Pixel-Composer/scripts/perlin_noise/perlin_noise.gml

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function random2D (_x, _y, _s) {
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random_set_seed((_x + _y) * (_x + _y + 1) / 2 + _y + _s);
return random(1);
}
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function noise2D(_x, _y, _seed) {
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var fl_x = floor(_x);
var fl_y = floor(_y);
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var a = random2D(fl_x + 0, fl_y + 0, _seed);
var b = random2D(fl_x + 1, fl_y + 0, _seed);
var c = random2D(fl_x + 0, fl_y + 1, _seed);
var d = random2D(fl_x + 1, fl_y + 1, _seed);
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return lerp(lerp(a, b, _x - fl_x),
lerp(c, d, _x - fl_x), _y - fl_y);
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}
function perlin_noise(_x, _y, _amp, _seed) {
var res = 0;
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var amp = power(2., _amp - 1.) / (power(2., _amp) - 1.);
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repeat(_amp) {
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res += noise2D(_x, _y, _seed) * amp;
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_x /= 2;
_y /= 2;
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amp *= 0.5;
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}
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return res;
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}