2023-02-28 09:43:01 +01:00
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function Node_Lua_Global(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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2023-01-25 06:49:00 +01:00
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name = "Lua Global";
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2023-01-04 02:30:04 +01:00
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preview_channel = 1;
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2024-08-18 09:13:41 +02:00
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newInput(0, nodeValue_Text("Lua code", self, "", o_dialog_lua_reference))
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2023-09-07 20:59:14 +02:00
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.setDisplay(VALUE_DISPLAY.codeLUA);
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2023-01-04 02:30:04 +01:00
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2024-08-18 06:16:20 +02:00
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newInput(1, nodeValue_Enum_Scroll("Run order", self, 0, [ "On start", "Every frame" ]));
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2023-01-04 02:30:04 +01:00
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2024-08-20 10:15:53 +02:00
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newInput(2, nodeValue("Execution thread", self, CONNECT_TYPE.input, VALUE_TYPE.node, noone))
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2023-01-04 02:30:04 +01:00
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.setVisible(false, true);
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2024-09-04 03:57:11 +02:00
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newOutput(0, nodeValue_Output("Execution thread", self, VALUE_TYPE.node, noone ));
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2023-01-04 02:30:04 +01:00
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input_display_list = [
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2024-01-23 14:40:03 +01:00
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["Main", false], 2, 1, 0,
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2023-01-09 03:14:20 +01:00
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];
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2023-01-04 02:30:04 +01:00
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2024-01-23 14:40:03 +01:00
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lua_state = lua_create();
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2023-03-07 14:29:47 +01:00
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is_beginning = false;
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2023-01-04 02:30:04 +01:00
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2024-08-18 05:10:39 +02:00
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static getState = function() {
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2024-08-08 06:57:51 +02:00
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if(inputs[2].value_from == noone) return lua_state;
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return inputs[2].value_from.node.getState();
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2024-08-18 05:10:39 +02:00
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}
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2023-01-04 02:30:04 +01:00
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2024-08-18 05:10:39 +02:00
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static update = function(frame = CURRENT_FRAME) {
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2023-10-02 08:57:44 +02:00
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var _code = getInputData(0);
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var _type = getInputData(1);
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2024-01-23 14:40:03 +01:00
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update_on_frame = _type;
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2023-01-04 02:30:04 +01:00
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2023-03-08 07:35:51 +01:00
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lua_projectData(getState());
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2024-01-23 14:40:03 +01:00
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try { lua_add_code(getState(), _code); }
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catch(e) { noti_warning(exception_print(e),, self); }
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2024-05-23 14:40:30 +02:00
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}
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2024-08-18 05:10:39 +02:00
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static onDestroy = function() { lua_state_destroy(lua_state); }
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static onRestore = function() { lua_state = lua_create(); }
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2023-01-04 02:30:04 +01:00
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}
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