Pixel-Composer/scripts/node_array_copy/node_array_copy.gml

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function Node_Array_Copy(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Array Copy";
setDimension(96, 32 + 24);
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newInput(0, nodeValue("Array", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0))
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.setArrayDepth(1)
.setVisible(true, true);
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newInput(1, nodeValue_Int("Starting Index", self, 0));
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newInput(2, nodeValue_Int("Size", self, 1));
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outputs[0] = nodeValue_Output("Array", self, VALUE_TYPE.any, 0)
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.setArrayDepth(1);
static step = function() {
var _typ = VALUE_TYPE.any;
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if(inputs[0].value_from != noone) _typ = inputs[0].value_from.type;
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inputs[0].setType(_typ);
outputs[0].setType(_typ);
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}
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static update = function(frame = CURRENT_FRAME) {
var _arr = getInputData(0);
var _ind = getInputData(1);
var _siz = getInputData(2);
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if(!is_array(_arr)) return;
var res = [];
for( var i = 0; i < _siz; i++ )
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res[i] = array_safe_get_fast(_arr, _ind + i);
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outputs[0].setValue(res);
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}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
}
}