Pixel-Composer/scripts/node_string_length/node_string_length.gml

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function Node_String_Length(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Text Length";
w = 96;
inputs[| 0] = nodeValue("Text", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "")
.setVisible(true, true);
inputs[| 1] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Character", "Word"]);
outputs[| 0] = nodeValue("Text", self, JUNCTION_CONNECT.output, VALUE_TYPE.text, "");
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static processData = function(_output, _data, _index = 0) {
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if(_data[1] == 0)
return string_length(_data[0]);
else
return array_length(string_splice(_data[0], " "));
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var str = outputs[| 0].getValue();
var bbox = drawGetBbox(xx, yy, _s);
draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
draw_text_bbox(bbox, str);
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}
}