2022-01-13 05:24:03 +01:00
|
|
|
function Node_create_Gradient(_x, _y) {
|
|
|
|
var node = new Node_Gradient(_x, _y);
|
|
|
|
ds_list_add(PANEL_GRAPH.nodes_list, node);
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
|
|
|
|
function Node_Gradient(_x, _y) : Node(_x, _y) constructor {
|
|
|
|
name = "Gradient";
|
|
|
|
|
|
|
|
uniform_grad_blend = shader_get_uniform(sh_gradient, "gradient_blend");
|
|
|
|
uniform_grad = shader_get_uniform(sh_gradient, "gradient_color");
|
|
|
|
uniform_grad_time = shader_get_uniform(sh_gradient, "gradient_time");
|
2022-01-14 02:44:58 +01:00
|
|
|
uniform_grad_key = shader_get_uniform(sh_gradient, "gradient_keys");
|
2022-01-18 05:31:19 +01:00
|
|
|
uniform_grad_loop = shader_get_uniform(sh_gradient, "gradient_loop");
|
2022-01-14 02:44:58 +01:00
|
|
|
|
2022-01-13 05:24:03 +01:00
|
|
|
uniform_type = shader_get_uniform(sh_gradient, "type");
|
|
|
|
uniform_center = shader_get_uniform(sh_gradient, "center");
|
|
|
|
|
|
|
|
uniform_angle = shader_get_uniform(sh_gradient, "angle");
|
|
|
|
uniform_radius = shader_get_uniform(sh_gradient, "radius");
|
|
|
|
uniform_radius_shf = shader_get_uniform(sh_gradient, "shift");
|
|
|
|
|
|
|
|
inputs[| 0] = nodeValue(0, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2, VALUE_TAG.dimension_2d )
|
|
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
|
|
|
|
inputs[| 1] = nodeValue(1, "Gradient", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white)
|
2022-01-18 05:31:19 +01:00
|
|
|
.setDisplay(VALUE_DISPLAY.gradient)
|
2022-01-13 05:24:03 +01:00
|
|
|
|
|
|
|
inputs[| 2] = nodeValue(2, "Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
2022-01-18 05:31:19 +01:00
|
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Linear", "Circular", "Radial" ])
|
|
|
|
.setVisible(false);
|
2022-01-13 05:24:03 +01:00
|
|
|
|
|
|
|
inputs[| 3] = nodeValue(3, "Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
2022-01-18 05:31:19 +01:00
|
|
|
.setDisplay(VALUE_DISPLAY.rotation)
|
|
|
|
.setVisible(false);
|
|
|
|
|
|
|
|
inputs[| 4] = nodeValue(4, "Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .5)
|
|
|
|
.setVisible(false);
|
|
|
|
|
2022-01-13 05:24:03 +01:00
|
|
|
inputs[| 5] = nodeValue(5, "Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
2022-01-18 05:31:19 +01:00
|
|
|
.setDisplay(VALUE_DISPLAY.slider, [-2, 2, 0.01])
|
|
|
|
.setVisible(false);
|
2022-01-13 05:24:03 +01:00
|
|
|
|
|
|
|
inputs[| 6] = nodeValue(6, "Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [def_surf_size / 2, def_surf_size / 2])
|
2022-01-18 05:31:19 +01:00
|
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
|
|
.setVisible(false);
|
|
|
|
|
|
|
|
inputs[| 7] = nodeValue(7, "Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
|
|
|
|
.setVisible(false);
|
2022-01-13 05:24:03 +01:00
|
|
|
|
|
|
|
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
|
|
|
|
|
|
|
|
input_display_list = [
|
|
|
|
["Output", true], 0,
|
2022-01-18 05:31:19 +01:00
|
|
|
["Gradient", false], 1, 5, 7,
|
|
|
|
["Shape", false], 2, 3, 4, 6
|
2022-01-13 05:24:03 +01:00
|
|
|
];
|
|
|
|
|
|
|
|
static drawOverlay = function(_active, _x, _y, _s, _mx, _my) {
|
|
|
|
inputs[| 6].drawOverlay(_active, _x, _y, _s, _mx, _my);
|
|
|
|
}
|
|
|
|
|
2022-01-18 05:31:19 +01:00
|
|
|
static update = function() {
|
2022-01-13 05:24:03 +01:00
|
|
|
var _dim = inputs[| 0].getValue();
|
|
|
|
|
|
|
|
var _outSurf = outputs[| 0].getValue();
|
|
|
|
if(!is_surface(_outSurf)) {
|
|
|
|
_outSurf = surface_create(surface_valid(_dim[0]), surface_valid(_dim[1]));
|
|
|
|
outputs[| 0].setValue(_outSurf);
|
|
|
|
} else
|
|
|
|
surface_size_to(_outSurf, surface_valid(_dim[0]), surface_valid(_dim[1]));
|
|
|
|
|
|
|
|
var _gra = inputs[| 1].getValue();
|
|
|
|
var _gra_data = inputs[| 1].getExtraData();
|
|
|
|
|
|
|
|
var _typ = inputs[| 2].getValue();
|
|
|
|
var _ang = inputs[| 3].getValue();
|
|
|
|
var _rad = inputs[| 4].getValue();
|
|
|
|
var _shf = inputs[| 5].getValue();
|
|
|
|
var _cnt = inputs[| 6].getValue();
|
2022-01-18 05:31:19 +01:00
|
|
|
var _lop = inputs[| 7].getValue();
|
2022-01-13 05:24:03 +01:00
|
|
|
var _grad_color = [];
|
|
|
|
var _grad_time = [];
|
|
|
|
|
|
|
|
for(var i = 0; i < ds_list_size(_gra); i++) {
|
|
|
|
_grad_color[i * 4 + 0] = color_get_red(_gra[| i].value) / 255;
|
|
|
|
_grad_color[i * 4 + 1] = color_get_green(_gra[| i].value) / 255;
|
|
|
|
_grad_color[i * 4 + 2] = color_get_blue(_gra[| i].value) / 255;
|
|
|
|
_grad_color[i * 4 + 3] = 1;
|
|
|
|
_grad_time[i] = _gra[| i].time;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(_typ == 0 || _typ == 2) {
|
|
|
|
inputs[| 3].show_in_inspector = true;
|
|
|
|
inputs[| 4].show_in_inspector = false;
|
|
|
|
} else if(_typ == 1) {
|
|
|
|
inputs[| 3].show_in_inspector = false;
|
|
|
|
inputs[| 4].show_in_inspector = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
surface_set_target(_outSurf);
|
|
|
|
shader_set(sh_gradient);
|
|
|
|
shader_set_uniform_i(uniform_grad_blend, ds_list_get(_gra_data, 0));
|
|
|
|
shader_set_uniform_f_array(uniform_grad, _grad_color);
|
|
|
|
shader_set_uniform_f_array(uniform_grad_time, _grad_time);
|
2022-01-14 02:44:58 +01:00
|
|
|
shader_set_uniform_i(uniform_grad_key, ds_list_size(_gra));
|
2022-01-18 05:31:19 +01:00
|
|
|
shader_set_uniform_i(uniform_grad_loop, _lop);
|
2022-01-14 02:44:58 +01:00
|
|
|
|
2022-01-13 05:24:03 +01:00
|
|
|
shader_set_uniform_f_array(uniform_center, [_cnt[0] / _dim[0], _cnt[1] / _dim[1]]);
|
|
|
|
shader_set_uniform_i(uniform_type, _typ);
|
|
|
|
|
|
|
|
shader_set_uniform_f(uniform_angle, degtorad(_ang));
|
|
|
|
shader_set_uniform_f(uniform_radius, _rad * sqrt(2));
|
|
|
|
shader_set_uniform_f(uniform_radius_shf, _shf);
|
|
|
|
|
|
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
|
|
shader_reset();
|
|
|
|
surface_reset_target();
|
|
|
|
}
|
2022-01-16 14:28:57 +01:00
|
|
|
doUpdate();
|
2022-01-13 05:24:03 +01:00
|
|
|
}
|