Pixel-Composer/scripts/node_smoke_domain/node_smoke_domain.gml

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function Node_Smoke_Domain(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
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name = "Domain";
color = COLORS.node_blend_smoke;
icon = THEME.smoke_sim;
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manual_ungroupable = false;
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inputs[0] = nodeValue_Dimension(self);
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inputs[1] = nodeValue_Surface("Collision", self);
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inputs[2] = nodeValue_Enum_Button("Material dissipation type", self, 1, [ "Multiply", "Subtract" ]);
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inputs[3] = nodeValue_Float("Material dissipation", self, 0.02)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
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inputs[4] = nodeValue_Enum_Button("Velocity dissipation type", self, 1, [ "Multiply", "Subtract" ]);
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inputs[5] = nodeValue_Float("Velocity dissipation", self, 0.00)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
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inputs[6] = nodeValue_Vector("Acceleration", self, [ 0, 0 ]);
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inputs[7] = nodeValue_Vector("Material intertia", self, [ 1, -0.2 ]);
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inputs[8] = nodeValue_Float("Initial pressure", self, 0.75)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[9] = nodeValue_Float("Material Maccormack weight", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[10] = nodeValue_Float("Velocity Maccormack weight", self, 0)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[11] = nodeValue_Bool("Wrap", self, false);
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outputs[0] = nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone);
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input_display_list = [
["Domain", false], 0, 11, 1,
["Properties", false], 8, 6, 7,
["Dissipation", false], 2, 3, 4, 5,
["Huh?", true], 9, 10,
];
domain = fd_rectangle_create(256, 256);
_dim_old = [0, 0];
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static update = function(frame = CURRENT_FRAME) { #region
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RETURN_ON_REST
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var _dim = getInputData( 0);
var coll = getInputData( 1);
var mdisTyp = getInputData( 2);
var mdis = getInputData( 3);
var vdisTyp = getInputData( 4);
var vdis = getInputData( 5);
var acc = getInputData( 6);
var matInr = getInputData( 7);
var inPress = getInputData( 8);
var mMac = getInputData( 9);
var vMac = getInputData(10);
var wrap = getInputData(11);
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if(IS_FIRST_FRAME || !is_surface(domain.sf_world)) {
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fd_rectangle_clear(domain);
fd_rectangle_destroy(domain);
domain = fd_rectangle_create(_dim[0], _dim[1]);
fd_rectangle_set_visualization_shader(domain, FD_VISUALIZATION_SHADER.COLORIZE);
fd_rectangle_set_material_type(domain, FD_MATERIAL_TYPE.A_16);
fd_rectangle_set_velocity_time_step(domain, 1);
fd_rectangle_set_material_time_step(domain, 1);
fd_rectangle_set_pressure_iteration_type(domain, -2);
fd_rectangle_set_initial_value_pressure(domain, inPress);
}
surface_set_target(domain.sf_world);
draw_clear_alpha($00FFFF, 0);
if(is_surface(coll))
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draw_surface_stretched_safe(coll, 0, 0, _dim[0], _dim[1]);
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surface_reset_target();
fd_rectangle_set_material_dissipation_type(domain, mdisTyp);
fd_rectangle_set_material_dissipation_value(domain, mdis);
fd_rectangle_set_velocity_dissipation_type(domain, vdisTyp);
fd_rectangle_set_velocity_dissipation_value(domain, vdis);
fd_rectangle_set_acceleration(domain, acc[0], acc[1], matInr[0], matInr[1]);
fd_rectangle_set_velocity_maccormack_weight(domain, vMac);
fd_rectangle_set_material_maccormack_weight(domain, mMac);
fd_rectangle_set_repeat(domain, wrap);
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outputs[0].setValue(domain);
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} #region
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
var _mat = getInputData(1);
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if(!is_surface(_mat)) return;
draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h);
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} #endregion
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}