Pixel-Composer/shaders/sh_solid/sh_solid.fsh

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//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
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gl_FragColor = vec4(v_vColour.rgb, texture2D( gm_BaseTexture, v_vTexcoord ).a * v_vColour.a);
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}