Pixel-Composer/scripts/node_combine_rgb/node_combine_rgb.gml

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function Node_Combine_RGB(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "RGB Combine";
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dimension_index = -1;
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inputs[| 0] = nodeValue("Red", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 1] = nodeValue("Green", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 2] = nodeValue("Blue", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 3] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 4] = nodeValue("Sampling type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Channel value", "Greyscale"]);
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inputs[| 5] = nodeValue("Base value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0, "Set value to the unconnected color channels.")
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.setDisplay(VALUE_DISPLAY.slider)
.setMappable(6);
//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 6] = nodeValueMap("Base value", self);
//////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 7] = nodeValue("Array Input", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 8] = nodeValue("RGBA Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, [])
.setArrayDepth(1);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
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["Sampling", false], 4, 5, 6,
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["Surfaces", true], 7, 0, 1, 2, 3, 8,
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]
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attribute_surface_depth();
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static step = function() { #region
inputs[| 5].mappableStep();
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var _arr = getInputData(7);
inputs[| 0].setVisible(!_arr, !_arr);
inputs[| 1].setVisible(!_arr, !_arr);
inputs[| 2].setVisible(!_arr, !_arr);
inputs[| 3].setVisible(!_arr, !_arr);
inputs[| 8].setVisible(_arr, _arr);
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _arr = _data[7];
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var _r = _arr? array_safe_get_fast(_data[8], 0) : _data[0];
var _g = _arr? array_safe_get_fast(_data[8], 1) : _data[1];
var _b = _arr? array_safe_get_fast(_data[8], 2) : _data[2];
var _a = _arr? array_safe_get_fast(_data[8], 3) : _data[3];
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var _baseS = is_surface(_r)? _r : (is_surface(_g)? _g : _b);
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if(!is_surface(_baseS)) return _outSurf;
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var _ww = surface_get_width_safe(_baseS);
var _hh = surface_get_height_safe(_baseS);
_outSurf = surface_verify(_outSurf, _ww, _hh);
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surface_set_shader(_outSurf, sh_combine_rgb);
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shader_set_surface("samplerR", _r);
shader_set_surface("samplerG", _g);
shader_set_surface("samplerB", _b);
shader_set_surface("samplerA", _a);
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shader_set_i("useR", is_surface(_r));
shader_set_i("useG", is_surface(_g));
shader_set_i("useB", is_surface(_b));
shader_set_i("useA", is_surface(_a));
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shader_set_i("mode", !_data[4]);
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shader_set_f_map("base", _data[5], _data[6], inputs[| 5]);
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draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _ww, _hh);
surface_reset_shader();
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return _outSurf;
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} #endregion
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}