Pixel-Composer/scripts/node_VFX_destroy/node_VFX_destroy.gml

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function Node_VFX_Destroy(_x, _y, _group = noone) : Node_VFX_effector(_x, _y, _group) constructor {
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name = "Destroy";
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node_draw_icon = s_node_vfx_destroy;
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inputs[4].setVisible(false, false);
inputs[6].setVisible(false, false);
inputs[7].setVisible(false, false);
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function onAffect(part, str) {
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var _sten = getInputData(5);
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if(random(1) < str * _sten)
part.kill();
}
}