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function Node_Blur_Simple(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Non-Uniform Blur";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 32, 0.1] });
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inputs[| 2] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
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inputs[| 3] = nodeValue("Blur mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 4] = nodeValue("Override color", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Replace all color while keeping the alpha. Used to\nfix grey outline when bluring transparent pixel.");
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inputs[| 5] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
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inputs[| 6] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 7] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 8] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 8;
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inputs[| 9] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(6); // inputs 10, 11,
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inputs[| 12] = nodeValue("Gradient", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject([ c_black, c_white ]) )
.setMappable(13);
inputs[| 13] = nodeValueMap("Gradient map", self);
inputs[| 14] = nodeValueGradientRange("Gradient map range", self, inputs[| 1]);
inputs[| 15] = nodeValue("Use Gradient", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 16] = nodeValue("Gamma Correction", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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input_display_list = [ 8, 9,
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["Surfaces", true], 0, 6, 7, 10, 11,
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["Blur", false], 1, 3, 4, 5, 16,
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["Effects", false, 15], 12, 13, 14,
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];
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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attribute_oversample();
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static step = function() { #region
__step_mask_modifier();
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inputs[| 12].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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if(!is_surface(_data[0])) return _outSurf;
var _size = _data[1];
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var _samp = struct_try_get(attributes, "oversample");
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var _mask = _data[3];
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var _isovr = _data[4];
var _overc = _data[5];
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var _msk = _data[6];
var _mix = _data[7];
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var _useGrd = _data[15];
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var _gam = _data[16];
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inputs[| 5].setVisible(_isovr);
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surface_set_shader(_outSurf, sh_blur_simple);
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shader_set_i("useGradient", _useGrd);
shader_set_gradient(_data[12], _data[13], _data[14], inputs[| 12]);
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shader_set_f("dimension", surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]));
shader_set_f("size", _size);
shader_set_i("sampleMode", _samp);
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shader_set_i("gamma", _gam);
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shader_set_i("overrideColor", _isovr);
shader_set_color("overColor", _overc);
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shader_set_i("useMask", is_surface(_mask));
shader_set_surface("mask", _mask);
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draw_surface_safe(_data[0]);
surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _msk, _mix);
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_outSurf = channel_apply(_data[0], _outSurf, _data[9]);
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return _outSurf;
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} #endregion
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}