Pixel-Composer/scripts/node_solid/node_solid.gml

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function Node_Solid(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Solid";
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inputs[| 0] = nodeValue(0, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 )
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.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue(1, "Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
inputs[| 2] = nodeValue(2, "Empty", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 3] = nodeValue(3, "Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 4] = nodeValue(4, "Use mask dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
input_display_list = [
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0, 3, 4, 1, 2
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];
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static process_data = function(_outSurf, _data, _output_index) {
var _dim = _data[0];
var _col = _data[1];
var _emp = _data[2];
var _msk = _data[3];
var _msd = _data[4];
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inputs[| 4].setVisible(is_surface(_msk));
if(is_surface(_msk) && _msd)
_dim = [ surface_get_width(_msk), surface_get_height(_msk) ];
if(!is_surface(_outSurf))
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_outSurf = surface_create_valid(_dim[0], _dim[1]);
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else
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surface_size_to(_outSurf, _dim[0], _dim[1]);
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
if(!_emp) {
shader_set(sh_solid);
if(is_surface(_msk))
draw_surface_stretched_ext(_msk, 0, 0, _dim[0], _dim[1], _col, 1);
else
draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], _col, 1);
shader_reset();
}
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surface_reset_target();
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return _outSurf;
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}
doUpdate();
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}