Pixel-Composer/objects/o_dialog_file_name/Draw_64.gml

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/// @description init
#region base UI
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draw_sprite_stretched(THEME.textbox, 3, dialog_x, dialog_y, dialog_w, dialog_h);
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draw_sprite_stretched(THEME.textbox, 1, dialog_x, dialog_y, dialog_w, dialog_h);
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#endregion
#region draw TB
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draw_set_text(f_p0, fa_left, fa_center, COLORS._main_text);
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draw_text(dialog_x + ui(8), dialog_y + dialog_h / 2, __txt("Name"));
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tb_name.setActiveFocus(sFOCUS, sHOVER);
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tb_name.draw(dialog_x + ui(64), dialog_y + ui(8), dialog_w - ui(72), dialog_h - ui(16),
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name, mouse_ui);
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#endregion