mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
22 lines
494 B
Plaintext
22 lines
494 B
Plaintext
|
//
|
||
|
// Simple passthrough fragment shader
|
||
|
//
|
||
|
varying vec2 v_vTexcoord;
|
||
|
varying vec4 v_vColour;
|
||
|
|
||
|
uniform vec2 dimension;
|
||
|
uniform vec2 center;
|
||
|
uniform float strength;
|
||
|
uniform float radius;
|
||
|
|
||
|
void main() {
|
||
|
vec2 pixelPos = v_vTexcoord * dimension;
|
||
|
vec2 to = center - pixelPos;
|
||
|
float dis = distance(center, pixelPos);
|
||
|
float eff = 1. - clamp(dis / radius, 0., 1.);
|
||
|
|
||
|
vec2 tex = pixelPos + to * eff * strength;
|
||
|
tex /= dimension;
|
||
|
gl_FragColor = v_vColour * texture2D( gm_BaseTexture, tex );
|
||
|
}
|