2024-01-23 14:40:03 +01:00
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function Node_create_BW(_x, _y) {
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var node = new Node_BW(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_BW(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "BW";
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uniform_exp = shader_get_uniform(sh_bw, "brightness");
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uniform_con = shader_get_uniform(sh_bw, "contrast");
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inputs[| 0] = new NodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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2024-08-07 13:20:45 +02:00
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inputs[| 1] = new NodeValue_Float(1, "Brightness", self, 0);
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2024-01-23 14:40:03 +01:00
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inputs[| 1].setDisplay(VALUE_DISPLAY.slider, [ -1, 1, 0.01]);
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2024-08-07 13:20:45 +02:00
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inputs[| 2] = new NodeValue_Float(2, "Contrast", self, 1);
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2024-01-23 14:40:03 +01:00
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inputs[| 2].setDisplay(VALUE_DISPLAY.slider, [ -1, 4, 0.01]);
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2024-08-07 13:20:45 +02:00
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outputs[| 0] = new nodeValue_Output(0, "Surface out", self, VALUE_TYPE.surface, surface_create(1, 1));
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2024-01-23 14:40:03 +01:00
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function process_data(_inSurf, _outSurf, _data) {
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var _exp = _data[1];
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var _con = _data[2];
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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shader_set(sh_bw);
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shader_set_uniform_f(uniform_exp, _exp);
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shader_set_uniform_f(uniform_con, _con);
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draw_surface(_inSurf, 0, 0);
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shader_reset();
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surface_reset_target();
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return _outSurf;
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}
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}
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