Pixel-Composer/shaders/sh_draw_r32/sh_draw_r32.fsh

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//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
gl_FragColor = vec4(vec3(col.r), 1.);
}