Pixel-Composer/scripts/node_counter/node_counter.gml

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function Node_Counter(_x, _y, _group = -1) : Node_Value_Processor(_x, _y, _group) constructor {
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name = "Counter";
update_on_frame = true;
previewable = false;
w = 96;
min_h = 0;
inputs[| 0] = nodeValue(0, "Start", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
inputs[| 1] = nodeValue(1, "Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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inputs[| 2] = nodeValue(2, "Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Frame count", "Animation progress"]);
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outputs[| 0] = nodeValue(0, "Counter", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
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input_display_list = [
2, 0, 1
];
static step = function() {
var mode = inputs[| 2].getValue();
switch(mode) {
case 0 :
inputs[| 0].setVisible(true);
break;
case 1 :
inputs[| 0].setVisible(false);
break;
}
}
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function process_value_data(_data, index = 0) {
var time = ANIMATOR.current_frame;
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var mode = inputs[| 2].getValue();
var val;
switch(mode) {
case 0 : val = _data[0] + time * _data[1]; break;
case 1 : val = time / (ANIMATOR.frames_total - 1) * _data[1]; break;
}
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return val;
}
doUpdate();
static onDrawNode = function(xx, yy, _mx, _my, _s) {
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draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text);
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draw_text_transformed(xx + w / 2 * _s, yy + 10 + h / 2 * _s, outputs[| 0].getValue(), _s, _s, 0);
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}
}