freeze - 1);
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2023-05-16 21:28:16 +02:00
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}
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2022-12-10 05:06:01 +01:00
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}
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#endregion
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