Pixel-Composer/scripts/node_sprite_stack/node_sprite_stack.gml

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function Node_Sprite_Stack(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
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name = "Sprite Stack";
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inputs[| 0] = nodeValue(0, "Base shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, PIXEL_SURFACE);
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inputs[| 1] = nodeValue(1, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
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.setDisplay(VALUE_DISPLAY.vector);
inputs[| 2] = nodeValue(2, "Stack amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4);
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inputs[| 3] = nodeValue(3, "Stack shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 1 ] )
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.setDisplay(VALUE_DISPLAY.vector);
inputs[| 4] = nodeValue(4, "Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0 ] )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 5] = nodeValue(5, "Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 6] = nodeValue(6, "Stack blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
inputs[| 7] = nodeValue(7, "Alpha end", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
.setDisplay(VALUE_DISPLAY.slider, [0, 1, .01]);
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inputs[| 8] = nodeValue(8, "Move base", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
input_display_list = [
["Output", true], 0, 1,
["Stack", false], 2, 3, 8, 4, 5,
["Render", false], 6, 7,
];
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var pos = inputs[| 4].getValue();
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
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inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[| 5].drawOverlay(active, px, py, _s, _mx, _my, _snx, _sny);
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}
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static update = function() {
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var _in = inputs[| 0].getValue();
var _dim = inputs[| 1].getValue();
var _amo = inputs[| 2].getValue();
var _shf = inputs[| 3].getValue();
var _pos = inputs[| 4].getValue();
var _rot = inputs[| 5].getValue();
var _col = inputs[| 6].getValue();
var _alp = inputs[| 7].getValue();
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var _mov = inputs[| 8].getValue();
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var _outSurf = outputs[| 0].getValue();
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if(!is_surface(_outSurf)) {
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_outSurf = surface_create_valid(_dim[0], _dim[1]);
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outputs[| 0].setValue(_outSurf);
} else
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surface_size_to(_outSurf, _dim[0], _dim[1]);
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if(_mov) {
_pos[0] -= _shf[0] * _amo;
_pos[1] -= _shf[1] * _amo;
}
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surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
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if(is_surface(_in)) {
var _ww = surface_get_width(_in);
var _hh = surface_get_width(_in);
var _po = point_rotate(0, 0, _ww / 2, _hh / 2, _rot);
var aa = _alp;
var aa_delta = (1 - aa) / _amo;
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_pos[0] += _shf[0] * _amo;
_pos[1] += _shf[1] * _amo;
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repeat(_amo) {
draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _col, aa);
_pos[0] -= _shf[0];
_pos[1] -= _shf[1];
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aa += aa_delta;
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}
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draw_surface_ext_safe(_in, _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, c_white, aa);
} else if(is_array(_in)) {
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for(var i = 0; i < _amo; i++) {
var index = clamp(i, 0, array_length(_in) - 1);
if(is_surface(_in[index])) {
var _ww = surface_get_width(_in[index]);
var _hh = surface_get_width(_in[index]);
var _po = point_rotate(0, 0, _ww / 2, _hh / 2, _rot);
_po[0] += _pos[0];
_po[1] += _pos[1];
draw_surface_ext_safe(_in[index], _po[0] + _pos[0], _po[1] + _pos[1], 1, 1, _rot, _col, 1);
_pos[0] += _shf[0];
_pos[1] += _shf[1];
}
}
}
surface_reset_target();
}
}