Pixel-Composer/shaders/sh_bw/sh_bw.fsh

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2022-01-13 05:24:03 +01:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform float brightness;
uniform float contrast;
void main() {
vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
vec4 col_b = col + vec4(brightness, brightness, brightness, 0.0);
vec4 col_bc = vec4(col_b.rgb * contrast, col_b.a);
float bright = dot(col_bc.rgb, vec3(0.2126, 0.7152, 0.0722));
if(bright > 0.5)
col_bc.rgb = vec3(1.0);
else
col_bc.rgb = vec3(0.0);
gl_FragColor = col_bc;
}