Pixel-Composer/scripts/node_animation_control/node_animation_control.gml

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function Node_Animation_Control(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Animation Control";
setDimension(96, 96);
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newInput(0, nodeValue_Trigger("Toggle Play / Pause", self, false ));
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newInput(1, nodeValue_Trigger("Pause", self, false ));
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newInput(2, nodeValue_Trigger("Resume", self, false ));
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newInput(3, nodeValue_Trigger("Play From Beginning", self, false ));
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newInput(4, nodeValue_Trigger("Play once", self, false ));
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newInput(5, nodeValue_Trigger("Skip Frames", self, false ));
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newInput(6, nodeValue_Int("Skip Frames Count", self, 1));
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static step = function() {
if(getInputData(0))
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PROJECT.animator.toggle();
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if(getInputData(1))
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PROJECT.animator.pause();
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if(getInputData(2))
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PROJECT.animator.resume();
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if(getInputData(3)) {
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PROJECT.animator.stop();
PROJECT.animator.play();
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}
if(getInputData(4))
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PROJECT.animator.render();
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if(getInputData(5)) {
var fr = getInputData(6);
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PROJECT.animator.setFrame(CURRENT_FRAME + fr);
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}
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
var ind = 0;
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if(PROJECT.animator.is_playing) ind = 1;
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draw_sprite_fit(THEME.sequence_control, ind, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}