Pixel-Composer/shaders/sh_level/sh_level.fsh

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2022-01-13 05:24:03 +01:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform float black;
uniform float white;
void main() {
vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
col.r = (col.r - black) / (white - black);
col.g = (col.g - black) / (white - black);
col.b = (col.b - black) / (white - black);
gl_FragColor = col;
}