2024-01-12 05:03:35 +01:00
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function Node_Offset(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Offset";
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2024-08-18 06:16:20 +02:00
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newInput(0, nodeValue_Surface("Surface in", self));
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2024-01-12 05:03:35 +01:00
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2024-08-18 09:13:41 +02:00
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newInput(1, nodeValue_Float("X Offset", self, 0.5))
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2024-01-12 05:03:35 +01:00
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.setDisplay(VALUE_DISPLAY.slider);
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2024-08-18 09:13:41 +02:00
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newInput(2, nodeValue_Float("Y Offset", self, 0.5))
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2024-01-12 05:03:35 +01:00
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.setDisplay(VALUE_DISPLAY.slider);
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2024-08-18 06:16:20 +02:00
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newInput(3, nodeValue_Bool("Active", self, true));
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2024-01-12 05:03:35 +01:00
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active_index = 3;
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input_display_list = [ 3,
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["Surfaces", true], 0,
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["Offset", false], 1, 2,
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]
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2024-09-04 03:57:11 +02:00
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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2024-01-12 05:03:35 +01:00
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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surface_set_shader(_outSurf, sh_offset);
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shader_set_f("offset", _data[1], _data[2]);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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return _outSurf;
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}
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}
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