Pixel-Composer/scripts/d3d_gizmo_sphere/d3d_gizmo_sphere.gml

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function __3dGizmoSphere(radius = 0.5, color = c_white, alpha = 1) : __3dGizmo() constructor {
vertex = [ array_create(33 * 3) ];
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var _i = 0;
for( var i = 0; i <= 32; i++ ) {
var a0 = (i + 0) / 32 * 360;
var a1 = (i + 1) / 32 * 360;
var x0 = lengthdir_x(radius, a0);
var y0 = lengthdir_y(radius, a0);
var x1 = lengthdir_x(radius, a1);
var y1 = lengthdir_y(radius, a1);
vertex[0][_i++] = new __vertex( 0, x0, y0, color, alpha );
vertex[0][_i++] = new __vertex( 0, x1, y1, color, alpha );
vertex[0][_i++] = new __vertex( x0, 0, y0, color, alpha );
vertex[0][_i++] = new __vertex( x1, 0, y1, color, alpha );
vertex[0][_i++] = new __vertex( x0, y0, 0, color, alpha );
vertex[0][_i++] = new __vertex( x1, y1, 0, color, alpha );
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}
VB = build();
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}