Pixel-Composer/scripts/node_scale/node_scale.gml

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function Node_Scale(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Scale";
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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inputs[| 2] = nodeValue(2, "Keep dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index) {
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var scale = _data[1];
var keep = _data[2];
var ww = surface_get_width(_data[0]);
var hh = surface_get_height(_data[0]);
var sw = keep? ww : ww * scale;
var sh = keep? hh : hh * scale;
if(sw > 1 && sh > 1) {
surface_size_to(_outSurf, sw, sh);
surface_set_target(_outSurf);
var cx = keep? (ww - ww * scale) / 2 : 0;
var cy = keep? (ww - hh * scale) / 2 : 0;
draw_clear_alpha(0, 0);
BLEND_ADD
draw_surface_ext_safe(_data[0], cx, cy, scale, scale, 0, c_white, 1);
BLEND_NORMAL
surface_reset_target();
}
return _outSurf;
}
}