Pixel-Composer/scripts/_node_VFX/_node_VFX.gml

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/* Backup
function Node_VFX(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
name = "VFX";
auto_update = false;
use_cache = true;
inputs[| 0] = nodeValue(0, "Particle sprite", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0)
.setDisplay(noone, "particles");
inputs[| 1] = nodeValue(1, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 2] = nodeValue(2, "Spawn delay", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4);
inputs[| 3] = nodeValue(3, "Spawn amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2);
inputs[| 4] = nodeValue(4, "Spawn area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size / 2, def_surf_size / 2, def_surf_size / 2, def_surf_size / 2, AREA_SHAPE.rectangle ])
.setDisplay(VALUE_DISPLAY.area, function() { return inputs[| 1].getValue(); });
inputs[| 5] = nodeValue(5, "Spawn distribution", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Area", "Border" ]);
inputs[| 6] = nodeValue(6, "Lifespan", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 20, 30 ])
.setDisplay(VALUE_DISPLAY.range);
inputs[| 7] = nodeValue(7, "Spawn direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 45, 135 ])
.setDisplay(VALUE_DISPLAY.rotation_range);
inputs[| 8] = nodeValue(8, "Acceleration", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.range);
inputs[| 9] = nodeValue(9, "Orientation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0])
.setDisplay(VALUE_DISPLAY.rotation_range);
inputs[| 10] = nodeValue(10, "Rotational speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.range);
inputs[| 11] = nodeValue(11, "Spawn scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1, 1 ] )
.setDisplay(VALUE_DISPLAY.vector_range);
inputs[| 12] = nodeValue(12, "Scaling speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 13] = nodeValue(13, "Color over lifetime", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white)
.setDisplay(VALUE_DISPLAY.gradient);
inputs[| 14] = nodeValue(14, "Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
.setDisplay(VALUE_DISPLAY.range);
inputs[| 15] = nodeValue(15, "Alpha over time", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, [1, 1, 1, 1]);
inputs[| 16] = nodeValue(16, "Rotate by direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 17] = nodeValue(17, "Spawn type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Stream", "Burst" ]);
inputs[| 18] = nodeValue(18, "Spawn size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] )
.setDisplay(VALUE_DISPLAY.range);
inputs[| 19] = nodeValue(19, "Draw exact", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
inputs[| 20] = nodeValue(20, "Spawn velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [1, 2] )
.setDisplay(VALUE_DISPLAY.range);
inputs[| 21] = nodeValue(21, "Gravity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
inputs[| 22] = nodeValue(22, "Wiggle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
inputs[| 23] = nodeValue(23, "Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
inputs[| 24] = nodeValue(24, "Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Normal", "Additive" ]);
inputs[| 25] = nodeValue(25, "Surface array", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Random", "Order", "Animation" ])
.setVisible(false);
inputs[| 26] = nodeValue(26, "Animation speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
.setVisible(false);
inputs[| 27] = nodeValue(27, "Scatter", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Uniform", "Random", "Data" ]);
inputs[| 28] = nodeValue(28, "Boundary data", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [])
.setVisible(false, true);
inputs[| 29] = nodeValue(29, "On animation end", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, ANIM_END_ACTION.loop)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Loop", "Ping pong", "Destroy" ])
.setVisible(false);
input_display_list = [
["Output", true], 1,
["Sprite", false], 0, 25, 26, 29,
["Spawn", true], 17, 2, 3, 4, 5, 27, 28, 6,
["Movement", true], 7, 20, 8,
["Physics", true], 21, 22,
["Rotation", true], 16, 9, 10,
["Scale", true], 11, 18, 12,
["Color", true], 13, 14, 15,
["Render", true], 24, 19, 23
];
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
seed_origin = irandom(9999999);
seed = seed_origin;
def_surface = -1;
parts = ds_list_create();
for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++)
ds_list_add(parts, new __part());
outputs[| 1] = nodeValue(1, "Particle data", self, JUNCTION_CONNECT.output, VALUE_TYPE.object, parts );
static spawn = function(_time = ANIMATOR.current_frame) {
random_set_seed(seed++);
var _inSurf = inputs[| 0].getValue(_time);
if(_inSurf == 0) {
if(def_surface == -1 || !surface_exists(def_surface)) {
def_surface = PIXEL_SURFACE;
surface_set_target(def_surface);
draw_clear(c_white);
surface_reset_target();
}
_inSurf = def_surface;
}
var _spawn_amount = inputs[| 3].getValue(_time);
var _amo = _spawn_amount;
var _spawn_area = inputs[| 4].getValue(_time);
var _distrib = inputs[| 5].getValue(_time);
var _scatter = inputs[| 27].getValue(_time);
var _life = inputs[| 6].getValue(_time);
var _direction = inputs[| 7].getValue(_time);
var _velocity = inputs[| 20].getValue(_time);
var _accel = inputs[| 8].getValue(_time);
var _grav = inputs[| 21].getValue(_time);
var _wigg = inputs[| 22].getValue(_time);
var _follow = inputs[| 16].getValue(_time);
var _rotation = inputs[| 9].getValue(_time);
var _rotation_speed = inputs[| 10].getValue(_time);
var _scale = inputs[| 11].getValue(_time);
var _size = inputs[| 18].getValue(_time);
var _scale_speed = inputs[| 12].getValue(_time);
var _loop = inputs[| 23].getValue(_time);
var _color = inputs[| 13].getValue(_time);
var _alpha = inputs[| 14].getValue(_time);
var _fade = inputs[| 15].getValue(_time);
var _arr_type = inputs[| 25].getValue(_time);
var _anim_speed = inputs[| 26].getValue(_time);
var _anim_end = inputs[| 29].getValue(_time);
if(_rotation[1] < _rotation[0]) _rotation[1] += 360;
for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++) {
if(!parts[| i].active) {
var _spr = _inSurf, _index = 0;
if(is_array(_inSurf)) {
if(_arr_type == 0) {
_index = irandom(array_length(_inSurf) - 1);
_spr = _inSurf[_index];
} else if(_arr_type == 1) {
_index = safe_mod(spawn_index, array_length(_inSurf));
_spr = _inSurf[_index];
} else if(_arr_type == 2)
_spr = _inSurf;
}
var xx = 0;
var yy = 0;
if(_scatter == 2) {
var _b_data = inputs[| 28].getValue(_time);
if(!is_array(_b_data) || array_length(_b_data) <= 0) return;
var _b = _b_data[safe_mod(_index, array_length(_b_data))];
if(!is_array(_b) || array_length(_b) != 4) return;
xx = array_safe_get(_spawn_area, 0) - array_safe_get(_spawn_area, 2);
yy = array_safe_get(_spawn_area, 1) - array_safe_get(_spawn_area, 3);
parts[| i].boundary_data = _b;
} else {
var sp = area_get_random_point(_spawn_area, _distrib, _scatter, spawn_index, _spawn_amount);
xx = sp[0];
yy = sp[1];
parts[| i].boundary_data = -1;
}
var _lif = random_range(_life[0], _life[1]);
var _rot = random_range(_rotation[0], _rotation[1]);
var _rot_spd = random_range(_rotation_speed[0], _rotation_speed[1]);
var _dirr = random_range(_direction[0], _direction[1]);
var _velo = random_range(_velocity[0], _velocity[1]);
var _vx = lengthdir_x(_velo, _dirr);
var _vy = lengthdir_y(_velo, _dirr);
var _acc = random_range(_accel[0], _accel[1]);
var _ss = random_range(_size[0], _size[1]);
var _scx = random_range(_scale[0], _scale[1]) * _ss;
var _scy = random_range(_scale[2], _scale[3]) * _ss;
var _alp = random_range(_alpha[0], _alpha[1]);
parts[| i].create(_spr, xx, yy, _lif);
parts[| i].anim_speed = _anim_speed;
parts[| i].anim_end = _anim_end;
parts[| i].setPhysic(_vx, _vy, _acc, _grav, _wigg);
parts[| i].setTransform(_scx, _scy, _scale_speed[0], _scale_speed[1], _rot, _rot_spd, _follow);
parts[| i].setDraw(_color, _alp, _fade);
spawn_index = safe_mod(spawn_index + 1, PREF_MAP[? "part_max_amount"]);
if(--_amo <= 0)
return;
}
}
}
function reset() {
spawn_index = 0;
for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++) {
parts[| i].kill();
}
render();
seed = seed_origin;
var _loop = inputs[| 23].getValue();
if(!_loop) return;
for(var i = 0; i < ANIMATOR.frames_total; i++)
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runVFX(i);
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seed = seed_origin;
}
function updateParticle(_time = ANIMATOR.current_frame) {
var jun = outputs[| 1];
for(var j = 0; j < ds_list_size(jun.value_to); j++) {
if(jun.value_to[| j].value_from == jun)
jun.value_to[| j].node.doUpdate();
}
render(_time);
}
function checkPartPool() {
var _part_amo = PREF_MAP[? "part_max_amount"];
var _curr_amo = ds_list_size(parts);
if(_part_amo > _curr_amo) {
repeat(_part_amo - _curr_amo)
ds_list_add(parts, new __part());
} else if(_part_amo < _curr_amo) {
repeat(_curr_amo - _part_amo)
ds_list_delete(parts, 0);
}
}
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static runVFX = function(_time = ANIMATOR.current_frame) {
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var _spawn_delay = inputs[| 2].getValue(_time);
var _spawn_type = inputs[| 17].getValue(_time);
switch(_spawn_type) {
case 0 :
if(safe_mod(_time, _spawn_delay) == 0)
spawn(_time);
break;
case 1 :
if(_time == _spawn_delay)
spawn(_time);
break;
}
for(var i = 0; i < ds_list_size(parts); i++)
parts[| i].step();
updateParticle(_time);
triggerRender();
}
static step = function() {
var _inSurf = inputs[| 0].getValue();
var _scatt = inputs[| 27].getValue();
var _loop = inputs[| 23].getValue();
inputs[| 25].setVisible(false);
inputs[| 26].setVisible(false);
inputs[| 28].setVisible(_scatt == 2);
if(is_array(_inSurf)) {
inputs[| 25].setVisible(true);
var _type = inputs[| 25].getValue();
if(_type == 2) {
inputs[| 26].setVisible(true);
inputs[| 29].setVisible(true);
}
}
checkPartPool();
var _spawn_type = inputs[| 17].getValue();
if(_spawn_type == 0) inputs[| 2].name = "Spawn delay";
else inputs[| 2].name = "Spawn frame";
if(ANIMATOR.frame_progress) {
if(recoverCache()) {
triggerRender();
return;
}
if(!ANIMATOR.is_playing) return;
if(ANIMATOR.current_frame == 0) {
reset();
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runVFX(ANIMATOR.current_frame);
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} else if(cached_output[ANIMATOR.current_frame - 1] != 0) {
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runVFX(ANIMATOR.current_frame);
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}
}
}
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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if(onDrawOverlay != -1)
onDrawOverlay(active, _x, _y, _s, _mx, _my);
}
static onDrawOverlay = -1;
function render(_time = ANIMATOR.current_frame) {
var _dim = inputs[| 1].getValue(_time);
var _exact = inputs[| 19].getValue(_time);
var _blend = inputs[| 24].getValue(_time);
var _outSurf = outputs[| 0].getValue();
if(is_surface(_outSurf))
surface_size_to(_outSurf, _dim[0], _dim[1]);
else {
_outSurf = surface_create_valid(_dim[0], _dim[1]);
outputs[| 0].setValue(_outSurf);
}
surface_set_target(_outSurf);
draw_clear_alpha(c_white, 0);
switch(_blend) {
case PARTICLE_BLEND_MODE.normal : gpu_set_blendmode(bm_normal); break;
case PARTICLE_BLEND_MODE.additive : gpu_set_blendmode(bm_add); break;
}
for(var i = 0; i < PREF_MAP[? "part_max_amount"]; i++)
parts[| i].draw(_exact);
gpu_set_blendmode(bm_normal);
surface_reset_target();
cacheCurrentFrame(_outSurf);
}
static update = function() {
reset();
}
doUpdate();
render();
}