Pixel-Composer/scripts/node_pb_layer/node_pb_layer.gml

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function Node_PB_Layer(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "PB Layer";
icon = THEME.pixel_builder;
w = 128;
h = 128;
min_h = h;
inputs[| 0] = nodeValue("Layer", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 );
outputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.output, VALUE_TYPE.pbBox, noone );
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static update = function() {
var _dim = group.getInputData(0);
var _box = new __pbBox();
_box.layer = getInputData(0);
_box.w = array_safe_get(_dim, 0, 1);
_box.h = array_safe_get(_dim, 1, 1);
_box.layer_w = array_safe_get(_dim, 0, 1);
_box.layer_h = array_safe_get(_dim, 1, 1);
outputs[| 0].setValue(_box);
}
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static getPreviewValues = function() { return group.outputs[| 0].getValue(); }
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s)
.toSquare()
.pad(8);
draw_set_color(c_white);
draw_rectangle_border(bbox.x0, bbox.y0, bbox.x1, bbox.y1, 2);
}
}