Pixel-Composer/scripts/node_alpha_hash/node_alpha_hash.gml

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function Node_Alpha_Hash(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Alpha hash";
shader = sh_alpha_hash;
uniform_dim = shader_get_uniform(shader, "dimension");
uniform_dit = shader_get_uniform(shader, "dither");
static dither8 = [ 0, 32, 8, 40, 2, 34, 10, 42,
48, 16, 56, 24, 50, 18, 58, 26,
12, 44, 4, 36, 14, 46, 6, 38,
60, 28, 52, 20, 62, 30, 54, 22,
3, 35, 11, 43, 1, 33, 9, 41,
51, 19, 59, 27, 49, 17, 57, 25,
15, 47, 7, 39, 13, 45, 5, 37,
63, 31, 55, 23, 61, 29, 53, 21];
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_OVERRIDE;
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shader_set(shader);
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shader_set_uniform_f(uniform_dim, surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]));
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shader_set_uniform_f_array_safe(uniform_dit, dither8);
draw_surface_safe(_data[0]);
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shader_reset();
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BLEND_NORMAL;
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surface_reset_target();
return _outSurf;
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} #endregion
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}