Pixel-Composer/scripts/node_tiler_tileset/node_tiler_tileset.gml

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function Node_Tile_Tileset(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Tileset";
bypass_grid = true;
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preserve_height_for_preview = true;
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node_edit = noone;
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renaming = noone;
rename_text = "";
tb_rename = new textBox(TEXTBOX_INPUT.text, function(_name) {
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if(renaming == noone) return;
renaming.name = _name;
renaming = noone;
});
tb_rename.font = f_p2;
tb_rename.hide = true;
newInput( 0, nodeValue_Surface("Texture", self, noone));
newInput( 1, nodeValue_Vec2("Tile size", self, [ 16, 16 ]));
newOutput(0, nodeValue_Output("Tileset", self, VALUE_TYPE.tileset, self));
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static drawTile = function(index, _x, _y, _w, _h) {
if(index < -1) { // animated
var _an = -index - 2;
var _at = array_safe_get(animatedTiles, _an, noone);
if(_at == noone) return;
var _prin = array_safe_get(_at.index, safe_mod(current_time / 1000 * 2, array_length(_at.index)), undefined);
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if(_prin != undefined) drawTile(_prin, _x, _y, _w, _h);
return;
}
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var _prc = safe_mod(index, tileAmount[0]);
var _prr = floor(index / tileAmount[0]);
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var _pr_tx = _prc * tileSize[0];
var _pr_ty = _prr * tileSize[1];
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var _pr_sx = _w / tileSize[0];
var _pr_sy = _h / tileSize[1];
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draw_surface_part_ext(texture, _pr_tx, _pr_ty, tileSize[0], tileSize[1], _x, _y, _pr_sx, _pr_sy, c_white, 1);
}
static setPencil = function() {
var _n = PANEL_INSPECTOR.getInspecting();
if(!is(_n, Node_Tile_Drawer)) continue;
if(PANEL_PREVIEW.tool_current != _n.tool_pencil)
_n.tool_pencil.toggle();
}
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#region ++++ tile selector ++++
tile_selector_surface = 0;
tile_selector_mask = 0;
tile_selector_h = ui(320);
tile_selector_x = 0;
tile_selector_y = 0;
tile_selector_s = 2;
tile_selector_s_to = 2;
tile_dragging = false;
tile_drag_sx = 0;
tile_drag_sy = 0;
tile_drag_mx = 0;
tile_drag_my = 0;
tile_selecting = false;
tile_select_ss = [ 0, 0 ];
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tile_zoom_drag = false;
tile_zoom_mx = noone;
tile_zoom_sx = noone;
object_selecting = noone;
object_select_id = noone;
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selecting_surface = noone;
selecting_surface_tile = noone;
autoterrain_selector_mask = 0;
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grid_draw = true;
brush = new tiler_brush(self);
tile_selector = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) {
var _tileSet = texture;
var _tileSiz = tileSize;
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var _pd = ui(4);
var _yy = _y;
var _tsh = tile_selector.fixHeight > 0? tile_selector.fixHeight - ui(24 + 4 + 48 + 8) : tile_selector_h;
var _h = _tsh;
var bx = _x;
var by = _yy;
var bs = ui(24);
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Clear selection", THEME.canvas_tools_selection_rectangle, 0, COLORS._main_icon_light) == 2) {
brush.brush_indices = [[]];
brush.brush_width = 0;
brush.brush_height = 0;
}
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var _lx = bx + bs + ui(8);
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bx = _x + _w - bs;
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Zoom to fit", THEME.path_tools_transform, 0, COLORS._main_icon_light) == 2) {
if(is_surface(_tileSet)) {
var _tdim = surface_get_dimension(_tileSet);
var _sw = _w - _pd * 2;
var _sh = _tsh - _pd * 2;
var _ss = min(_sw / (_tdim[0] + 16), _sh / (_tdim[1] + 16));
tile_selector_s = _ss;
tile_selector_s_to = _ss;
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tile_selector_x = _w / 2 - _tdim[0] * _ss / 2;
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tile_selector_y = _tsh / 2 - _tdim[1] * _ss / 2;
}
}
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var _rx = bx - ui(8);
var _zw = ui(128);
var _zh = ui(12);
var _zx1 = _rx;
var _zx0 = max(_lx, _zx1 - _zw);
_zw = _zx1 - _zx0;
var _zy = by + bs / 2 - _zh / 2;
if(_zw) { //zoom
var _zcc = (tile_selector_s_to - 0.5) / 3.5;
var _zcw = _zw * _zcc;
draw_sprite_stretched_ext(THEME.textbox, 3, _zx0, _zy, _zw, _zh, c_white, 1);
draw_sprite_stretched_ext(THEME.textbox, 4, _zx0, _zy, _zcw, _zh, c_white, 1);
if(_hover && point_in_rectangle(_m[0], _m[1], _zx0, _zy, _zx0 + _zw, _zy + _zh)) {
draw_sprite_stretched_ext(THEME.textbox, 1, _zx0, _zy, _zw, _zh, c_white, 1);
if(mouse_press(mb_left, _focus)) {
tile_zoom_drag = true;
tile_zoom_mx = _m[0];
tile_zoom_sx = tile_selector_s_to;
}
}
if(tile_zoom_drag) {
var _zl = clamp(tile_zoom_sx + (_m[0] - tile_zoom_mx) / _zw * 3.5, .5, 4);
var _s = tile_selector_s;
tile_selector_s_to = _zl;
tile_selector_s = _zl;
if(_s != tile_selector_s) {
var _ds = tile_selector_s - _s;
var _msx = (_w / 2 - _pd) - tile_selector_x;
var _msy = (_tsh / 2 - _pd) - tile_selector_y;
tile_selector_x -= _msx * _ds / _s;
tile_selector_y -= _msy * _ds / _s;
}
if(mouse_release(mb_left))
tile_zoom_drag = false;
}
}
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_h += bs + ui(4);
_yy += bs + ui(4);
var _sx = _x + _pd;
var _sy = _yy + _pd;
var _sw = _w - _pd * 2;
var _sh = _tsh - _pd * 2;
draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _yy, _w, _tsh, COLORS.node_composite_bg_blend, 1);
tile_selector_surface = surface_verify(tile_selector_surface, _sw, _sh);
tile_selector_mask = surface_verify(tile_selector_mask, _sw, _sh);
autoterrain_selector_mask = surface_verify(autoterrain_selector_mask, _sw, _sh);
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if(!is_surface(_tileSet)) return _h;
var _tdim = surface_get_dimension(_tileSet);
var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ];
var _tileSel_w = _tileSiz[0] * tile_selector_s;
var _tileSel_h = _tileSiz[1] * tile_selector_s;
var _msx = _m[0] - _sx - tile_selector_x;
var _msy = _m[1] - _sy - tile_selector_y;
var _mtx = floor(_msx / tile_selector_s / _tileSiz[0]);
var _mty = floor(_msy / tile_selector_s / _tileSiz[1]);
var _mid = _mtx >= 0 && _mtx < _tileAmo[0] && _mty >= 0 && _mty < _tileAmo[1]? _mty * _tileAmo[0] + _mtx : noone;
var _tileHov_x = tile_selector_x + _mtx * _tileSiz[0] * tile_selector_s;
var _tileHov_y = tile_selector_y + _mty * _tileSiz[1] * tile_selector_s;
var _hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _yy, _x + _w, _yy + _tsh);
#region surface_set_target(tile_selector_surface);
surface_set_target(tile_selector_surface);
draw_clear(colorMultiply(COLORS.panel_bg_clear, COLORS.node_composite_bg_blend));
draw_sprite_tiled_ext(s_transparent, 0, tile_selector_x, tile_selector_y, tile_selector_s, tile_selector_s, colorMultiply(COLORS.panel_preview_transparent, COLORS.node_composite_bg_blend), 1);
draw_surface_ext(_tileSet, tile_selector_x, tile_selector_y, tile_selector_s, tile_selector_s, 0, c_white, 1);
if(grid_draw) {
var _gw = _tileSiz[0] * tile_selector_s;
var _gh = _tileSiz[1] * tile_selector_s;
var gw = _tdim[0] / _tileSiz[0];
var gh = _tdim[1] / _tileSiz[1];
var cx = tile_selector_x;
var cy = tile_selector_y;
draw_set_color(PROJECT.previewGrid.color);
draw_set_alpha(PROJECT.previewGrid.opacity);
for( var i = 1; i < gw; i++ ) {
var _lxx = cx + i * _gw;
draw_line(_lxx, cy, _lxx, cy + _tdim[1] * tile_selector_s);
}
for( var i = 1; i < gh; i++ ) {
var _lyy = cy + i * _gh;
draw_line(cx, _lyy, cx + _tdim[0] * tile_selector_s, _lyy);
}
draw_set_alpha(1);
}
draw_set_color(COLORS.panel_preview_surface_outline);
draw_rectangle(tile_selector_x, tile_selector_y, tile_selector_x + _tdim[0] * tile_selector_s - 1, tile_selector_y + _tdim[1] * tile_selector_s - 1, true);
if(_hov && _mid > noone) {
draw_set_color(c_white);
draw_rectangle_width(_tileHov_x - 1, _tileHov_y - 1, _tileHov_x + _tileSel_w, _tileHov_y + _tileSel_h, 1);
draw_set_color(c_black);
draw_rectangle_width(_tileHov_x, _tileHov_y, _tileHov_x + _tileSel_w - 1, _tileHov_y + _tileSel_h - 1, 1);
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if(is(object_selecting, tiler_brush_autoterrain) && object_select_id != noone) TOOLTIP = "Set Autoterrain";
else if(is(object_selecting, tiler_brush_animated) && object_select_id != noone) TOOLTIP = "Set Animated tile";
else if(is(object_selecting, tiler_rule) && object_select_id != noone) TOOLTIP = "Set Rule selector";
else if(is(object_selecting, tiler_rule_replacement)) TOOLTIP = "Set Rule replacement";
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else if(is(object_selecting, tilemap_convert_object)) TOOLTIP = "Set Replacement target";
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if(mouse_press(mb_left, _focus)) {
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if((is(object_selecting, tiler_brush_autoterrain) || is(object_selecting, tiler_brush_animated)) && object_select_id != noone) {
object_selecting.index[object_select_id] = _mid;
do { object_select_id++; } until(object_select_id == array_length(object_selecting.index) || object_selecting.index[object_select_id] == -1)
if(object_select_id >= array_length(object_selecting.index))
object_select_id = noone;
} else if(is(object_selecting, tiler_rule)) {
if(object_select_id != noone)
object_selecting.selection_rules[object_select_id] = _mid;
object_selecting = noone;
triggerRender();
} else if(is(object_selecting, tiler_rule_replacement)) {
tile_selecting = true;
tile_select_ss = [ _mtx, _mty ];
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} else if(is(object_selecting, tilemap_convert_object)) {
object_selecting.target = _mid;
object_selecting = noone;
if(node_edit) node_edit.triggerRender();
} else {
object_selecting = noone;
object_select_id = noone;
tile_selecting = true;
tile_select_ss = [ _mtx, _mty ];
}
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palette_using = false;
}
}
surface_reset_target();
#endregion
#region surface_set_target(tile_selector_mask);
surface_set_target(tile_selector_mask);
DRAW_CLEAR
draw_set_color(c_white);
for( var i = 0, n = array_length(brush.brush_indices); i < n; i++ )
for( var j = 0, m = array_length(brush.brush_indices[i]); j < m; j++ ) {
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var _bindex = floor(brush.brush_indices[i][j][0]);
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var _tileSel_row = floor(_bindex / _tileAmo[0]);
var _tileSel_col = safe_mod(_bindex, _tileAmo[0]);
var _tileSel_x = tile_selector_x + _tileSel_col * _tileSiz[0] * tile_selector_s;
var _tileSel_y = tile_selector_y + _tileSel_row * _tileSiz[1] * tile_selector_s;
draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false);
}
surface_reset_target();
#endregion
if(tile_selecting) { // tile selection
var _ts_sx = clamp(min(tile_select_ss[0], _mtx), 0, _tileAmo[0] - 1);
var _ts_sy = clamp(min(tile_select_ss[1], _mty), 0, _tileAmo[1] - 1);
var _ts_ex = clamp(max(tile_select_ss[0], _mtx), 0, _tileAmo[0] - 1);
var _ts_ey = clamp(max(tile_select_ss[1], _mty), 0, _tileAmo[1] - 1);
brush.brush_indices = [];
brush.brush_width = _ts_ex - _ts_sx + 1;
brush.brush_height = _ts_ey - _ts_sy + 1;
for( var i = _ts_sy; i <= _ts_ey; i++ )
for( var j = _ts_sx; j <= _ts_ex; j++ )
brush.brush_indices[i - _ts_sy][j - _ts_sx] = [ i * _tileAmo[0] + j, 0 ];
if(mouse_release(mb_left)) {
if(is(object_selecting, tiler_rule_replacement)) {
object_select_id.size[0] = max(object_select_id.size[0], brush.brush_width);
object_select_id.size[1] = max(object_select_id.size[1], brush.brush_height);
var _ind = 0;
for( var i = _ts_sy; i <= _ts_ey; i++ )
for( var j = _ts_sx; j <= _ts_ex; j++ )
object_selecting.index[_ind++] = i * _tileAmo[0] + j;
object_selecting = noone;
object_select_id = noone;
triggerRender();
}
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setPencil();
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tile_selecting = false;
}
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}
#region pan zoom
if(tile_dragging) {
var _tdx = _m[0] - tile_drag_mx;
var _tdy = _m[1] - tile_drag_my;
tile_selector_x = tile_drag_sx + _tdx;
tile_selector_y = tile_drag_sy + _tdy;
if(mouse_release(mb_middle))
tile_dragging = false;
}
if(_hov) {
if(mouse_press(mb_middle, _focus)) {
tile_dragging = true;
tile_drag_sx = tile_selector_x;
tile_drag_sy = tile_selector_y;
tile_drag_mx = _m[0];
tile_drag_my = _m[1];
}
var _s = tile_selector_s;
if(key_mod_press(CTRL) || tile_selector.popupPanel != noone) {
if(mouse_wheel_up()) { tile_selector_s_to = clamp(tile_selector_s_to * 1.2, 0.5, 4); }
if(mouse_wheel_down()) { tile_selector_s_to = clamp(tile_selector_s_to / 1.2, 0.5, 4); }
}
tile_selector_s = lerp_float(tile_selector_s, tile_selector_s_to, 2);
if(_s != tile_selector_s) {
var _ds = tile_selector_s - _s;
tile_selector_x -= _msx * _ds / _s;
tile_selector_y -= _msy * _ds / _s;
}
}
var _tdim_ws = _tdim[0] * tile_selector_s;
var _tdim_hs = _tdim[1] * tile_selector_s;
var _minx = -(_tdim_ws - _w) - 32;
var _miny = -(_tdim_hs - _tsh) - 32;
var _maxx = 32;
var _maxy = 32;
if(_minx > _maxx) { _minx = (_minx + _maxx) / 2; _maxx = _minx; }
if(_miny > _maxy) { _miny = (_miny + _maxy) / 2; _maxy = _miny; }
tile_selector_x = clamp(tile_selector_x, _minx, _maxx);
tile_selector_y = clamp(tile_selector_y, _miny, _maxy);
#endregion
draw_surface(tile_selector_surface, _sx, _sy);
shader_set(sh_brush_outline);
var _brush_tiles = brush.brush_width * brush.brush_height;
var _cc = c_white;
if(_brush_tiles == 9 || _brush_tiles == 15 || _brush_tiles == 48 || _brush_tiles == 55) _cc = COLORS._main_value_positive;
shader_set_f("dimension", _sw, _sh);
draw_surface_ext(tile_selector_mask, _sx, _sy, 1, 1, 0, _cc, 1);
shader_reset();
if(is(object_selecting, tiler_brush_autoterrain)) { // autoterrain
surface_set_target(autoterrain_selector_mask);
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DRAW_CLEAR
draw_set_color(c_white);
for( var j = 0, m = array_length(object_selecting.index); j < m; j++ ) {
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var _bindex = object_selecting.index[j];
if(_bindex < 0) continue;
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var _tileSel_row = floor(_bindex / _tileAmo[0]);
var _tileSel_col = safe_mod(_bindex, _tileAmo[0]);
var _tileSel_x = tile_selector_x + _tileSel_col * _tileSiz[0] * tile_selector_s;
var _tileSel_y = tile_selector_y + _tileSel_row * _tileSiz[1] * tile_selector_s;
draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false);
}
surface_reset_target();
shader_set(sh_brush_outline);
shader_set_f("dimension", _sw, _sh);
draw_surface_ext(autoterrain_selector_mask, _sx, _sy, 1, 1, 0, COLORS._main_accent, 1);
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shader_reset();
}
#region varients
var _bw = 1;
var _bh = 1;
var _sel_sw = _tileSiz[0];
var _sel_sh = _tileSiz[1];
selecting_surface = surface_verify(selecting_surface, _bw, _bh, surface_rgba16float);
selecting_surface_tile = surface_verify(selecting_surface_tile, _sel_sw, _sel_sh);
var _ty = _yy + _tsh + ui(8);
var _th = ui(48);
_h += ui(8) + _th;
var _sx = _x + ui(8);
var _sy = _ty + ui(8);
var _ss = (_th - ui(16)) / _sel_sh;
var _sw = _ss * _sel_sw;
var _sh = _ss * _sel_sh;
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draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _ty, _w, _th, COLORS.node_composite_bg_blend, 1);
var _shov = _hover && point_in_rectangle(_m[0], _m[1], _sx, _sy, _sx + _sw, _sy + _sh);
var _aa = 0.5 + 0.5 * _shov;
draw_sprite_stretched_ext(THEME.ui_panel, 1, _sx, _sy, _sw, _sh, COLORS._main_icon, _aa);
draw_sprite_uniform(THEME.cross, 0, _sx + _sw / 2, _sy + _sh / 2, 1, COLORS._main_icon, _aa);
if(_shov) {
if(object_selecting == noone) {
if(mouse_press(mb_left, _focus)) {
brush.brush_indices = [[[ -1, 0 ]]];
brush.brush_width = 1;
brush.brush_height = 1;
}
} else if(is(object_selecting, tiler_rule)) {
TOOLTIP = "Set Rule selector";
if(mouse_press(mb_left, _focus)) {
if(object_select_id != noone)
object_selecting.selection_rules[object_select_id] = -10000;
object_selecting = noone;
triggerRender();
}
}
}
_sx += _sw + ui(8);
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if(brush.brush_width * brush.brush_height != 1)
return _h;
var _bb = brush.brush_indices[0][0];
var _variences = [ 0, 1, 2, 3, 8, 16 ];
for( var v = 0, p = array_length(_variences); v < p; v++ ) {
var _var = _variences[v];
surface_set_shader(selecting_surface, sh_draw_tile_brush, true, BLEND.over);
shader_set_f("index", _bb[0]);
shader_set_f("varient", _var);
draw_point(0, 0);
surface_reset_shader();
var _tileSetDim = surface_get_dimension(_tileSet);
surface_set_shader(selecting_surface_tile, sh_draw_tile_map, true, BLEND.over);
shader_set_2("dimension", [ _sel_sw, _sel_sh ]);
shader_set_surface("indexTexture", selecting_surface);
shader_set_2("indexTextureDim", surface_get_dimension(selecting_surface));
shader_submit();
draw_empty();
surface_reset_shader();
var _shov = _hover && point_in_rectangle(_m[0], _m[1], _sx, _sy, _sx + _sw, _sy + _sh);
var _aa = _bb[1] == _var? 1 : 0.5 + 0.5 * _shov;
draw_surface_ext(selecting_surface_tile, _sx, _sy, _ss, _ss, 0, c_white, _aa);
if(_bb[1] == _var)
draw_sprite_stretched_ext(THEME.ui_panel, 1, _sx, _sy, _sw, _sh, COLORS._main_accent);
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if(_shov && mouse_press(mb_left, _focus))
_bb[1] = _var;
_sx += _sw + ui(8);
}
#endregion
return _h;
});
tile_selector.setName("Tileset");
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#endregion
#region ++++ auto terrain ++++
autoterrain = [];
autoterrain_selector_h = 0;
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autoterrain_selector = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) {
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var _yy = _y;
var _h = 0;
var _tileSet = texture;
var _tileSiz = tileSize;
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if(!is_surface(_tileSet)) return _h;
var _tdim = surface_get_dimension(_tileSet);
var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ];
var bx = _x;
var by = _yy;
var bs = ui(24);
var _brush_tiles = brush.brush_width * brush.brush_height;
var _fromSel = _brush_tiles == 9 || _brush_tiles == 15 || _brush_tiles == 25 ||_brush_tiles == 48 || _brush_tiles == 55;
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if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, _fromSel? "New autoterrain from selection" : "New autoterrain", THEME.add_16, 0, COLORS._main_value_positive) == 2) {
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var _new_at = noone;
var _indx = array_create(brush.brush_width * brush.brush_height);
for( var i = 0, n = brush.brush_height; i < n; i++ )
for( var j = 0, m = brush.brush_width; j < m; j++ )
_indx[i * brush.brush_width + j] = brush.brush_indices[i][j][0];
if(_brush_tiles == 9) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.box9, _indx);
else if(_brush_tiles == 25) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.box25, _indx);
else if(_brush_tiles == 15) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.side15, _indx);
else if(_brush_tiles == 48) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.top48, _indx);
else if(_brush_tiles == 55) _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.top55, _indx);
else _new_at = new tiler_brush_autoterrain(AUTOTERRAIN_TYPE.box9, _indx);
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object_selecting = _new_at;
object_select_id = noone;
array_push(autoterrain, _new_at);
if(!array_empty(_indx)) {
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brush.brush_indices = [[ [ _new_at.index[0], 0 ] ]];
brush.brush_width = 1;
brush.brush_height = 1;
}
}
_h += bs + ui(4);
_yy += bs + ui(4);
var _pd = ui(4);
var _ah = _pd * 2;
var del = -1;
draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _yy, _w, autoterrain_selector_h, COLORS.node_composite_bg_blend, 1);
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_yy += _pd;
for( var i = 0, n = array_length(autoterrain); i < n; i++ ) {
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var _hg = ui(32);
var _at = autoterrain[i];
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var _pw = ui(24);
var _ph = ui(24);
var _px = _x + ui(8);
var _py = _yy + ui(4);
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var _prin = array_safe_get(_at.index, _at.prevInd, undefined);
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if(_prin == undefined)
draw_sprite_stretched_ext(THEME.ui_panel, 1, _px, _py, _pw, _ph, COLORS._main_icon);
else
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drawTile(_prin, _px, _py, _pw, _ph);
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var _tx = _px + _pw + ui(8);
var _hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _yy, _x + _w, _yy + _hg - 1);
var _cc = object_selecting == _at? COLORS._main_accent : (_hov? COLORS._main_text : COLORS._main_text_sub);
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if(renaming == _at) {
tb_rename.setFocusHover(_focus, _hover);
tb_rename.draw(_tx, _yy, _w - _pw - ui(8), _hg, rename_text, _m);
} else {
draw_set_text(f_p2, fa_left, fa_center, _cc);
draw_text_add(_tx, _yy + _hg / 2, _at.name);
var bs = ui(24);
var bx = _w - bs - ui(4);
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var by = _yy + _hg / 2 - bs / 2;
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.minus_16, 0, _hov? COLORS._main_value_negative : COLORS._main_icon) == 2)
del = i;
}
if(_hov && _m[0] < _x + _w - ui(32)) {
if(is(object_selecting, tiler_rule)) {
TOOLTIP = "Set Rule selector";
if(mouse_press(mb_left, _focus)) {
if(object_select_id != noone)
object_selecting.selection_rules[object_select_id] = [ "terrain", i ];
object_selecting = noone;
triggerRender();
}
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} else if(is(object_selecting, tilemap_convert_object)) {
TOOLTIP = "Set Replacement target";
if(mouse_press(mb_left, _focus)) {
object_selecting.target = [ "terrain", i ];
object_selecting = noone;
if(node_edit) node_edit.triggerRender();
}
} else if(_m[0] > _tx) {
if(DOUBLE_CLICK && _focus) {
renaming = _at;
rename_text = _at.name;
tb_rename._current_text = _at.name;
tb_rename.activate();
} else if(mouse_press(mb_left, _focus)) {
object_selecting = object_selecting == _at? noone : _at;
object_select_id = noone;
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brush.brush_indices = [[ [ _prin, 0 ] ]];
brush.brush_width = 1;
brush.brush_height = 1;
palette_using = false;
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setPencil();
}
} else {
draw_sprite_stretched_ext(THEME.ui_panel, 1, _px, _py, _pw, _ph, COLORS._main_accent);
if(mouse_press(mb_left, _focus))
_at.open = !_at.open;
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}
}
_yy += _hg;
_ah += _hg;
if(_at.open) {
_yy += ui(4);
_ah += ui(4);
var _atWid = _at.sc_type;
var _scx = _x + ui(8);
var _scy = _yy;
var _scw = ui(200);
var _sch = ui(24);
_atWid.setFocusHover(_focus, _hover);
_atWid.draw(_scx, _scy, _scw, _sch, _at.type, _m, autoterrain_selector.rx, autoterrain_selector.ry);
_yy += _sch + ui(8);
_ah += _sch + ui(8);
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var _atIdx = _at.index;
var _coll = floor(_w - ui(16)) / _tileSiz[0];
var _over = noone;
var _roww;
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switch(_at.type) {
case AUTOTERRAIN_TYPE.box9 : _coll = 3; _roww = 3; _over = s_autoterrain_3x3; break;
case AUTOTERRAIN_TYPE.box25 : _coll = 5; _roww = 5; _over = s_autoterrain_5x5; break;
case AUTOTERRAIN_TYPE.side15 : _coll = 5; _roww = 3; _over = s_autoterrain_5x3; break;
case AUTOTERRAIN_TYPE.top48 : _coll = 12; _roww = 4; _over = s_autoterrain_8x6; break;
case AUTOTERRAIN_TYPE.top55 : _coll = 11; _roww = 5; _over = s_autoterrain_11x5; break;
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}
var _pre_sx = _x + ui(8);
var _pre_sy = _yy;
var _pre_sw = _coll * _tileSiz[0];
var _pre_sh = _roww * _tileSiz[1];
var _ss = min((_w - ui(16)) / _pre_sw, ui(64) / _tileSiz[1]);
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var _bw = power(2, ceil(log2(_coll)));
var _bh = power(2, ceil(log2(_roww)));
_at.preview_surface = surface_verify(_at.preview_surface, _bw, _bh, surface_rgba16float);
_at.preview_surface_tile = surface_verify(_at.preview_surface_tile, _pre_sw, _pre_sh);
surface_set_shader(_at.preview_surface, sh_draw_tile_brush, true, BLEND.over);
for( var j = 0, m = array_length(_atIdx); j < m; j++ ) {
var _til_row = floor(j / _coll);
var _til_col = j % _coll;
var _bindex = _atIdx[j];
shader_set_f("index", _bindex);
shader_set_f("varient", 0);
draw_point(_til_col, _til_row);
}
surface_reset_shader();
surface_set_shader(_at.preview_surface_tile, sh_draw_tile_map, true, BLEND.over);
shader_set_2("dimension", surface_get_dimension(_at.preview_surface_tile));
shader_set_surface("indexTexture", _at.preview_surface);
shader_set_2("indexTextureDim", surface_get_dimension(_at.preview_surface));
shader_submit();
draw_empty();
surface_reset_shader();
if(_over != noone) draw_sprite_ext(_over, 0, _pre_sx, _pre_sy, _ss * _tileSiz[0] / 4, _ss * _tileSiz[1] / 4, 0, COLORS._main_icon, 0.5);
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draw_surface_ext(_at.preview_surface_tile, _pre_sx, _pre_sy, _ss, _ss, 0, c_white, 1);
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draw_set_text(f_p3, fa_left, fa_top, COLORS._main_text);
BLEND_ADD
for( var iy = 0; iy < _roww; iy++ )
for( var ix = 0; ix < _coll; ix++ ) {
var _indx = iy * _coll + ix;
var _inx = _pre_sx + ix * _ss * _tileSiz[0];
var _iny = _pre_sy + iy * _ss * _tileSiz[1];
draw_text(_inx + 4, _iny + 4, _indx);
}
BLEND_NORMAL
if(grid_draw) {
var _gw = _tileSiz[0] * _ss;
var _gh = _tileSiz[1] * _ss;
var gw = _pre_sw / _tileSiz[0];
var gh = _pre_sh / _tileSiz[1];
var cx = _pre_sx - 1;
var cy = _pre_sy - 1;
draw_set_color(PROJECT.previewGrid.color);
draw_set_alpha(PROJECT.previewGrid.opacity);
for( var j = 1; j < gw; j++ ) {
var _lxx = cx + j * _gw;
draw_line(_lxx, cy, _lxx, cy + _pre_sh * _ss);
}
for( var j = 1; j < gh; j++ ) {
var _lyy = cy + j * _gh;
draw_line(cx, _lyy, cx + _pre_sw * _ss, _lyy);
}
draw_set_alpha(1);
}
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draw_set_color(COLORS._main_icon);
draw_rectangle(_pre_sx, _pre_sy, _pre_sx + _pre_sw * _ss, _pre_sy + _pre_sh * _ss, true);
var _dtile_w = _tileSiz[0] * _ss;
var _dtile_h = _tileSiz[1] * _ss;
if(_hover && point_in_rectangle(_m[0], _m[1], _pre_sx, _pre_sy, _pre_sx + _pre_sw * _ss, _pre_sy + _pre_sh * _ss)) {
var _at_cx = clamp(floor((_m[0] - _pre_sx) / _dtile_w), 0, _coll - 1);
var _at_cy = clamp(floor((_m[1] - _pre_sy) / _dtile_h), 0, _roww - 1);
var _at_id = _at_cy * _coll + _at_cx;
if(_at_id >= 0 && _at_id < array_length(_atIdx)) {
var _at_c_sx = _pre_sx + _at_cx * _dtile_w;
var _at_c_sy = _pre_sy + _at_cy * _dtile_h;
draw_set_color(COLORS._main_icon_light);
draw_rectangle(_at_c_sx, _at_c_sy, _at_c_sx + _dtile_w, _at_c_sy + _dtile_h, true);
if(mouse_press(mb_left, _focus)) {
object_selecting = _at;
object_select_id = object_select_id == _at_id? noone : _at_id;
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}
if(mouse_press(mb_right, _focus))
_at.index[_at_id] = -1;
}
}
if(object_selecting == _at && object_select_id != noone) {
var _at_sl_x = object_select_id % _coll;
var _at_sl_y = floor(object_select_id / _coll);
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var _at_c_sx = _pre_sx + _at_sl_x * _dtile_w;
var _at_c_sy = _pre_sy + _at_sl_y * _dtile_h;
draw_set_color(COLORS._main_accent);
draw_rectangle(_at_c_sx, _at_c_sy, _at_c_sx + _dtile_w, _at_c_sy + _dtile_h, true);
}
_yy += _pre_sh * _ss + ui(4);
_ah += _pre_sh * _ss + ui(4);
}
}
if(del != -1) {
array_delete(autoterrain, del, 1);
object_selecting = noone;
object_select_id = noone;
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}
autoterrain_selector_h = max(ui(12), _ah);
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return _h + _ah;
});
autoterrain_selector.setName("Autoterrain");
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#endregion
#region ++++ brush palette ++++
brush_palette_h = ui(320);
brush_palette = surface_create(64, 64, surface_rgba16float);
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brush_palette_buffer = noone;
brush_palette_tile = noone;
brush_palette_prev = noone;
brush_palette_prev_tile = noone;
palette_selector_surface = 0;
palette_selector_mask = 0;
palette_selector_x = 0;
palette_selector_y = 0;
palette_selector_s = 2;
palette_selector_s_to = 2;
palette_dragging = false;
palette_drag_sx = 0;
palette_drag_sy = 0;
palette_drag_mx = 0;
palette_drag_my = 0;
palette_selecting = false;
palette_select_ss = [ 0, 0 ];
palette_bbox = [ 0, 0, 0, 0 ];
palette_tool = 0;
palette_tool_using = false;
palette_using = false;
palette_viewer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) {
var _yy = _y;
var _h = 0;
var _pd = ui(4);
var _tileSet = texture;
var _tileSiz = tileSize;
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var bx = _x;
var by = _yy;
var bs = ui(24);
var _tsh = palette_viewer.fixHeight > 0? palette_viewer.fixHeight - ui(24 + 4) : brush_palette_h;
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Pencil", THEME.canvas_tools_pencil, 0, palette_tool == 1? COLORS._main_accent : c_white) == 2)
palette_tool = palette_tool == 1? 0 : 1;
draw_sprite_ui_uniform(THEME.canvas_tools_pencil, 1, bx + bs / 2, by + bs / 2, 1, palette_tool == 1? COLORS._main_accent : c_white);
bx += bs + ui(4);
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Eraser", THEME.canvas_tools_eraser, 0, palette_tool == 2? COLORS._main_accent : c_white) == 2)
palette_tool = palette_tool == 2? 0 : 2;
bx = _x + _w - bs;
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "Zoom to fit", THEME.path_tools_transform, 0, COLORS._main_icon_light) == 2) {
if(is_surface(brush_palette_tile)) {
var _tdim = surface_get_dimension(brush_palette_tile);
var _sw = _w - _pd * 2;
var _sh = _tsh - _pd * 2;
var _ss = min(_sw / (_tdim[0] + 16), _sh / (_tdim[1] + 16));
palette_selector_s = _ss;
palette_selector_s_to = _ss;
palette_selector_x = _w / 2 - _tdim[0] * _ss / 2;
palette_selector_y = _tsh / 2 - _tdim[1] * _ss / 2;
}
}
_h += bs + ui(4);
_yy += bs + ui(4);
var _sx = _x + _pd;
var _sy = _yy + _pd;
var _sw = _w - _pd * 2;
var _sh = _tsh - _pd * 2;
_h += _tsh;
draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _yy, _w, _tsh, COLORS.node_composite_bg_blend, 1);
palette_selector_surface = surface_verify(palette_selector_surface, _sw, _sh);
palette_selector_mask = surface_verify(palette_selector_mask, _sw, _sh);
if(!is_surface(_tileSet)) return _h;
if(!is_surface(brush_palette)) {
if(brush_palette_buffer && buffer_exists(brush_palette_buffer))
brush_palette = surface_from_buffer(brush_palette_buffer);
else
brush_palette = surface_create(64, 64, surface_rgba16float);
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}
var _bpdim = surface_get_dimension(brush_palette);
var _tileSetDim = surface_get_dimension(_tileSet);
var _bptw = _bpdim[0] * _tileSiz[0];
var _bpth = _bpdim[1] * _tileSiz[1];
brush_palette_tile = surface_verify(brush_palette_tile, _bptw, _bpth);
brush_palette_prev = surface_verify(brush_palette_prev, _bpdim[0], _bpdim[1], surface_rgba16float);
brush_palette_prev_tile = surface_verify(brush_palette_prev_tile, _bptw, _bpth);
surface_set_shader(brush_palette_tile, sh_draw_tile_map, true, BLEND.over);
shader_set_2("dimension", [ _bptw, _bpth ]);
shader_set_surface("indexTexture", brush_palette);
shader_set_2("indexTextureDim", surface_get_dimension(brush_palette));
shader_submit();
draw_empty();
surface_reset_shader();
var _tdim = surface_get_dimension(brush_palette_tile);
var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ];
var _tileSel_w = _tileSiz[0] * palette_selector_s;
var _tileSel_h = _tileSiz[1] * palette_selector_s;
var _msx = _m[0] - _sx - palette_selector_x;
var _msy = _m[1] - _sy - palette_selector_y;
var _mtx = floor(_msx / palette_selector_s / _tileSiz[0]);
var _mty = floor(_msy / palette_selector_s / _tileSiz[1]);
var _mid = _mtx >= 0 && _mtx < _tileAmo[0] && _mty >= 0 && _mty < _tileAmo[1]? _mty * _tileAmo[0] + _mtx : noone;
var _tileHov_x = palette_selector_x + _mtx * _tileSiz[0] * palette_selector_s;
var _tileHov_y = palette_selector_y + _mty * _tileSiz[1] * palette_selector_s;
var _hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _yy, _x + _w, _yy + _tsh);
#region surface_set_target(palette_selector_surface);
surface_set_target(palette_selector_surface);
draw_clear(colorMultiply(COLORS.panel_bg_clear, COLORS.node_composite_bg_blend));
draw_sprite_tiled_ext(s_transparent, 0, palette_selector_x, palette_selector_y, palette_selector_s, palette_selector_s,
colorMultiply(COLORS.panel_preview_transparent, COLORS.node_composite_bg_blend), 1);
if(palette_tool) draw_surface_ext(brush_palette_prev_tile, palette_selector_x, palette_selector_y, palette_selector_s, palette_selector_s, 0, c_white, 1);
else draw_surface_ext(brush_palette_tile, palette_selector_x, palette_selector_y, palette_selector_s, palette_selector_s, 0, c_white, 1);
if(grid_draw) {
var _gw = _tileSiz[0] * palette_selector_s;
var _gh = _tileSiz[1] * palette_selector_s;
var gw = _tdim[0] / _tileSiz[0];
var gh = _tdim[1] / _tileSiz[1];
var cx = palette_selector_x - 1;
var cy = palette_selector_y - 1;
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draw_set_color(PROJECT.previewGrid.color);
draw_set_alpha(PROJECT.previewGrid.opacity);
for( var i = 1; i < gw; i++ ) {
var _xx = cx + i * _gw;
draw_line(_xx, cy, _xx, cy + _tdim[1] * palette_selector_s);
}
for( var i = 1; i < gh; i++ ) {
var _yy = cy + i * _gh;
draw_line(cx, _yy, cx + _tdim[0] * palette_selector_s, _yy);
}
draw_set_alpha(1);
}
draw_set_color(COLORS.panel_preview_surface_outline);
draw_rectangle(palette_selector_x, palette_selector_y, palette_selector_x + _tdim[0] * palette_selector_s - 1, palette_selector_y + _tdim[1] * palette_selector_s - 1, true);
if(_hov && _mid > noone) {
if(palette_tool != 1) {
draw_set_color(c_white);
draw_rectangle_width(_tileHov_x - 1, _tileHov_y - 1, _tileHov_x + _tileSel_w, _tileHov_y + _tileSel_h, 1);
draw_set_color(c_black);
draw_rectangle_width(_tileHov_x, _tileHov_y, _tileHov_x + _tileSel_w - 1, _tileHov_y + _tileSel_h - 1, 1);
}
if(palette_tool == 0 && mouse_press(mb_left, _focus)) {
object_selecting = noone;
object_select_id = noone;
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palette_selecting = true;
palette_using = true;
palette_select_ss = [ _mtx, _mty ];
}
}
surface_reset_target();
#endregion
if(palette_selecting) { //tile selection
var _ts_sx = clamp(min(palette_select_ss[0], _mtx), 0, _tileAmo[0] - 1);
var _ts_sy = clamp(min(palette_select_ss[1], _mty), 0, _tileAmo[1] - 1);
var _ts_ex = clamp(max(palette_select_ss[0], _mtx), 0, _tileAmo[0] - 1);
var _ts_ey = clamp(max(palette_select_ss[1], _mty), 0, _tileAmo[1] - 1);
brush.brush_indices = [];
brush.brush_width = _ts_ex - _ts_sx + 1;
brush.brush_height = _ts_ey - _ts_sy + 1;
var _ind = 0;
palette_bbox = [ _ts_sx, _ts_ex, _ts_sy, _ts_ey ];
for( var i = _ts_sy; i <= _ts_ey; i++ )
for( var j = _ts_sx; j <= _ts_ex; j++ ) {
var _pal_c = surface_getpixel_ext(brush_palette, j, i);
brush.brush_indices[i - _ts_sy][j - _ts_sx] = [ _pal_c[0] - 1, _pal_c[1] ];
}
if(mouse_release(mb_left))
palette_selecting = false;
}
#region pan zoom
if(palette_dragging) {
var _tdx = _m[0] - palette_drag_mx;
var _tdy = _m[1] - palette_drag_my;
palette_selector_x = palette_drag_sx + _tdx;
palette_selector_y = palette_drag_sy + _tdy;
if(mouse_release(mb_middle))
palette_dragging = false;
}
if(_hov) {
if(mouse_press(mb_middle, _focus)) {
palette_dragging = true;
palette_drag_sx = palette_selector_x;
palette_drag_sy = palette_selector_y;
palette_drag_mx = _m[0];
palette_drag_my = _m[1];
}
var _s = palette_selector_s;
if(key_mod_press(CTRL) || palette_viewer.popupPanel != noone) {
if(mouse_wheel_up()) { palette_selector_s_to = clamp(palette_selector_s_to * 1.2, 0.5, 4); }
if(mouse_wheel_down()) { palette_selector_s_to = clamp(palette_selector_s_to / 1.2, 0.5, 4); }
}
palette_selector_s = lerp_float(palette_selector_s, palette_selector_s_to, 2);
if(_s != palette_selector_s) {
var _ds = palette_selector_s - _s;
palette_selector_x -= _msx * _ds / _s;
palette_selector_y -= _msy * _ds / _s;
}
}
var _tdim_ws = _tdim[0] * palette_selector_s;
var _tdim_hs = _tdim[1] * palette_selector_s;
var _minx = -(_tdim_ws - _w) - 32;
var _miny = -(_tdim_hs - _tsh) - 32;
var _maxx = 32;
var _maxy = 32;
if(_minx > _maxx) { _minx = (_minx + _maxx) / 2; _maxx = _minx; }
if(_miny > _maxy) { _miny = (_miny + _maxy) / 2; _maxy = _miny; }
palette_selector_x = clamp(palette_selector_x, _minx, _maxx);
palette_selector_y = clamp(palette_selector_y, _miny, _maxy);
#endregion
if(palette_tool == 1) {
surface_set_target(palette_selector_mask);
DRAW_CLEAR
draw_set_color(c_white);
for( var i = 0, n = array_length(brush.brush_indices); i < n; i++ )
for( var j = 0, m = array_length(brush.brush_indices[i]); j < m; j++ ) {
var _tileSel_x = palette_selector_x + (_mtx + j) * _tileSiz[0] * palette_selector_s;
var _tileSel_y = palette_selector_y + (_mty + i) * _tileSiz[1] * palette_selector_s;
draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false);
}
surface_reset_target();
surface_set_target(brush_palette_prev);
DRAW_CLEAR
BLEND_OVERRIDE
draw_surface(brush_palette, 0, 0);
shader_set(sh_draw_tile_brush);
for( var i = 0, n = array_length(brush.brush_indices); i < n; i++ )
for( var j = 0, m = array_length(brush.brush_indices[i]); j < m; j++ ) {
var _b = brush.brush_indices[i][j];
shader_set_f("index", _b[0]);
shader_set_f("varient", _b[1]);
draw_point(_mtx + j, _mty + i);
}
BLEND_NORMAL
shader_reset();
surface_reset_target();
if(mouse_click(mb_left, _hov && _focus)) {
palette_tool_using = true;
surface_set_target(brush_palette);
shader_set(sh_draw_tile_brush);
BLEND_OVERRIDE
for( var i = 0, n = array_length(brush.brush_indices); i < n; i++ )
for( var j = 0, m = array_length(brush.brush_indices[i]); j < m; j++ ) {
var _b = brush.brush_indices[i][j];
shader_set_f("index", _b[0]);
shader_set_f("varient", _b[1]);
draw_point(_mtx + j, _mty + i);
}
BLEND_NORMAL
shader_reset();
surface_reset_shader();
}
if(palette_tool_using && mouse_release(mb_left)) {
palette_tool_using = false;
buffer_delete_safe(brush_palette_buffer);
brush_palette_buffer = buffer_from_surface(brush_palette);
}
} else if(palette_tool == 2) {
surface_set_target(brush_palette_prev);
DRAW_CLEAR
BLEND_OVERRIDE
draw_surface(brush_palette, 0, 0);
shader_set(sh_draw_tile_brush);
shader_set_f("index", 0);
shader_set_f("varient", 0);
draw_point(_mtx, _mty);
BLEND_NORMAL
shader_reset();
surface_reset_target();
if(mouse_click(mb_left, _focus && _hov)) {
palette_tool_using = true;
surface_set_target(brush_palette);
shader_set(sh_draw_tile_brush);
BLEND_OVERRIDE
shader_set_f("index", 0);
shader_set_f("varient", 0);
draw_point(_mtx, _mty);
BLEND_NORMAL
shader_reset();
surface_reset_shader();
}
if(palette_tool_using && mouse_release(mb_left)) {
palette_tool_using = false;
buffer_delete_safe(brush_palette_buffer);
brush_palette_buffer = buffer_from_surface(brush_palette);
}
} else if(palette_using) {
surface_set_target(palette_selector_mask);
DRAW_CLEAR
draw_set_color(c_white);
for( var i = palette_bbox[0]; i <= palette_bbox[1]; i++ )
for( var j = palette_bbox[2]; j <= palette_bbox[3]; j++ ) {
var _tileSel_x = palette_selector_x + i * _tileSiz[0] * palette_selector_s;
var _tileSel_y = palette_selector_y + j * _tileSiz[1] * palette_selector_s;
draw_rectangle(_tileSel_x, _tileSel_y, _tileSel_x + _tileSel_w, _tileSel_y + _tileSel_h, false);
}
surface_reset_target();
}
if(palette_tool) {
surface_set_shader(brush_palette_prev_tile, sh_draw_tile_map, true, BLEND.over);
shader_set_2("dimension", [ _bptw, _bpth ]);
shader_set_surface("indexTexture", brush_palette_prev);
shader_set_2("indexTextureDim", surface_get_dimension(brush_palette_prev));
shader_submit();
draw_empty();
surface_reset_shader();
}
draw_surface(palette_selector_surface, _sx, _sy);
shader_set(sh_brush_outline);
shader_set_f("dimension", _sw, _sh);
draw_surface_ext(palette_selector_mask, _sx, _sy, 1, 1, 0, c_white, 1);
shader_reset();
return _h;
});
palette_viewer.setName("Tile Palette");
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#endregion
#region ++++ animated tiles ++++
animatedTiles = [];
animated_selector_h = 0;
aTiles = [];
aTilesIndex = [];
aTilesLength = [];
function refreshAnimatedData() {
aTiles = [];
aTilesIndex = array_create(array_length(animatedTiles));
aTilesLength = array_create(array_length(animatedTiles));
for( var i = 0, n = array_length(animatedTiles); i < n; i++ ) {
var _at = animatedTiles[i];
aTilesIndex[i] = array_length(aTiles);
aTilesLength[i] = array_length(_at.index);
array_append(aTiles, _at.index);
}
}
animated_viewer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus, _panel = noone) {
var _yy = _y;
var _h = 0;
var _tileSet = texture;
var _tileSiz = tileSize;
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if(!is_surface(_tileSet)) return _h;
var _tdim = surface_get_dimension(_tileSet);
var _tileAmo = [ floor(_tdim[0] / _tileSiz[0]), floor(_tdim[1] / _tileSiz[1]) ];
var bx = _x;
var by = _yy;
var bs = ui(24);
var _brush_tiles = brush.brush_width * brush.brush_height;
if(_brush_tiles < 1)
draw_sprite_uniform(THEME.add_16, 0, bx + bs / 2, by + bs / 2, 1, COLORS._main_icon);
else if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "New animated tiles", THEME.add_16, 0, COLORS._main_value_positive) == 2) {
var _new_at = noone;
var _indx = array_create(brush.brush_width * brush.brush_height);
for( var i = 0, n = brush.brush_height; i < n; i++ )
for( var j = 0, m = brush.brush_width; j < m; j++ )
_indx[i * brush.brush_width + j] = brush.brush_indices[i][j][0];
_new_at = new tiler_brush_animated(_indx);
if(_new_at != noone) {
object_selecting = _new_at;
object_select_id = noone;
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array_push(animatedTiles, _new_at);
brush.brush_indices = [[ [ -(array_length(animatedTiles) + 1), 0 ] ]];
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brush.brush_width = 1;
brush.brush_height = 1;
}
refreshAnimatedData();
}
_h += bs + ui(4);
_yy += bs + ui(4);
var _pd = ui(4);
var _ah = _pd * 2;
var del = -1;
draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, _yy, _w, animated_selector_h, COLORS.node_composite_bg_blend, 1);
_yy += _pd;
for( var i = 0, n = array_length(animatedTiles); i < n; i++ ) {
var _hg = ui(32);
var _at = animatedTiles[i];
var _pw = ui(24);
var _ph = ui(24);
var _px = _x + ui(8);
var _py = _yy + ui(4);
var _prin = array_safe_get(_at.index, safe_mod(current_time / 1000 * 2, array_length(_at.index)), undefined);
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if(_prin == undefined)
draw_sprite_stretched_ext(THEME.ui_panel, 1, _px, _py, _pw, _ph, COLORS._main_icon);
else
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drawTile(_prin, _px, _py, _pw, _ph);
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var _tx = _px + _pw + ui(8);
var _hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _yy, _x + _w, _yy + _hg - 1);
var _cc = object_selecting == _at? COLORS._main_accent : (_hov? COLORS._main_text : COLORS._main_text_sub);
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if(renaming == _at) {
tb_rename.setFocusHover(_focus, _hover);
tb_rename.draw(_tx, _yy, _w - _pw - ui(8), _hg, rename_text, _m);
} else {
draw_set_text(f_p2, fa_left, fa_center, _cc);
draw_text_add(_tx, _yy + _hg / 2, _at.name);
var bs = ui(24);
var bx = _w - bs - ui(4);
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var by = _yy + _hg / 2 - bs / 2;
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.minus_16, 0, _hov? COLORS._main_value_negative : COLORS._main_icon) == 2)
del = i;
}
if(_hov && _m[0] < _x + _w - ui(32)) {
if(is(object_selecting, tiler_rule)) {
TOOLTIP = "Set Rule selector";
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if(mouse_press(mb_left, _focus)) {
if(object_select_id != noone)
object_selecting.selection_rules[object_select_id] = -(i + 2);
object_selecting = noone;
triggerRender();
}
} else if(is(object_selecting, tiler_rule_replacement)) {
TOOLTIP = "Set Rule replacement";
if(mouse_press(mb_left, _focus)) {
object_selecting.index = -(i + 2);
object_selecting = noone;
triggerRender();
}
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} else if(is(object_selecting, tilemap_convert_object)) {
TOOLTIP = "Set Replacement target";
if(mouse_press(mb_left, _focus)) {
object_selecting.target = -(i + 2);
object_selecting = noone;
if(node_edit) node_edit.triggerRender();
}
} else if(_m[0] > _tx) {
if(DOUBLE_CLICK && _focus) {
renaming = _at;
rename_text = _at.name;
tb_rename._current_text = _at.name;
tb_rename.activate();
} else if(mouse_press(mb_left, _focus)) {
object_selecting = object_selecting == _at? noone : _at;
object_select_id = noone;
brush.brush_indices = [[ [ -(i + 2), 0 ] ]];
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brush.brush_width = 1;
brush.brush_height = 1;
palette_using = false;
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setPencil();
}
} else {
draw_sprite_stretched_ext(THEME.ui_panel, 1, _px, _py, _pw, _ph, COLORS._main_accent);
if(mouse_press(mb_left, _focus))
_at.open = !_at.open;
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}
}
_yy += _hg;
_ah += _hg;
if(_at.open) {
_yy += ui(4);
_ah += ui(4);
var _atIdx = _at.index;
var _coll = floor(_w - ui(16)) / max(32, _tileSiz[0]);
var _roww = ceil(array_length(_atIdx) / _coll);
var _pre_sx = _x + ui(8);
var _pre_sy = _yy;
var _pre_sw = _coll * _tileSiz[0];
var _pre_sh = _roww * _tileSiz[1];
var _ss = (_w - ui(16)) / _pre_sw;
var _bw = power(2, ceil(log2(_coll)));
var _bh = power(2, ceil(log2(_roww)));
_at.preview_surface = surface_verify(_at.preview_surface, _bw, _bh, surface_rgba16float);
_at.preview_surface_tile = surface_verify(_at.preview_surface_tile, _pre_sw, _pre_sh);
surface_set_shader(_at.preview_surface, sh_draw_tile_brush, true, BLEND.over);
for( var j = 0, m = array_length(_atIdx); j < m; j++ ) {
var _til_row = floor(j / _coll);
var _til_col = j % _coll;
var _bindex = _atIdx[j];
shader_set_f("index", _bindex);
shader_set_f("varient", 0);
draw_point(_til_col, _til_row);
}
surface_reset_shader();
var _tileSetDim = surface_get_dimension(_tileSet);
surface_set_shader(_at.preview_surface_tile, sh_draw_tile_map, true, BLEND.over);
shader_set_2("dimension", surface_get_dimension(_at.preview_surface_tile));
shader_set_surface("indexTexture", _at.preview_surface);
shader_set_2("indexTextureDim", surface_get_dimension(_at.preview_surface));
shader_submit();
draw_empty();
surface_reset_shader();
draw_surface_ext(_at.preview_surface_tile, _pre_sx, _pre_sy, _ss, _ss, 0, c_white, 1);
draw_sprite_stretched_ext(THEME.ui_panel, 1, _pre_sx, _pre_sy, _pre_sw * _ss, _pre_sh * _ss, COLORS._main_icon);
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var _dtile_w = _tileSiz[0] * _ss;
var _dtile_h = _tileSiz[1] * _ss;
if(_hover && point_in_rectangle(_m[0], _m[1], _pre_sx, _pre_sy, _pre_sx + _pre_sw * _ss, _pre_sy + _pre_sh * _ss)) {
var _at_cx = clamp(floor((_m[0] - _pre_sx) / _dtile_w), 0, _coll - 1);
var _at_cy = clamp(floor((_m[1] - _pre_sy) / _dtile_h), 0, _roww - 1);
var _at_id = _at_cy * _coll + _at_cx;
if(_at_id >= 0 && _at_id < array_length(_atIdx)) {
var _at_c_sx = _pre_sx + _at_cx * _dtile_w;
var _at_c_sy = _pre_sy + _at_cy * _dtile_h;
draw_set_color(COLORS._main_icon_light);
draw_rectangle(_at_c_sx, _at_c_sy, _at_c_sx + _dtile_w, _at_c_sy + _dtile_h, true);
if(mouse_press(mb_left, _focus)) {
object_selecting = _at;
object_select_id = object_select_id == _at_id? noone : _at_id;
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}
if(mouse_press(mb_right, _focus))
_at.index[_at_id] = -1;
}
}
if(object_selecting == _at && object_select_id != noone) {
var _at_sl_x = object_select_id % _coll;
var _at_sl_y = floor(object_select_id / _coll);
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var _at_c_sx = _pre_sx + _at_sl_x * _dtile_w;
var _at_c_sy = _pre_sy + _at_sl_y * _dtile_h;
draw_sprite_stretched_ext(THEME.ui_panel, 1, _at_c_sx, _at_c_sy, _dtile_w, _dtile_h, COLORS._main_accent);
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}
_yy += _pre_sh * _ss + ui(4);
_ah += _pre_sh * _ss + ui(4);
}
}
if(del != -1) {
array_delete(animatedTiles, del, 1);
object_selecting = noone;
object_select_id = noone;
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refreshAnimatedData();
}
animated_selector_h = max(ui(12), _ah);
return _h + _ah;
});
animated_viewer.setName("Animated Tile");
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#endregion
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gmTile = noone;
texture = noone;
tileSize = [ 1, 1 ];
tileAmount = [ 1, 1 ];
rules = new Tileset_Rule(self);
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input_display_list = [ 1, 0,
["Tileset", false, noone, tile_selector.b_toggle ], tile_selector,
["Autoterrains", true, noone, autoterrain_selector.b_toggle ], autoterrain_selector,
["Palette", true, noone, palette_viewer.b_toggle ], palette_viewer,
["Animated tiles",true, noone, animated_viewer.b_toggle ], animated_viewer,
["Rules", true, noone, rules.b_toggle ], rules,
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];
static shader_submit = function() {
shader_set_2("tileSize", tileSize);
shader_set_surface("tileTexture", texture);
shader_set_2("tileTextureDim", surface_get_dimension(texture));
shader_set_f("animatedTiles", aTiles);
shader_set_f("animatedTilesIndex", aTilesIndex);
shader_set_f("animatedTilesLength", aTilesLength);
}
static update = function(frame = CURRENT_FRAME) {
texture = inputs[0].getValue();
tileSize = inputs[1].getValue();
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var _tdim = surface_get_dimension(texture);
tileAmount = [ floor(_tdim[0] / tileSize[0]), floor(_tdim[1] / tileSize[1]) ];
if(gmTile != noone) {
var _spm = struct_try_get(gmTile.gmBinder.resourcesMap, gmTile.sprite, noone);
var _spr = _spm == noone? noone : _spm.thumbnail;
if(_spr) {
var _sw = sprite_get_width(_spr);
var _sh = sprite_get_height(_spr);
texture = surface_verify(texture, _sw, _sh);
surface_set_target(texture);
DRAW_CLEAR
BLEND_OVERRIDE
draw_sprite(_spr, 0, 0, 0);
BLEND_NORMAL
surface_reset_target();
}
tileSize = [ gmTile.raw.tileWidth, gmTile.raw.tileHeight ];
}
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outputs[0].setValue(self);
}
static getPreviewValues = function() { return texture; }
static getGraphPreviewSurface = function() { return texture; }
static attributeSerialize = function() {
var _attr = {
autoterrain,
animatedTiles,
ruleTiles: rules.ruleTiles,
palette: surface_encode(brush_palette),
gm_key: gmTile == noone? noone : gmTile.key,
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};
return _attr;
}
static attributeDeserialize = function(attr) {
var _auto = struct_try_get(attr, "autoterrain", []);
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var _anim = struct_try_get(attr, "animatedTiles", []);
var _rule = struct_try_get(attr, "ruleTiles", []);
var _palt = struct_try_get(attr, "palette", noone);
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for( var i = 0, n = array_length(_auto); i < n; i++ ) {
autoterrain[i] = new tiler_brush_autoterrain(_auto[i].type, _auto[i].index);
autoterrain[i].name = _auto[i].name;
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}
for( var i = 0, n = array_length(_anim); i < n; i++ ) {
animatedTiles[i] = new tiler_brush_animated(_anim[i].index);
animatedTiles[i].name = _anim[i].name;
}
for( var i = 0, n = array_length(_rule); i < n; i++ )
rules.ruleTiles[i] = new tiler_rule().deserialize(_rule[i]);
if(_palt != noone) {
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surface_free_safe(brush_palette);
brush_palette = surface_decode(_palt);
var _dim = surface_get_dimension(brush_palette);
buffer_delete_safe(brush_palette_buffer);
brush_palette_buffer = buffer_from_surface(brush_palette, false, buffer_grow);
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}
if(struct_has(attr, "gm_key")) {
var _key = attr.gm_key;
var _gm = project.bind_gamemaker;
if(_gm != noone) gmTile = struct_try_get(_gm.resourcesMap, _ey, noone);
}
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refreshAnimatedData();
}
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}