Pixel-Composer/objects/o_main/Draw_64.gml

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/// @description init
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draw_clear(COLORS.bg);
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#region gameframe
if(OS == os_windows && gameframe_is_minimized()) {
//gameframe_update();
exit;
} else if(OS == os_macosx) {
mac_window_step();
}
#endregion
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#region widget scroll
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if(!WIDGET_TAB_BLOCK) {
if(keyboard_check_pressed(vk_tab) && key_mod_press(SHIFT))
widget_previous();
else if(keyboard_check_pressed(vk_tab))
widget_next();
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if(keyboard_check_pressed(vk_enter))
widget_trigger();
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if(keyboard_check_pressed(vk_escape))
widget_clear();
}
WIDGET_TAB_BLOCK = false;
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#endregion
#region register UI element
WIDGET_ACTIVE = [];
#endregion
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#region panels
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if(PANEL_MAIN == 0) resetPanel();
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var surf = surface_get_target();
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try {
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PANEL_MAIN.draw();
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} catch(e) {
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while(surface_get_target() != surf)
surface_reset_target();
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noti_warning(exception_print(e));
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}
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panelDraw();
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gameframe_update();
#endregion
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#region notes
for( var i = 0, n = array_length(PROJECT.notes); i < n; i++ )
PROJECT.notes[i].draw();
#endregion
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#region window
var pd = gameframe_resize_padding;
if(mouse_mx > 0 && mouse_mx < pd && mouse_my > 0 && mouse_my < WIN_H)
CURSOR = cr_size_we;
if(mouse_mx > WIN_W - pd && mouse_mx < WIN_W && mouse_my > 0 && mouse_my < WIN_H)
CURSOR = cr_size_we;
if(mouse_mx > 0 && mouse_mx < WIN_W && mouse_my > 0 && mouse_my < pd)
CURSOR = cr_size_ns;
if(mouse_mx > 0 && mouse_mx < WIN_W && mouse_my > WIN_H - pd && mouse_my < WIN_H)
CURSOR = cr_size_ns;
if(mouse_mx > 0 && mouse_mx < pd && mouse_my > 0 && mouse_my < pd)
CURSOR = cr_size_nwse;
if(mouse_mx > WIN_W - pd && mouse_mx < WIN_W && mouse_my > WIN_H - pd && mouse_my < WIN_H)
CURSOR = cr_size_nwse;
if(mouse_mx > 0 && mouse_mx < pd && mouse_my > WIN_H - pd && mouse_my < WIN_H)
CURSOR = cr_size_nesw;
if(mouse_mx > WIN_W - pd && mouse_mx < WIN_W && mouse_my > 0 && mouse_my < pd)
CURSOR = cr_size_nesw;
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#endregion